nexus/vaults
Rob Pearce ec5942d31f - [+] idea: only see forwards? (ie. in last dir moved)
- [+] add player->facing
    - [+] this gets set to the last move direction
    - [+] you can only see in an arc in front of you
    - [+] going backwards just changes facing (and takes less time)
    - [+] shift+samedir = run
    - [+] shift + otherdir = walk without turning / strafe
    - [+] when ai is moving towards a seen target,  always strafe
    - [+] when fleeing, you can turn your back.
    - [+] make strafing backwards/sideays take longer
    - [+] enhanced-smell means you can see all LIFEFORMS or _smell
          obects_ in all directions 
        - [+] ie. look in all dirs, but in precalclos(), can only see
              RD_BACKWARDS/SIDEWAYS cells if they have lfs
        - [+] define "smelly" objects - non-undead lifeforms, food,
              ot_scent.  f_smellable
    - [+] make eyedestroyed half your FOV (lose the right side)
    - [+] change pirate to start with permenant IJ_EYEDESTROYED
- [+] mosnters should always turn to face sounds
- [+] shields should give no AR, but have a chance of blocking all
      damage based on shield skill
- [+] healing potions should fix nonpermenant injuries (check for this
      after checking for missing bodyparts)
- [+] shouldn't remember map cells anything when bezerk
- [+] show skillxp until next skill in @@
- [+] only allow 'c' to close doors which you can see.
- [+] bug in precalclos when going off map.
- [+] even with 0 cartography, remember cells. but then forget once
      they're >4 cells away.
- [+] Exp Level: 3 (-2147483087 XP, 2147483704 for next)
    - [+] add asserts
    - [+] calcxp is sometimes returning -xxxxxxx.  turned on debugging.
    - [+] wait for it to happen again
- [+] bug: player can see own cell when maxvisrange = 0(resting)
- [+] mods for perception skill:
    - [+] adept pereption:  FOV widened
    - [+] expert perception:  leave no footprints (rather than
          partically obscure)
    - [+] master perception:  see in nearly all dirs
2011-09-11 23:52:14 +00:00
..
cave_bear.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
cavein.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
cell.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
circle.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
crosshatch.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
crossroads.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
diagcross.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
diningroom.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
floodroom1.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
floodroom2.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
glasscorner.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
glasswall.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
godshrine1.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
grove.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
island.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
jimbo.vlt - [+] fix bug with help not working 2011-08-24 08:15:09 +00:00
labyrinth.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
lair_cockatrice.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
monsterzoo.vlt.disabled 2011-09-10 19:09:13 +00:00
mudroom.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
pillar.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
pillarglass.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
playerstart1.vlt - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00
playerstart2.vlt - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00
playerstart3.vlt - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00
playerstart4.vlt - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00
playerstart5.vlt - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00
playerstart6.vlt - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00
playerstart7.vlt - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00
pub.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
riverroom.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
roundabout.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
shop_armour.vlt - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00
shop_food.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
shop_potion.vlt - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00
shop_weapon.vlt - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00
shrine.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
traproom.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
uturn.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
vault.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00