My first attempt at a text roguelike game.
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Rob Pearce d876d30d70 - [+] Remove or disable old code:
- [+] shopkeepers
    - [+] remove F_SHOPITEM - this was used for old shop code.
    - [+] "shop" vaults
    - [+] village map (but leave the habitat for use in bazaar vault
          etc)
- [+] vault: support for random monsters - use "random" for name
- [+] vault flag: f_monsstayinvault
- [+] vaults for goblin caves
    - [+] pool of water
    - [+] small hut
    - [+] brick wall
- [+] trapped corridor
- [+] pranksters dust (makes everyone invisible)
- [+] allow c_random for animations
- [+] random chance of different kind of wallfloor when creating
      dungeons
    - [+] brick wall (slightly weeaker, orange/red)
    - [+] metal wall
    - [+] wood ??
    - [+] instead of using map->habitat->solidcelltype, use
          getsolidcelltype(map)
        - [+] this checks map for f_solidcelltype
        - [+] if not there, uses map->habitat->solidcelltype.
    - [+] vaults should be able to inherit empty/solid types from map
        - [+] x:cell:EMPTY
2012-02-07 23:28:48 +00:00
data - [+] Remove or disable old code: 2012-02-07 23:28:48 +00:00
doc - [+] Remove or disable old code: 2012-02-07 23:28:48 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] Remove or disable old code: 2012-02-07 23:28:48 +00:00
ai.h - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
attack.c - [+] hiscores - show "Killed by xxx on level 5 of the dungeons." 2012-02-07 04:26:29 +00:00
attack.h - [+] increase damage for missiles 2012-01-24 20:38:59 +00:00
data.c - [+] Remove or disable old code: 2012-02-07 23:28:48 +00:00
data.h - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
defs.h - [+] Remove or disable old code: 2012-02-07 23:28:48 +00:00
flag.c - [+] firebug should deal 1 fire damage to anything on the ground 2012-02-04 23:26:16 +00:00
flag.h - [+] firebug should deal 1 fire damage to anything on the ground 2012-02-04 23:26:16 +00:00
god.c - [+] firebug should deal 1 fire damage to anything on the ground 2012-02-04 23:26:16 +00:00
god.h - [+] bug: getobvlue price keeps going up 2012-02-01 01:31:36 +00:00
io.c - [+] Remove or disable old code: 2012-02-07 23:28:48 +00:00
io.h - [+] hiscores - show "Killed by xxx on level 5 of the dungeons." 2012-02-07 04:26:29 +00:00
lf.c - [+] Remove or disable old code: 2012-02-07 23:28:48 +00:00
lf.h - [+] Remove or disable old code: 2012-02-07 23:28:48 +00:00
map.c - [+] Remove or disable old code: 2012-02-07 23:28:48 +00:00
map.h - [+] Remove or disable old code: 2012-02-07 23:28:48 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] Remove or disable old code: 2012-02-07 23:28:48 +00:00
move.h - [+] rename dragon to wyrm 2012-01-29 22:47:43 +00:00
nexus.c - [+] fixed crash related to F_CASTINGSPELL 2012-02-03 05:55:19 +00:00
nexus.h - [+] rename dragon to wyrm 2012-01-29 22:47:43 +00:00
objects.c - [+] Remove or disable old code: 2012-02-07 23:28:48 +00:00
objects.h - [+] redo throw hit%. even inept sk_throwing should have 40% or so to 2012-02-07 02:50:17 +00:00
save.c - [+] hiscores - show "Killed by xxx on level 5 of the dungeons." 2012-02-07 04:26:29 +00:00
save.h - [+] bug: constant redraws when walking in dark levels. 2012-02-01 23:02:18 +00:00
shops.c - [+] redo throw hit%. even inept sk_throwing should have 40% or so to 2012-02-07 02:50:17 +00:00
shops.h - [+] redo throw hit%. even inept sk_throwing should have 40% or so to 2012-02-07 02:50:17 +00:00
spell.c - [+] hiscores - show "Killed by xxx on level 5 of the dungeons." 2012-02-07 04:26:29 +00:00
spell.h - [+] show varpower spell effects in @E 2012-02-01 20:56:07 +00:00
text.c - [+] hiscores - show "Killed by xxx on level 5 of the dungeons." 2012-02-07 04:26:29 +00:00
text.h - [+] hiscores - show "Killed by xxx on level 5 of the dungeons." 2012-02-07 04:26:29 +00:00
vault.c - [+] Remove or disable old code: 2012-02-07 23:28:48 +00:00
vault.h - [+] allies should always give out info without payment 2012-01-06 00:20:57 +00:00