My first attempt at a text roguelike game.
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Rob Pearce c20802fc6e - [+] change how critical hits work
- [+] must score a hit first THEN pass a critical hit % check.
- [+] when asking for an object form the player's pack, default to NOT
      showing long format
- [+] in askobject, pass in actionchar. remember choice for each
      actionchar. and use it as a default.
- [+] warning system
    - [+] warnabout(char *warntext)
        - [+] if already confirmed it, keep going
        - [+] otherwise ask to confirm
        - [+] confirmations time out after some time...
    - [+] replace injury warnings
- [+] reduce spell range
- [+] big bug - way too many critical hits!
- [+] askcoods: accept 'enter' to select a cell
- [+] armour should never reduce damage under 1
- [+] for playable races, show bonus/penalties when selecting them.
- [+] add f_hatesracewithflag with ashkari
- [+] mammoan - no athletics!
- [+] bug writing hiscores - need to escape 's.
- [+] add v2 to F_ATTREQ - scaling.
    - [+] will scale up to 3 above/below
    - [+] v2 = 1 means "+/- v2 per point above/below"
    - [+] more than 3 below means you can't use it. modify "meetsattreq"
    - [+] more than 3 above gives no extra bonus.
    - [+] this is MANDATORY. add to checks.
    - [+] add messages if your skill it slightly too low
    - [+] STR scales damage, AGI scales tohit and crit chance
        - [+] make sure showlfstats takes this into account
        - [+] make sure rolltohit / getdamrange takes this into account
    - [+] what do I do with attreq IQ??? mus tmeet it.
    - [+] missile weapons: no scaling, must meet reqs
    - [+] reduce regular strength dam mod 
    - [+] you only get attr bonuses if you are skilled with the weapon.
- [+] crash: getrandomrace(NULL, NA) returning null!
- [+] don't give away invisible creature locations in askcoords
    - [+] does fireat automatically re-calc lof based on obstacles?
    - [+] if so then change haslof in askcoords to be hasKNOWNlof!
- [+] catlike race - ashkari
    - [+] bonus
        - [+] has climbing, listen
        - [+] jump ability
        - [+] agi+
        - [+] unarmed attack is claws
        - [+] balance (stability?)
        - [+] eyesight, darkvision
        - [+] enhancesmell (only low)
    - [+] pens:
        - [+] hunger faster
        - [+] carnivore
        - [+] low-- wis (ie vuln to magic)
        - [+] vuln to magic
        - [+] vuln to water
        - [+] vuln to sound
        - [+] low str
        - [+] auto rage on dog/wolf/mouse/bird/chicken
- [+] races CANT ahve certain flags
    - [+] apply this during giveskill()
2011-11-21 21:26:33 +00:00
data - [+] change how critical hits work 2011-11-21 21:26:33 +00:00
doc - [+] fix bug in randomtalk 2011-11-17 00:50:33 +00:00
vaults - [+] fix bug in randomtalk 2011-11-17 00:50:33 +00:00
Makefile - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
ai.c - [+] change how critical hits work 2011-11-21 21:26:33 +00:00
ai.h - [+] prevent 'A' (forceattack) behind you 2011-11-14 18:21:40 +00:00
attack.c - [+] change how critical hits work 2011-11-21 21:26:33 +00:00
attack.h - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
data.c - [+] change how critical hits work 2011-11-21 21:26:33 +00:00
data.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
defs.h - [+] change how critical hits work 2011-11-21 21:26:33 +00:00
flag.c - [+] rage: 2011-11-18 03:25:09 +00:00
flag.h - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
god.c - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
god.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
io.c - [+] change how critical hits work 2011-11-21 21:26:33 +00:00
io.h - [+] change how critical hits work 2011-11-21 21:26:33 +00:00
lf.c - [+] change how critical hits work 2011-11-21 21:26:33 +00:00
lf.h - [+] change how critical hits work 2011-11-21 21:26:33 +00:00
map.c - [+] change how critical hits work 2011-11-21 21:26:33 +00:00
map.h - [+] fix bug in randomtalk 2011-11-17 00:50:33 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] rage: 2011-11-18 03:25:09 +00:00
move.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
nexus.c - [+] change how critical hits work 2011-11-21 21:26:33 +00:00
nexus.h - [+] change how critical hits work 2011-11-21 21:26:33 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] change how critical hits work 2011-11-21 21:26:33 +00:00
objects.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
save.c - [+] change how critical hits work 2011-11-21 21:26:33 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
shops.c - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
shops.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
spell.c - [+] change how critical hits work 2011-11-21 21:26:33 +00:00
spell.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
text.c - [+] fix bug in randomtalk 2011-11-17 00:50:33 +00:00
text.h - [+] prevent 'A' (forceattack) behind you 2011-11-14 18:21:40 +00:00