My first attempt at a text roguelike game.
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Rob Pearce d5b1e40f98 - [+] add more vrare vaults to reduce likelihood of cockatrice lair!
- [+] bazaar
    - [+] money vault hsould be vrare
    - [+] so should traproom
- [+] rename giant rat to "dire rat"
- [+] don't show anything other than object description and throwing
      for unknown tech
- [+] shouldn't be able to rest in a tent if it's not known!
- [+] eyebat corpse increase maxmp?
- [+] blessed missiles should nearly always hit undead
* [+] too easy to dodge thrown missiles?
- [+] spell and wand of culinary abundance
- [+] if a carnivorous animal kills you:  "Eaten by a xxx"
* [+] bug: stairsperlev is only ever used in making DUNGEONS. 
      generecise this ??
- [+] safetorest - should ignore monsters feigning death
- [+] broken nose should reduce smell range
- [+] fresh and stale bread should be interchangable in cooking
- [+] make scroll of permenance act on you, not your objects
- [+] tweak object rarity yet agian...
- [+] bug: hole in roof above player start pos is immediately destroyed.
- [+] change pickaxe to be like resting
    - [+] wait first, then if not interrupted, do the dig.
    - [+] add cell->hp, celltype->hp. around 100.
    - [+] f_digging, x, y, digperturn
    - [+] interrupt() will stop this.
    - [+] each turn, lower hp of cell by 1.
- [+] make wlaking bakwards take less time based on athletics skill!!!
    - [+] at adept, takes no extra time?
- [+] better racial display
    - [+] ? for extra info.
        - [+] hitdice
        - [+] general attribs (str etc)
        - [+] don't show description until you press '?'
        - [+] addbonustext(flagpile, f_BONDESC, "asdffas") - to avoid
              index issues
        - [+] remove VULNS from "effects" unless temporary
            - [+] isresistantto() etc need to have "int onlytemp"
        - [+] remove VULNS from manual BONTEXT flags
        - [+] CRASH IN DTVULN CODE!!
- [+] limit '?r' display ??
    - [+] what to show
        - [+] show races you have encountered
        - [+] show races you know about through Lore (adept level)
        - [+] show playable races?????
    - [+] structs
        - [+] race->encountered
        - [+] need to save this.
- [+] make EFFECTS only show TEMPORARY effects or ones which don't come
      from race?
- [+] automate bondesc/pendesc based on flags!
    - [+] vulnarabilities / resist / immun
    - [+] vision range!! (visrangemod)
    - [+] size? restricted armour.
    - [+] stayinroom
    - [+] f_humanoid (can use weapons)
    - [+] tamable
    - [+] seeindark
    - [+] caneatraw
    - [+] enhancesmell
    - [+] caneatraw
    - [+] vegeatrian
    - [+] cernivore
    - [+] fastmetab
    - [+] startskill
    - [+] tremorsense
    - [+] silentmove
    - [+] deaf
    - [+] flying / levitating
    - [+] awareness
    - [+] nocturnal / diurnal
    - [+] heavyblow
    - [+] packattack
    - [+] dodges
    - [+] autocreateob
    - [+] MPMOD
    - [+] HPMOD
    - [+] MEDITATES
    - [+] PHOOTMEM
    - [+] canwill "Spells: xx, x, x, x"
- [+] spells:
    - [+] animate stone - "power" walls turn into stone golems
        - [+] implement spell
        - [+] golem
            - [+] r_golemstone
            - [+] knockback attack
            - [+] high str
            - [+] fists 
            - [+] corpsetype and iunsummonob = boulder
- [+] spell power modification - subtract spell level.
- [+] when i go down a drain, make sure the new map links to THE DRAIN
      I WENT DOWN. not some otehr one.
- [+] some monsters shouldn't sleep! add new flag: f_nosleep
- [+] make spanner help disarm traps!
2011-12-03 22:33:37 +00:00
data - [+] add more vrare vaults to reduce likelihood of cockatrice lair! 2011-12-03 22:33:37 +00:00
doc - [+] monster: triclops. perception. vuln to light. 2011-11-29 02:25:04 +00:00
vaults - [+] add more vrare vaults to reduce likelihood of cockatrice lair! 2011-12-03 22:33:37 +00:00
Makefile - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
ai.c - [+] add more vrare vaults to reduce likelihood of cockatrice lair! 2011-12-03 22:33:37 +00:00
ai.h - [+] when something grabs you, show an 'X' in its location so you know 2011-11-23 22:10:08 +00:00
attack.c - [+] add more vrare vaults to reduce likelihood of cockatrice lair! 2011-12-03 22:33:37 +00:00
attack.h - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
data.c - [+] add more vrare vaults to reduce likelihood of cockatrice lair! 2011-12-03 22:33:37 +00:00
data.h - [+] add more vrare vaults to reduce likelihood of cockatrice lair! 2011-12-03 22:33:37 +00:00
defs.h - [+] add more vrare vaults to reduce likelihood of cockatrice lair! 2011-12-03 22:33:37 +00:00
flag.c - [+] add more vrare vaults to reduce likelihood of cockatrice lair! 2011-12-03 22:33:37 +00:00
flag.h - [+] add more vrare vaults to reduce likelihood of cockatrice lair! 2011-12-03 22:33:37 +00:00
god.c - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
god.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
io.c - [+] add more vrare vaults to reduce likelihood of cockatrice lair! 2011-12-03 22:33:37 +00:00
io.h - [+] add more vrare vaults to reduce likelihood of cockatrice lair! 2011-12-03 22:33:37 +00:00
lf.c - [+] add more vrare vaults to reduce likelihood of cockatrice lair! 2011-12-03 22:33:37 +00:00
lf.h - [+] add more vrare vaults to reduce likelihood of cockatrice lair! 2011-12-03 22:33:37 +00:00
map.c - [+] add more vrare vaults to reduce likelihood of cockatrice lair! 2011-12-03 22:33:37 +00:00
map.h - [+] monster: triclops. perception. vuln to light. 2011-11-29 02:25:04 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] add more vrare vaults to reduce likelihood of cockatrice lair! 2011-12-03 22:33:37 +00:00
move.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
nexus.c - [+] add more vrare vaults to reduce likelihood of cockatrice lair! 2011-12-03 22:33:37 +00:00
nexus.h - [+] add more vrare vaults to reduce likelihood of cockatrice lair! 2011-12-03 22:33:37 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] add more vrare vaults to reduce likelihood of cockatrice lair! 2011-12-03 22:33:37 +00:00
objects.h - [+] add more vrare vaults to reduce likelihood of cockatrice lair! 2011-12-03 22:33:37 +00:00
save.c - [+] add more vrare vaults to reduce likelihood of cockatrice lair! 2011-12-03 22:33:37 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
shops.c - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
shops.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
spell.c - [+] add more vrare vaults to reduce likelihood of cockatrice lair! 2011-12-03 22:33:37 +00:00
spell.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
text.c - [+] monster: triclops. perception. vuln to light. 2011-11-29 02:25:04 +00:00
text.h - [+] prevent 'A' (forceattack) behind you 2011-11-14 18:21:40 +00:00
vault.c added vault code to svn! 2011-11-30 02:07:19 +00:00
vault.h added vault code to svn! 2011-11-30 02:07:19 +00:00