My first attempt at a text roguelike game.
Go to file
Rob Pearce ca132c87c7 - [+] before removing deadends:
- [+] find any four corridors in a square
    - [+] where one of them has 4 exits, and the rest have 3
    - [+] fill in the ones with 3
- [+] VALGRIND.
- [+] reduce ID costs at shops
- [+] necromancer mods
    - [+] start with a dagger, since you don't get early attack spells
    - [+] start with limited short blades skill
    - [+] start with animate dead (now a level 1 spell)
- [+] increase TR of ice wraith.
- [+] replace strrep function:
    - [+] strrep(&mystring, find,replacewith)
    - [+] code:
        - [+] char *strrep(char **mystring, char *x, char *y)
        - [+] char *temp
        - [+] temp = dostrrep(x,x,x)
        - [+] free(*mystring)
        - [+] *mystring = temp
- [+] flag loop in F_IGNORECELL!
    - [+] problem: i'm getting f->next == f
    - [+] added a new assertino in addflag()
    - [+] change how killflagsofid() works, maybe this is the problem.
    - [+] i think my "insertbefore" is being freed somehow...v
    - [+] fixed with valgrind?
- [+] try harder to link using tunnels rather than portals
2012-11-14 04:59:18 +00:00
data - [+] before removing deadends: 2012-11-14 04:59:18 +00:00
doc - [+] don't trigger ANY god effects while raging. 2012-07-30 02:35:02 +00:00
Makefile - [+] "peek" down stairs now works 2012-11-07 20:21:35 +00:00
ai.c - [+] before removing deadends: 2012-11-14 04:59:18 +00:00
ai.h - [+] BUG: lfs are getting map flags! 2012-11-06 20:32:56 +00:00
attack.c - [+] before removing deadends: 2012-11-14 04:59:18 +00:00
attack.h - [+] most monsters which covet food should have snatch - so that you 2012-11-09 11:50:52 +00:00
data.c - [+] before removing deadends: 2012-11-14 04:59:18 +00:00
data.h - [+] new skill: advanced combat 2012-07-18 10:12:32 +00:00
defs.h - [+] before removing deadends: 2012-11-14 04:59:18 +00:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c - [+] before removing deadends: 2012-11-14 04:59:18 +00:00
flag.h - [+] most monsters which covet food should have snatch - so that you 2012-11-09 11:50:52 +00:00
god.c - [+] before removing deadends: 2012-11-14 04:59:18 +00:00
god.h - [+] most monsters which covet food should have snatch - so that you 2012-11-09 11:50:52 +00:00
io.c - [+] before removing deadends: 2012-11-14 04:59:18 +00:00
io.h - [+] BUG: lfs are getting map flags! 2012-11-06 20:32:56 +00:00
lf.c - [+] before removing deadends: 2012-11-14 04:59:18 +00:00
lf.h - [+] before removing deadends: 2012-11-14 04:59:18 +00:00
map.c - [+] before removing deadends: 2012-11-14 04:59:18 +00:00
map.h - [+] before removing deadends: 2012-11-14 04:59:18 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] before removing deadends: 2012-11-14 04:59:18 +00:00
move.h - [+] BUG: lfs are getting map flags! 2012-11-06 20:32:56 +00:00
nexus.c - [+] vault:pub 2012-11-13 05:04:30 +00:00
nexus.h - [+] vault:pub 2012-11-13 05:04:30 +00:00
objects.c - [+] before removing deadends: 2012-11-14 04:59:18 +00:00
objects.h - [+] vault:pub 2012-11-13 05:04:30 +00:00
save.c - [+] before removing deadends: 2012-11-14 04:59:18 +00:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c - [+] before removing deadends: 2012-11-14 04:59:18 +00:00
shops.h - [+] bug: shouldn't be able to pay with gems without beginner 2012-05-22 06:10:49 +00:00
spell.c - [+] before removing deadends: 2012-11-14 04:59:18 +00:00
spell.h - [+] vault:pub 2012-11-13 05:04:30 +00:00
text.c - [+] before removing deadends: 2012-11-14 04:59:18 +00:00
text.h - [+] before removing deadends: 2012-11-14 04:59:18 +00:00
vault.c - [+] before removing deadends: 2012-11-14 04:59:18 +00:00
vault.h - [+] hecta's escaping sacrifices - only trigger this 5 turns AFTER 2012-07-15 13:27:45 +00:00