My first attempt at a text roguelike game.
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Rob Pearce bfb7b12b46 - [+] when you 'look' on purpose, you should see cosmetic things.
* [+] CRASH in noise() when you swap with your pet!
- [+] if a goblin dodges, you shouldn't get any more attacks.
- [+] armour skill makes armour sustain less damage?
- [+] make orks have higher level tech
- [+] prone on botl (if not asleep/resting) in yellow
- [+] shields not being listed in 'T'akeoff
* [+] why doesn't stickstosnakes show up afetr i read a book?
* [+] why does 'sprint' count as a 'divine power' ???
2011-05-06 00:34:42 +00:00
doc * [+] always add webs if there are randomly generated spiders on a level 2011-05-05 03:12:52 +00:00
Makefile Updates 2011-01-31 19:16:13 +00:00
ai.c * [+] always add webs if there are randomly generated spiders on a level 2011-05-05 03:12:52 +00:00
ai.h * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
attack.c - [+] when you 'look' on purpose, you should see cosmetic things. 2011-05-06 00:34:42 +00:00
attack.h * [+] calcxp 2011-04-11 05:05:45 +00:00
defs.h - [+] when you 'look' on purpose, you should see cosmetic things. 2011-05-06 00:34:42 +00:00
flag.c * [+] always add webs if there are randomly generated spiders on a level 2011-05-05 03:12:52 +00:00
flag.h * [+] always add webs if there are randomly generated spiders on a level 2011-05-05 03:12:52 +00:00
io.c - [+] when you 'look' on purpose, you should see cosmetic things. 2011-05-06 00:34:42 +00:00
io.h - [+] when you 'look' on purpose, you should see cosmetic things. 2011-05-06 00:34:42 +00:00
lf.c - [+] when you 'look' on purpose, you should see cosmetic things. 2011-05-06 00:34:42 +00:00
lf.h * [+] always add webs if there are randomly generated spiders on a level 2011-05-05 03:12:52 +00:00
log.txt * [+] always add webs if there are randomly generated spiders on a level 2011-05-05 03:12:52 +00:00
map.c * [+] always add webs if there are randomly generated spiders on a level 2011-05-05 03:12:52 +00:00
map.h * [+] always add webs if there are randomly generated spiders on a level 2011-05-05 03:12:52 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] when you 'look' on purpose, you should see cosmetic things. 2011-05-06 00:34:42 +00:00
move.h * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
nexus.c * [+] always add webs if there are randomly generated spiders on a level 2011-05-05 03:12:52 +00:00
nexus.h * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] when you 'look' on purpose, you should see cosmetic things. 2011-05-06 00:34:42 +00:00
objects.h - [+] when you 'look' on purpose, you should see cosmetic things. 2011-05-06 00:34:42 +00:00
save.c * [+] bug: secret doors revealed when we walk away from them. 2011-04-23 04:27:42 +00:00
save.h Updates 2011-01-31 19:16:13 +00:00
spell.c - [+] when you 'look' on purpose, you should see cosmetic things. 2011-05-06 00:34:42 +00:00
spell.h * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
text.c * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00
text.h * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00