24 lines
753 B
C
24 lines
753 B
C
#include "defs.h"
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celltype_t *addcelltype(int id, char *name, char glyph, int solid, int transparent, enum MATERIAL mat);
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command_t *addcommand(enum COMMAND id, char c, char *desc);
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void checkdeath(void);
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void checkendgame(void);
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void cleanup(void);
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void donextturn(map_t *map);
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celltype_t *findcelltype(int id);
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char *getdirname(int dir);
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void getrarity(int depth, int *min, int *max, int range);
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int init(void);
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void initcommands(void);
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int isplayerturn(void);
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int limit(int *what, int min, int max);
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float pctof(float pct, float num);
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int rnd(int min, int max);
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int rolldie(int ndice, int sides);
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int rollhitdice(lifeform_t *lf);
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int rollmpdice(lifeform_t *lf);
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//void sortlf(map_t *map);
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void sortcommands(void);
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void timeeffectsworld(map_t *map);
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