doc
* [+] always add webs if there are randomly generated spiders on a level
2011-05-05 03:12:52 +00:00
Makefile
Updates
2011-01-31 19:16:13 +00:00
ai.c
* [+] always add webs if there are randomly generated spiders on a level
2011-05-05 03:12:52 +00:00
ai.h
* [+] F_prone if you're knocked down
2011-05-03 07:34:07 +00:00
attack.c
- [+] when you 'look' on purpose, you should see cosmetic things.
2011-05-06 00:34:42 +00:00
attack.h
* [+] calcxp
2011-04-11 05:05:45 +00:00
defs.h
- [+] when you 'look' on purpose, you should see cosmetic things.
2011-05-06 00:34:42 +00:00
flag.c
* [+] always add webs if there are randomly generated spiders on a level
2011-05-05 03:12:52 +00:00
flag.h
* [+] always add webs if there are randomly generated spiders on a level
2011-05-05 03:12:52 +00:00
io.c
- [+] when you 'look' on purpose, you should see cosmetic things.
2011-05-06 00:34:42 +00:00
io.h
- [+] when you 'look' on purpose, you should see cosmetic things.
2011-05-06 00:34:42 +00:00
lf.c
- [+] when you 'look' on purpose, you should see cosmetic things.
2011-05-06 00:34:42 +00:00
lf.h
* [+] always add webs if there are randomly generated spiders on a level
2011-05-05 03:12:52 +00:00
log.txt
* [+] always add webs if there are randomly generated spiders on a level
2011-05-05 03:12:52 +00:00
map.c
* [+] always add webs if there are randomly generated spiders on a level
2011-05-05 03:12:52 +00:00
map.h
* [+] always add webs if there are randomly generated spiders on a level
2011-05-05 03:12:52 +00:00
mod_ob.txt
initial checkin
2010-12-02 01:17:54 +00:00
move.c
- [+] when you 'look' on purpose, you should see cosmetic things.
2011-05-06 00:34:42 +00:00
move.h
* [+] F_prone if you're knocked down
2011-05-03 07:34:07 +00:00
nexus.c
* [+] always add webs if there are randomly generated spiders on a level
2011-05-05 03:12:52 +00:00
nexus.h
* [+] F_prone if you're knocked down
2011-05-03 07:34:07 +00:00
object.h
initial checkin
2010-12-02 01:17:54 +00:00
object_ideas.txt
Updates
2011-01-31 19:16:13 +00:00
objects.c
- [+] when you 'look' on purpose, you should see cosmetic things.
2011-05-06 00:34:42 +00:00
objects.h
- [+] when you 'look' on purpose, you should see cosmetic things.
2011-05-06 00:34:42 +00:00
save.c
* [+] bug: secret doors revealed when we walk away from them.
2011-04-23 04:27:42 +00:00
save.h
Updates
2011-01-31 19:16:13 +00:00
spell.c
- [+] when you 'look' on purpose, you should see cosmetic things.
2011-05-06 00:34:42 +00:00
spell.h
* [+] F_prone if you're knocked down
2011-05-03 07:34:07 +00:00
text.c
* [+] F_prone if you're knocked down
2011-05-03 07:34:07 +00:00
text.h
* [+] F_prone if you're knocked down
2011-05-03 07:34:07 +00:00