My first attempt at a text roguelike game.
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Rob Pearce c79a0403c2 - [+] wizard staff should deal 1 extra magic damage as long as you can
pay it
    - [+] use "enchanted" weapon mod?
    - [+] test
    - [+] why aren't obmods working on start obs?
    - [+] why isn't wizard starting with staff weilded
        - [+] because gamemode was GM_LOADING
        - [+] use something different during character gen.
- [+] use different text for followup weapon hits (extradam)
    - [+] "you hit the xxx" (first one)
    - [+] "the xxx burns" (second)
    - [+] "magic blasts the xxx"
    - [+] "the xxx is chilled"
    - [+] move all of this into construct_hit_string(lf, victim, wep,
          damtype, dam, damnum)
    - [+] test
    - [+] move getkillvebr()  and getattackverb() into text.c
    - [+] make attackob() use the same code
- [+] spellbooks now contain multiple spells
    - [+] they have an associated SKILL (not spell)
    - [+] they have contents (a list of spells)
    - [+] hiddenname isn't getting assigned
    - [+] contents aren't getitng filled in
    - [+] when you read them, you learn all the spells (if you can)...
          OR prompt what to read
    - [+] DONT give wizards spells on levelup anymore?
- [+] gods should say WHY they are angry.
    - [+] angergodmaybe, angergod need to take enum GODANGERREASON
        - [+] change definitions
        - [+] change calls
    - [+] add new godsay text into angergod()
2011-10-20 17:15:24 +00:00
data - [+] bug: wrapprint() needs to cope with long lines which wrap!!! 2011-10-18 23:08:14 +00:00
doc - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00
vaults - [+] if you put a water object onto dirt, it should become a mud 2011-10-05 22:08:13 +00:00
Makefile - [+] move all definitions into data.c 2011-09-15 01:58:16 +00:00
ai.c - [+] bug: wrapprint() needs to cope with long lines which wrap!!! 2011-10-18 23:08:14 +00:00
ai.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
attack.c - [+] wizard staff should deal 1 extra magic damage as long as you can 2011-10-20 17:15:24 +00:00
attack.h - [+] wizard staff should deal 1 extra magic damage as long as you can 2011-10-20 17:15:24 +00:00
data.c - [+] wizard staff should deal 1 extra magic damage as long as you can 2011-10-20 17:15:24 +00:00
data.h - move all definitions into data.c / data.h 2011-09-19 01:47:35 +00:00
defs.h - [+] wizard staff should deal 1 extra magic damage as long as you can 2011-10-20 17:15:24 +00:00
flag.c - [+] shift+backward shouldn't let you attack backwards! 2011-10-07 02:38:58 +00:00
flag.h - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
god.c - [+] wizard staff should deal 1 extra magic damage as long as you can 2011-10-20 17:15:24 +00:00
god.h - [+] wizard staff should deal 1 extra magic damage as long as you can 2011-10-20 17:15:24 +00:00
io.c - [+] wizard staff should deal 1 extra magic damage as long as you can 2011-10-20 17:15:24 +00:00
io.h - [+] bug: wrapprint() needs to cope with long lines which wrap!!! 2011-10-18 23:08:14 +00:00
lf.c - [+] wizard staff should deal 1 extra magic damage as long as you can 2011-10-20 17:15:24 +00:00
lf.h - [+] bug: wrapprint() needs to cope with long lines which wrap!!! 2011-10-18 23:08:14 +00:00
map.c - [+] wizard staff should deal 1 extra magic damage as long as you can 2011-10-20 17:15:24 +00:00
map.h - [+] don't show 'the xxx look exhausted' for monsters 2011-10-16 22:45:36 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] wizard staff should deal 1 extra magic damage as long as you can 2011-10-20 17:15:24 +00:00
move.h - [+] don't show 'the xxx look exhausted' for monsters 2011-10-16 22:45:36 +00:00
nexus.c - [+] wizard staff should deal 1 extra magic damage as long as you can 2011-10-20 17:15:24 +00:00
nexus.h - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] wizard staff should deal 1 extra magic damage as long as you can 2011-10-20 17:15:24 +00:00
objects.h - [+] bug: wrapprint() needs to cope with long lines which wrap!!! 2011-10-18 23:08:14 +00:00
save.c - [+] bug: wrapprint() needs to cope with long lines which wrap!!! 2011-10-18 23:08:14 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
spell.c - [+] wizard staff should deal 1 extra magic damage as long as you can 2011-10-20 17:15:24 +00:00
spell.h - [+] wizard staff should deal 1 extra magic damage as long as you can 2011-10-20 17:15:24 +00:00
text.c - [+] wizard staff should deal 1 extra magic damage as long as you can 2011-10-20 17:15:24 +00:00
text.h - [+] wizard staff should deal 1 extra magic damage as long as you can 2011-10-20 17:15:24 +00:00