Rob Pearce
b1b8e2506a
- [+] reduce hardness values * [+] problem with skills: as you level up , you learn them less often * [+] throw objects to set off traps - [+] combination strike ability at expert wep level - [+] reduce skill bonus to sc_stealth and sc_search - [+] modify descriptions for all spells to explain the effect of spell power - [+] make chill work more like frostbite (but less powerful) - [+] make beginner skills still only cost 1. above there thye csost more - [+] modify cha check based on remaining hp% (ie. less attractive if you're bleeding everywhere!) - [+] am i getting all level up skill messages? don't think i saw "you can now detect magic" as a wizard. - [+] can use "more()" more often now that it checks strlen(msgbuf) first. - [+] make askchar etc call more() first. - [+] falling over should lower your visrange. - [+] missile size should impact how hard it is to catch it - [+] backstabbing doesn't seem to work..... fixed now ? - [+] all non-movement actions should stop sprinting. Cold spells: - [+] l1 - glaciate (turns water to sheets of ice) - [+] l1 - snowball (minor cold damage in a ball, 1 to all) - [+] l2 - e "train" to train skills or go up a levle, instead of 'R'. - [+] better way to learn spells (without spellbooks) - [+] transcribe from scrolls using "study scroll"ability - [+] sc_learnmagic - [+] (int/2) + yourlevel + sorceryskill + BONUS:(spellskill*2) - [+] difficulty is 20 + spelllevel*3 - [+] you lose the scroll even if it fails - [+] same for learning from a spellbook! - [+] but difficulty is 15 + sorceryskill + spelllevel*3 - [+] make pea soup be targetted. ie. make mist on top of your enemy, not you! - [+] implement maximum level in f_canlearn. - [+] wizards - short blades at novice. - [+] limit spell skills for some other classes? ce shield? creates a shield |
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npcnames.txt |