data
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- [+] monk fist damage not increasing.
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2011-11-22 00:38:01 +00:00 |
doc
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- [+] fix bug in randomtalk
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2011-11-17 00:50:33 +00:00 |
vaults
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- [+] fix bug in randomtalk
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2011-11-17 00:50:33 +00:00 |
Makefile
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- [+] shops on a level should make loud sounds every few turns. (onein3)
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2011-11-16 00:57:21 +00:00 |
ai.c
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- [+] better body part handling
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2011-11-22 21:32:10 +00:00 |
ai.h
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- [+] prevent 'A' (forceattack) behind you
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2011-11-14 18:21:40 +00:00 |
attack.c
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- [+] prevent using 'v' to identify corpses which are feigning death
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2011-11-22 21:35:10 +00:00 |
attack.h
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- [+] chage skill descriptions to use Accuray Rating numbers, not
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2011-10-24 16:46:19 +00:00 |
data.c
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- [+] better body part handling
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2011-11-22 21:32:10 +00:00 |
data.h
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- [+] shops on a level should make loud sounds every few turns. (onein3)
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2011-11-16 00:57:21 +00:00 |
defs.h
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- [+] better body part handling
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2011-11-22 21:32:10 +00:00 |
flag.c
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- [+] monk fist damage not increasing.
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2011-11-22 00:38:01 +00:00 |
flag.h
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- [+] sleeping mosnters aren't waking up soon enough!!! make difficulty
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2011-08-31 17:33:35 +00:00 |
god.c
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- [+] shops on a level should make loud sounds every few turns. (onein3)
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2011-11-16 00:57:21 +00:00 |
god.h
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- [+] shops on a level should make loud sounds every few turns. (onein3)
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2011-11-16 00:57:21 +00:00 |
io.c
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- [+] prevent using 'v' to identify corpses which are feigning death
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2011-11-22 21:35:10 +00:00 |
io.h
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- [+] change how critical hits work
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2011-11-21 21:26:33 +00:00 |
lf.c
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- [+] better body part handling
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2011-11-22 21:32:10 +00:00 |
lf.h
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- [+] better body part handling
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2011-11-22 21:32:10 +00:00 |
map.c
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- [+] change how critical hits work
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2011-11-21 21:26:33 +00:00 |
map.h
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- [+] fix bug in randomtalk
|
2011-11-17 00:50:33 +00:00 |
mod_ob.txt
|
initial checkin
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2010-12-02 01:17:54 +00:00 |
move.c
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- [+] better body part handling
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2011-11-22 21:32:10 +00:00 |
move.h
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- [+] shops on a level should make loud sounds every few turns. (onein3)
|
2011-11-16 00:57:21 +00:00 |
nexus.c
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- [+] change how critical hits work
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2011-11-21 21:26:33 +00:00 |
nexus.h
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- [+] change how critical hits work
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2011-11-21 21:26:33 +00:00 |
object.h
|
initial checkin
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2010-12-02 01:17:54 +00:00 |
object_ideas.txt
|
Updates
|
2011-01-31 19:16:13 +00:00 |
objects.c
|
- [+] better body part handling
|
2011-11-22 21:32:10 +00:00 |
objects.h
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- [+] shops on a level should make loud sounds every few turns. (onein3)
|
2011-11-16 00:57:21 +00:00 |
save.c
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- [+] monk fist damage not increasing.
|
2011-11-22 00:38:01 +00:00 |
save.h
|
- [+] bug in movement speed display for monsters
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2011-08-25 09:01:28 +00:00 |
shops.c
|
- [+] shops on a level should make loud sounds every few turns. (onein3)
|
2011-11-16 00:57:21 +00:00 |
shops.h
|
- [+] shops on a level should make loud sounds every few turns. (onein3)
|
2011-11-16 00:57:21 +00:00 |
spell.c
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- [+] change how critical hits work
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2011-11-21 21:26:33 +00:00 |
spell.h
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- [+] shops on a level should make loud sounds every few turns. (onein3)
|
2011-11-16 00:57:21 +00:00 |
text.c
|
- [+] better body part handling
|
2011-11-22 21:32:10 +00:00 |
text.h
|
- [+] prevent 'A' (forceattack) behind you
|
2011-11-14 18:21:40 +00:00 |