My first attempt at a text roguelike game.
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Rob Pearce c522cac6c0 - [+] bug: mosnters not wkaing up
- [+] why don't i see "%s dies" when my ally dies?
    - [+] cause it was behind me.  added sound to tell us about this.
- [+] bug: s - 2 four leavesed clover
- [+] random portals
    - [+] genericise code for making destination
    - [+] check gate spell
    - [+] enter a portal which doesn't go anywhere = generate a
          destination.
- [+] increase range of all light sources
- [+] ring of hunger should override vege/carni
2011-11-24 19:06:24 +00:00
data - [+] bug: mosnters not wkaing up 2011-11-24 19:06:24 +00:00
doc - [+] tail sometimes lets you sense things behind you??? 2011-11-23 08:20:42 +00:00
vaults - [+] fix bug in randomtalk 2011-11-17 00:50:33 +00:00
Makefile - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
ai.c - [+] when something grabs you, show an 'X' in its location so you know 2011-11-23 22:10:08 +00:00
ai.h - [+] when something grabs you, show an 'X' in its location so you know 2011-11-23 22:10:08 +00:00
attack.c - [+] bug: mosnters not wkaing up 2011-11-24 19:06:24 +00:00
attack.h - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
data.c - [+] bug: mosnters not wkaing up 2011-11-24 19:06:24 +00:00
data.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
defs.h - [+] bug: mosnters not wkaing up 2011-11-24 19:06:24 +00:00
flag.c - [+] when something grabs you, show an 'X' in its location so you know 2011-11-23 22:10:08 +00:00
flag.h - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
god.c - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
god.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
io.c - [+] when something grabs you, show an 'X' in its location so you know 2011-11-23 22:10:08 +00:00
io.h - [+] change how critical hits work 2011-11-21 21:26:33 +00:00
lf.c - [+] bug: mosnters not wkaing up 2011-11-24 19:06:24 +00:00
lf.h - [+] when something grabs you, show an 'X' in its location so you know 2011-11-23 22:10:08 +00:00
map.c - [+] bug: mosnters not wkaing up 2011-11-24 19:06:24 +00:00
map.h - [+] bug: mosnters not wkaing up 2011-11-24 19:06:24 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] tail sometimes lets you sense things behind you??? 2011-11-23 08:20:42 +00:00
move.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
nexus.c - [+] tail sometimes lets you sense things behind you??? 2011-11-23 08:20:42 +00:00
nexus.h - [+] tail sometimes lets you sense things behind you??? 2011-11-23 08:20:42 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] bug: mosnters not wkaing up 2011-11-24 19:06:24 +00:00
objects.h - [+] bug: mosnters not wkaing up 2011-11-24 19:06:24 +00:00
save.c - [+] monk fist damage not increasing. 2011-11-22 00:38:01 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
shops.c - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
shops.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
spell.c - [+] bug: mosnters not wkaing up 2011-11-24 19:06:24 +00:00
spell.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
text.c - [+] better body part handling 2011-11-22 21:32:10 +00:00
text.h - [+] prevent 'A' (forceattack) behind you 2011-11-14 18:21:40 +00:00