My first attempt at a text roguelike game.
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Rob Pearce d2588bdd98 - [+] replace causesvomit with vomitob
- [+] monsters shouldn't weild lit torches
    - [+] maybe reduce the damage that they do?
- [+] change allomancy to work like psionics
- [+] change colour of carpetted floor?  to what though? red.
- [+] amberon should only accept sacrifice of KNOWN cursed objects!
- [+] infinite loop when going into a sewer. fix_reachability keeps
      failing.
    - [+] in linkexit()
        - [+] startdir getitng set to DC_E! should be orthog only!
        - [+] because forcedir is DC_E!
- [+] Mummy? made of paper (ie flammable). rotting touch. curse.
      corpsetype = sand or ash, and blank paper.
    * [+] inflicts rotting disease "mummy's curse"
    - [+] can cast cause fear (but not very often, 50 turns or so)
    - [+] vuln to fire (1-8)
    - [+] vuln to holy (2-8)
- [+] greater mummy
    - [+] more hd
    - [+] lots more damage
    - [+] stronger fear spell
    - [+] no vuln to anything
    - [+] magic resistance
    - [+] priest spells. - death disease evil revenge, guardianship.
          some new ones:
- [+] rot:
    - [+] instead of losing hp, lose str+fit and just no healing ?
- [+] wyvern
    - [+] wyrm without breath weapon
- [+] ice demon
    - [+] shardshot, power 3 (ie 3d6)
- [+] snow troll
    - [+] implement
    - [+]  - frostbite, range 1 "exhales a freezing wind"
- [+] griddler, small demon, fire dam attack, heat metal ability,
      carries a permenantly red-hot weapon 
- [+] curse (curses equipped objects)
    - [+] applys a curse to 1-power equipped objects.
    - [+] applies a -1 penalty too, if it's a weapon/armour/can have
          bonuses.
- [+] protection from good.
    - [+] repel the next "power" attacks from good-aligned lfs
    - [+] casttoattack xxx
    - [+] this needs the player to have an alignment!!! (base it on the
          job)

FROM PREVIOUS COMMITS:
- [+] if you polymorph into something with nopack, MELD your pack ?
    - [+] move all from lf->pack to lf->meldpack
    - [+] have to SAVE meldpack too.
- [+] monsters which attack if you get too close
    - [+] eg. wolf
    - [+] do they attack other monsters in range too? or just players?
2012-02-09 21:00:10 +00:00
data - [+] replace causesvomit with vomitob 2012-02-09 21:00:10 +00:00
doc - [+] replace causesvomit with vomitob 2012-02-09 21:00:10 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] Remove or disable old code: 2012-02-07 23:28:48 +00:00
ai.h - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
attack.c - [+] replace causesvomit with vomitob 2012-02-09 21:00:10 +00:00
attack.h - [+] increase damage for missiles 2012-01-24 20:38:59 +00:00
data.c - [+] replace causesvomit with vomitob 2012-02-09 21:00:10 +00:00
data.h - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
defs.h - [+] replace causesvomit with vomitob 2012-02-09 21:00:10 +00:00
flag.c - [+] firebug should deal 1 fire damage to anything on the ground 2012-02-04 23:26:16 +00:00
flag.h - [+] firebug should deal 1 fire damage to anything on the ground 2012-02-04 23:26:16 +00:00
god.c - [+] replace causesvomit with vomitob 2012-02-09 21:00:10 +00:00
god.h - [+] bug: getobvlue price keeps going up 2012-02-01 01:31:36 +00:00
io.c - [+] replace causesvomit with vomitob 2012-02-09 21:00:10 +00:00
io.h - [+] hiscores - show "Killed by xxx on level 5 of the dungeons." 2012-02-07 04:26:29 +00:00
lf.c - [+] replace causesvomit with vomitob 2012-02-09 21:00:10 +00:00
lf.h - [+] replace causesvomit with vomitob 2012-02-09 21:00:10 +00:00
map.c - [+] replace causesvomit with vomitob 2012-02-09 21:00:10 +00:00
map.h - [+] change how poison works 2012-02-08 04:23:51 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] Remove or disable old code: 2012-02-07 23:28:48 +00:00
move.h - [+] rename dragon to wyrm 2012-01-29 22:47:43 +00:00
nexus.c - [+] replace causesvomit with vomitob 2012-02-09 21:00:10 +00:00
nexus.h - [+] rename dragon to wyrm 2012-01-29 22:47:43 +00:00
objects.c - [+] replace causesvomit with vomitob 2012-02-09 21:00:10 +00:00
objects.h - [+] redo throw hit%. even inept sk_throwing should have 40% or so to 2012-02-07 02:50:17 +00:00
save.c - [+] hiscores - show "Killed by xxx on level 5 of the dungeons." 2012-02-07 04:26:29 +00:00
save.h - [+] bug: constant redraws when walking in dark levels. 2012-02-01 23:02:18 +00:00
shops.c - [+] replace causesvomit with vomitob 2012-02-09 21:00:10 +00:00
shops.h - [+] redo throw hit%. even inept sk_throwing should have 40% or so to 2012-02-07 02:50:17 +00:00
spell.c - [+] replace causesvomit with vomitob 2012-02-09 21:00:10 +00:00
spell.h - [+] show varpower spell effects in @E 2012-02-01 20:56:07 +00:00
text.c - [+] replace causesvomit with vomitob 2012-02-09 21:00:10 +00:00
text.h - [+] replace causesvomit with vomitob 2012-02-09 21:00:10 +00:00
vault.c - [+] Remove or disable old code: 2012-02-07 23:28:48 +00:00
vault.h - [+] allies should always give out info without payment 2012-01-06 00:20:57 +00:00