- [+] more low power rings
- [+] don't think book names are being randomized - always 'azure'
- [+] charm moidifications
- [+] possession modifications
- [+] troglodyte being made with 180180108180180 mp!!
* [+] gain skills on level up for some jobs
- [+] only magic/blessed weapons can hit noncorporeal things.
- [+] monsters shouldn't walk into walls to attack things there.
- [+] The skeleton slams you with a boulder.--More--Innate Attack:
boulder . was a bug in HASATTACK
- [+] no polymorphing into undead.
- [+] missiles shoudl always miss noncorporeal things!
- [+] need OFFMAP as well as WALLINWAY
- [+] can't possess undead
- [+] less charges in wands
- [+] when a thrown potion misses, "xx is destroyed" rather than "xx
shatters!"
- [+] instead of "act:slow mv: slow", just "slow"
- [+] sprinting: "you are exhausted" isn't triggering statdirty
- [+] On status, use 'v.fast' 'ex.fast' usbtead if "Very" etc
- [+] allies shouldn't attack peaceful things.
- [+] make fleeing lfs use stairs
- [+] undead can't start with blessed objects.
- [+] undead can't touch blessed objects
* [+] GHOST
* [+] PET code
- [+] can't trade items if your ally has NOPACK
- [+] make sure shared xp is working
* [+] firstaid skill shows extra mosnter hp info
* [+] more low power wands - at the moment it's always light or pwoer
- [+] pets: say 'your xxx' instead of 'the xxx'
* [+] pets: dancing weapons should be pets
- [+] need f_allyof as well so that allies will stay close.
- [+] difference is that allies aren't called "your"
- [+] AND no alignment penalty for attacking allies?
- [+] in lfstats, move physical stuff BACK to first page!!!
- [+] remove ally/pet flag when you die
* [+] pirate job
* [+] let firearms go into primary hand. test with PIRATE.
- [+] when fighting with a non-weapon: "you whack the xxx with xxx"
- [+] add specific attack verbs to weapons
- [+] F_ATTACKVERB, dampct between v0 and v1, "stabs"
- [+] make showlfarmour() use colours