My first attempt at a text roguelike game.
Go to file
Rob Pearce c6fed68ba2 - [+] fix carpetted floor colour
- [+] bug: giant ant zombie not attacking giant ant
- [+] change table symol to PI
- [+] replace footstool with chair
- [+] allow reusable cells in vaults
- [+] slippery floors should make pushing easier
- [+] when checking stairs i found "Pete footprints"
- [+] new monsters:
    - [+] polar bear
    - [+] owlbear
- [+] bug: sleeping monsters never waking up.
- [+] "random good weapon" wish broken. fixed now.
- [+] cope with med/small/large dancing weapons
    - [+] generice code to check baseid instead of raceid
    - [+] handle automatic generation - need to populate:
        - [+] select an appropriate object (rarity freq / common, 
              uncommon,  rare)
        - [+] copy from obejct to lf:
            - [+] OBHP
            - [+] SIZE
            - [+] OBATTACKDELAY
    - [+] bug: always getting 'twisted branch' for small dancing weapon
    - [+] bug: crash in attackcell. nweps = 0
- [+] replace thin walls with unicode symbols
    - [+] glass
    - [+] wood
    - [+] metal
    - [+] getcellglyph() looks at surrounding cells if required
        - [+] too slow?
- [+] attacking helpless undead shouldn't count
- [+] differentiate EXTRADAM from WOUNDING.
    - [+] wounding = add damage to ALL attacks
    - [+] EXTRADAM = add DIFFERENT type of damage
- [+] psionics on levelup
    - [+] make this a "select from iq/10", not a select from any
- [+] if poison needle trap misses, place it on the ground.
- [+] no nauseated effects while asleep.
- [+] if something runs out of view adjacent to you, say "xxx moves
      behind you"
- [+] ashkari bug:
    - [+] when getting enraged by the sight of something, f_rage runs
          out a few turns before f_aicontrolled. should be the same!!!
2012-11-29 20:18:21 +00:00
data - [+] fix carpetted floor colour 2012-11-29 20:18:21 +00:00
doc - [+] don't trigger ANY god effects while raging. 2012-07-30 02:35:02 +00:00
Makefile - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
ai.c - [+] fix carpetted floor colour 2012-11-29 20:18:21 +00:00
ai.h - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
attack.c - [+] fix carpetted floor colour 2012-11-29 20:18:21 +00:00
attack.h - [+] most monsters which covet food should have snatch - so that you 2012-11-09 11:50:52 +00:00
data.c - [+] fix carpetted floor colour 2012-11-29 20:18:21 +00:00
data.h - [+] new skill: advanced combat 2012-07-18 10:12:32 +00:00
defs.h - [+] fix carpetted floor colour 2012-11-29 20:18:21 +00:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c - [+] fix carpetted floor colour 2012-11-29 20:18:21 +00:00
flag.h - [+] most monsters which covet food should have snatch - so that you 2012-11-09 11:50:52 +00:00
god.c - [+] Go to 256 colour mode! 2012-11-27 10:27:54 +00:00
god.h - [+] Go to 256 colour mode! 2012-11-27 10:27:54 +00:00
io.c - [+] fix carpetted floor colour 2012-11-29 20:18:21 +00:00
io.h - [+] fix carpetted floor colour 2012-11-29 20:18:21 +00:00
lf.c - [+] fix carpetted floor colour 2012-11-29 20:18:21 +00:00
lf.h - [+] fix carpetted floor colour 2012-11-29 20:18:21 +00:00
map.c - [+] fix carpetted floor colour 2012-11-29 20:18:21 +00:00
map.h - [+] fix carpetted floor colour 2012-11-29 20:18:21 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] fix carpetted floor colour 2012-11-29 20:18:21 +00:00
move.h - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
nexus.c - [+] Go to 256 colour mode! 2012-11-27 10:27:54 +00:00
nexus.h - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
objects.c - [+] fix carpetted floor colour 2012-11-29 20:18:21 +00:00
objects.h - [+] fix carpetted floor colour 2012-11-29 20:18:21 +00:00
save.c - [+] Go to 256 colour mode! 2012-11-27 10:27:54 +00:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
shops.h - [+] bug: shouldn't be able to pay with gems without beginner 2012-05-22 06:10:49 +00:00
spell.c - [+] fix carpetted floor colour 2012-11-29 20:18:21 +00:00
spell.h - [+] vault:pub 2012-11-13 05:04:30 +00:00
text.c - [+] fix carpetted floor colour 2012-11-29 20:18:21 +00:00
text.h - [+] Go to 256 colour mode! 2012-11-27 10:27:54 +00:00
vault.c - [+] fix carpetted floor colour 2012-11-29 20:18:21 +00:00
vault.h - [+] hecta's escaping sacrifices - only trigger this 5 turns AFTER 2012-07-15 13:27:45 +00:00