My first attempt at a text roguelike game.
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Rob Pearce c1cb8ea62e - [+] new monsters
- [+] creeping coins
        - [+] pretends to be gold
        - [+] poison breath
    - [+] rat swarm
    - [+] locust swarm
    - [+] baby mind leech
        - [+] mind whip
    - [+] adult mind leech
        - [+] mental feedback
        - [+] l5 psionic - drain intellect spell.  3d6 IQ drain.
- [+] summon swarm spell
- [+] ai: only pathfind if we are >= animal intelligence.
- [+] shadow - drain strength
- [+] show: "you swap places with the _sleeping_ lf"
- [+] problem:
    - [+] i have metalwork = beginner, sewing = novice
    - [+] ...but i could resize cloth objects!
- [+] SAVE broken again. fixed? 
- [+] in fixreachability, glass walls count as nonsolid
- [+] aligned temples:
    - [+] detect auras: free
    - [+] curse removal: free
    - [+] blessings: half price
- [+] change surface map.
    - [+] map difficulty should be very high.
2012-12-12 01:00:17 +00:00
data - [+] better help text for temperature effects in @e 2012-12-07 04:42:14 +00:00
doc - [+] add f_nostam to undead. 2012-12-03 05:12:29 +00:00
Makefile - [+] new monsters 2012-12-12 01:00:17 +00:00
ai.c - [+] new monsters 2012-12-12 01:00:17 +00:00
ai.h - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
attack.c - [+] new monsters 2012-12-12 01:00:17 +00:00
attack.h - [+] fixed CRASH when energy blade vanishes 2012-12-06 04:57:13 +00:00
data.c - [+] new monsters 2012-12-12 01:00:17 +00:00
data.h - [+] new skill: advanced combat 2012-07-18 10:12:32 +00:00
defs.h - [+] new monsters 2012-12-12 01:00:17 +00:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c - [+] fixed CRASH when energy blade vanishes 2012-12-06 04:57:13 +00:00
flag.h - [+] most monsters which covet food should have snatch - so that you 2012-11-09 11:50:52 +00:00
god.c - [+] new monsters 2012-12-12 01:00:17 +00:00
god.h - [+] Go to 256 colour mode! 2012-11-27 10:27:54 +00:00
io.c - [+] new monsters 2012-12-12 01:00:17 +00:00
io.h - [+] chat->all allies command. 2012-12-04 05:15:27 +00:00
lf.c - [+] new monsters 2012-12-12 01:00:17 +00:00
lf.h - [+] new monsters 2012-12-12 01:00:17 +00:00
map.c - [+] new monsters 2012-12-12 01:00:17 +00:00
map.h - [+] chat->all allies command. 2012-12-04 05:15:27 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] new monsters 2012-12-12 01:00:17 +00:00
move.h - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
nexus.c - [+] fixed CRASH when energy blade vanishes 2012-12-06 04:57:13 +00:00
nexus.h - [+] add f_nostam to undead. 2012-12-03 05:12:29 +00:00
objects.c - [+] new monsters 2012-12-12 01:00:17 +00:00
objects.h - [+] fixed CRASH when energy blade vanishes 2012-12-06 04:57:13 +00:00
save.c - [+] new monsters 2012-12-12 01:00:17 +00:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c - [+] new monsters 2012-12-12 01:00:17 +00:00
shops.h - [+] new monsters 2012-12-12 01:00:17 +00:00
spell.c - [+] new monsters 2012-12-12 01:00:17 +00:00
spell.h - [+] fixed CRASH when energy blade vanishes 2012-12-06 04:57:13 +00:00
text.c - [+] new monsters 2012-12-12 01:00:17 +00:00
text.h - [+] fixed CRASH when energy blade vanishes 2012-12-06 04:57:13 +00:00
vault.c - [+] better help text for temperature effects in @e 2012-12-07 04:42:14 +00:00
vault.h - [+] hecta's escaping sacrifices - only trigger this 5 turns AFTER 2012-07-15 13:27:45 +00:00