My first attempt at a text roguelike game.
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Rob Pearce c32f93294c * [+] calcxp
- [+] more low power rings
- [+] don't think book names are being randomized - always 'azure'
- [+] charm moidifications
- [+] possession modifications
- [+] troglodyte being made with 180180108180180 mp!!
* [+] gain skills on level up for some jobs
- [+] only magic/blessed weapons can hit noncorporeal things.
- [+] monsters shouldn't walk into walls to attack things there.
- [+] The skeleton slams you with a boulder.--More--Innate Attack:
      boulder . was a bug in HASATTACK
- [+] no polymorphing into undead.
- [+] missiles shoudl always miss noncorporeal things!
- [+] need OFFMAP as well as WALLINWAY
- [+] can't possess undead
- [+] less charges in wands
- [+] when a thrown potion misses, "xx is destroyed" rather than "xx
      shatters!"
- [+] instead of "act:slow mv: slow", just "slow"
- [+] sprinting:  "you are exhausted" isn't triggering statdirty
- [+] On status, use 'v.fast' 'ex.fast' usbtead if "Very" etc
- [+] allies shouldn't attack peaceful things.
- [+] make fleeing lfs use stairs
- [+] undead can't start with blessed objects.
- [+] undead can't touch blessed objects
* [+] GHOST
* [+] PET code
- [+] can't trade items if your ally has NOPACK
- [+] make sure shared xp is working
* [+] firstaid skill shows extra mosnter hp info
* [+] more low power wands - at the moment it's always light or pwoer
- [+] pets: say 'your xxx' instead of 'the xxx'
* [+] pets: dancing weapons should be pets
- [+] need f_allyof as well so that allies will stay close.
    - [+] difference is that allies aren't called "your"
    - [+] AND no alignment penalty for attacking allies?
- [+] in lfstats, move physical stuff BACK to first page!!!
- [+] remove ally/pet flag when you die
* [+] pirate job
* [+] let firearms go into primary hand. test with PIRATE.
- [+] when fighting with a non-weapon: "you whack the xxx with xxx"
- [+] add specific attack verbs to weapons
    - [+] F_ATTACKVERB, dampct between v0 and v1, "stabs"
- [+] make showlfarmour() use colours
2011-04-11 05:05:45 +00:00
doc - [+] bug: "10 flaming arrows ##########\n are no longer on fire" 2011-04-06 07:27:55 +00:00
Makefile Updates 2011-01-31 19:16:13 +00:00
ai.c * [+] calcxp 2011-04-11 05:05:45 +00:00
ai.h - [+] auto swap places with peaceful lfs only if they are a lot smaller 2011-03-25 01:23:15 +00:00
attack.c * [+] calcxp 2011-04-11 05:05:45 +00:00
attack.h * [+] calcxp 2011-04-11 05:05:45 +00:00
defs.h * [+] calcxp 2011-04-11 05:05:45 +00:00
flag.c * [+] calcxp 2011-04-11 05:05:45 +00:00
flag.h * [+] goblins aren't opening doors... 2011-03-31 23:54:44 +00:00
io.c * [+] calcxp 2011-04-11 05:05:45 +00:00
io.h * [+] calcxp 2011-04-11 05:05:45 +00:00
lf.c * [+] calcxp 2011-04-11 05:05:45 +00:00
lf.h * [+] calcxp 2011-04-11 05:05:45 +00:00
log.txt * [+] calcxp 2011-04-11 05:05:45 +00:00
map.c * [+] calcxp 2011-04-11 05:05:45 +00:00
map.h * [+] calcxp 2011-04-11 05:05:45 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c * [+] calcxp 2011-04-11 05:05:45 +00:00
move.h * [+] goblins aren't opening doors... 2011-03-31 23:54:44 +00:00
nexus.c * [+] calcxp 2011-04-11 05:05:45 +00:00
nexus.h - [+] bug: "10 flaming arrows ##########\n are no longer on fire" 2011-04-06 07:27:55 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c * [+] calcxp 2011-04-11 05:05:45 +00:00
objects.h * [+] calcxp 2011-04-11 05:05:45 +00:00
save.c - [+] bug: "10 flaming arrows ##########\n are no longer on fire" 2011-04-06 07:27:55 +00:00
save.h Updates 2011-01-31 19:16:13 +00:00
spell.c * [+] calcxp 2011-04-11 05:05:45 +00:00
spell.h * [+] backstab 2011-03-24 05:09:31 +00:00
text.c - [+] replace usage of controller == ... 2011-04-08 03:18:54 +00:00
text.h - [+] bug: "10 flaming arrows ##########\n are no longer on fire" 2011-04-06 07:27:55 +00:00