My first attempt at a text roguelike game.
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Rob Pearce c839387b84 - [+] dog should ahve covet for ot_stick
- [+] fix crash in wouldgivepenalty();
- [+] shouldn't be able to inflict poison on a plant!
- [+] fix monster casting of airblast
- [+] you now CAN knock out robots.
- [+] don't lower god piety while training.
- [+] mesmerat (mental rat)
    - [+] random psionic spells
- [+] tempest moth
    - [+] no base attack but...
    - [+] airblast 
    - [+] sleet storm
- [+] homonculus
    - [+] 'n'
    - [+] miniature human. 2 hd?
    - [+] bite.  low damage, but inflicts sleep.
    - [+] dodge like goblin
- [+] scorpion. sting. inflict strong poison.
- [+] spider swarm
    - [+] F_SWARM
    - [+] has lots of attacks.
    - [+] as it loses hp, it loses attacks too.
    - [+] no corpse.
    - [+] dietext: "the swarm disperses"
2012-12-02 21:15:40 +00:00
data - [+] dog should ahve covet for ot_stick 2012-12-02 21:15:40 +00:00
doc - [+] don't trigger ANY god effects while raging. 2012-07-30 02:35:02 +00:00
Makefile - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
ai.c - [+] dog should ahve covet for ot_stick 2012-12-02 21:15:40 +00:00
ai.h - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
attack.c - [+] dog should ahve covet for ot_stick 2012-12-02 21:15:40 +00:00
attack.h - [+] most monsters which covet food should have snatch - so that you 2012-11-09 11:50:52 +00:00
data.c - [+] dog should ahve covet for ot_stick 2012-12-02 21:15:40 +00:00
data.h - [+] new skill: advanced combat 2012-07-18 10:12:32 +00:00
defs.h - [+] dog should ahve covet for ot_stick 2012-12-02 21:15:40 +00:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c - [+] fix carpetted floor colour 2012-11-29 20:18:21 +00:00
flag.h - [+] most monsters which covet food should have snatch - so that you 2012-11-09 11:50:52 +00:00
god.c - [+] IMPLEMENT proper object conditions 2012-11-30 12:05:29 +00:00
god.h - [+] Go to 256 colour mode! 2012-11-27 10:27:54 +00:00
io.c - [+] dog should ahve covet for ot_stick 2012-12-02 21:15:40 +00:00
io.h - [+] IMPLEMENT proper object conditions 2012-11-30 12:05:29 +00:00
lf.c - [+] dog should ahve covet for ot_stick 2012-12-02 21:15:40 +00:00
lf.h - [+] dog should ahve covet for ot_stick 2012-12-02 21:15:40 +00:00
map.c - [+] when you give monsters gold, they should give something back ?? 2012-12-02 05:40:58 +00:00
map.h - [+] sauna should generate non-damaging steam. 2012-12-01 05:26:23 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] when you give monsters gold, they should give something back ?? 2012-12-02 05:40:58 +00:00
move.h - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
nexus.c - [+] dog should ahve covet for ot_stick 2012-12-02 21:15:40 +00:00
nexus.h - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
objects.c - [+] dog should ahve covet for ot_stick 2012-12-02 21:15:40 +00:00
objects.h - [+] sauna should generate non-damaging steam. 2012-12-01 05:26:23 +00:00
save.c - [+] when you give monsters gold, they should give something back ?? 2012-12-02 05:40:58 +00:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c - [+] IMPLEMENT proper object conditions 2012-11-30 12:05:29 +00:00
shops.h - [+] bug: shouldn't be able to pay with gems without beginner 2012-05-22 06:10:49 +00:00
spell.c - [+] dog should ahve covet for ot_stick 2012-12-02 21:15:40 +00:00
spell.h - [+] vault:pub 2012-11-13 05:04:30 +00:00
text.c - [+] dog should ahve covet for ot_stick 2012-12-02 21:15:40 +00:00
text.h - [+] sauna should generate non-damaging steam. 2012-12-01 05:26:23 +00:00
vault.c - [+] fix carpetted floor colour 2012-11-29 20:18:21 +00:00
vault.h - [+] hecta's escaping sacrifices - only trigger this 5 turns AFTER 2012-07-15 13:27:45 +00:00