My first attempt at a text roguelike game.
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Rob Pearce c596623603 - [+] monk fist damage not increasing.
- [+] RANDOM MONSTER BUGS
    - [+] levle 1: always getting goblins/kobolds
    - [+] levle 2: always getting poltergeists
    - [+] debug getrandomrace()....
    - [+] enforce f_rarity val[2] != NA!!
- [+] empty levels
    - [+] whenever we pick rr=frquent, we're getting no monsters
    - [+] start MONSTER randomness at COMMON
- [+] bug: i lost f_size when i died when polymorphed!
- [+] yumi should only hate killing helpless things, not ANYTHNIG!
- [+] make armour more common than weapons, since this tends to get
      damaged
- [+] bookshelf (contains scrolls/books)
- [+] wardrobe (contains armour)
- [+] coffin sometimes contains corpses
- [+] not getting enough objects now ??
2011-11-22 00:38:01 +00:00
data - [+] monk fist damage not increasing. 2011-11-22 00:38:01 +00:00
doc - [+] fix bug in randomtalk 2011-11-17 00:50:33 +00:00
vaults - [+] fix bug in randomtalk 2011-11-17 00:50:33 +00:00
Makefile - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
ai.c - [+] change how critical hits work 2011-11-21 21:26:33 +00:00
ai.h - [+] prevent 'A' (forceattack) behind you 2011-11-14 18:21:40 +00:00
attack.c - [+] monk fist damage not increasing. 2011-11-22 00:38:01 +00:00
attack.h - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
data.c - [+] monk fist damage not increasing. 2011-11-22 00:38:01 +00:00
data.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
defs.h - [+] monk fist damage not increasing. 2011-11-22 00:38:01 +00:00
flag.c - [+] monk fist damage not increasing. 2011-11-22 00:38:01 +00:00
flag.h - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
god.c - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
god.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
io.c - [+] monk fist damage not increasing. 2011-11-22 00:38:01 +00:00
io.h - [+] change how critical hits work 2011-11-21 21:26:33 +00:00
lf.c - [+] monk fist damage not increasing. 2011-11-22 00:38:01 +00:00
lf.h - [+] change how critical hits work 2011-11-21 21:26:33 +00:00
map.c - [+] change how critical hits work 2011-11-21 21:26:33 +00:00
map.h - [+] fix bug in randomtalk 2011-11-17 00:50:33 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] rage: 2011-11-18 03:25:09 +00:00
move.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
nexus.c - [+] change how critical hits work 2011-11-21 21:26:33 +00:00
nexus.h - [+] change how critical hits work 2011-11-21 21:26:33 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] monk fist damage not increasing. 2011-11-22 00:38:01 +00:00
objects.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
save.c - [+] monk fist damage not increasing. 2011-11-22 00:38:01 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
shops.c - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
shops.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
spell.c - [+] change how critical hits work 2011-11-21 21:26:33 +00:00
spell.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
text.c - [+] fix bug in randomtalk 2011-11-17 00:50:33 +00:00
text.h - [+] prevent 'A' (forceattack) behind you 2011-11-14 18:21:40 +00:00