My first attempt at a text roguelike game.
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Rob Pearce da656dfa52 - [+] add autopop to playerstart vaults
- [+] rename magic skills:  Magic:Cold
- [+] bug: infinite loop in poison arrow trap - make sure the arrow
      always dies.
- [+] bug: c4 didn't kill iron door
- [+] implement stamina (float). max is Fit/2
    * [+] in startlfturn:
    - [+] sprinting drains this.
    - [+] ...then stop using f_sprinting for exhausted
    - [+] ...and remove f_tired
    - [+] if exhausted, stop sprinting. (in modstamina)
    - [+] change crushed windpipe
    - [+] f_stamcost for abilities.
        - [+] modify cancast.
    - [+] tumbling
    - [+] jumping
    - [+] rage
    - [+] swimming
        - [+] drains stamina like sprinting
        - [+] if stamina drops to 0, you start drowning.
    - [+] new spell:  lethargy (sets stamina to 0)
    - [+] if a sleep spell fails, use lethergy instead.
    - [+] no attacking while stam = 0 ???
- [+] need to update statbar right away when casting ongoing spells.
- [+] bug: reading an awareness scroll counting as an active spell!
- [+] genericise magic resistance check into a function
- [+] "disorient" - l1 mental spell which randomly turns lf, someitmes
      makes them dizzy
- [+] change stun - just means you can't attack, cast spell, use abils
* [+] AI shouldn't look for targets if stunned or no stamina
* [+] why do mosnters end up facing -1 (d_none) ??
- [+] turn undead problem.
    - [+] The skeleton turns to flee from you!  The skeleton bites you.
- [+] crit which spins you around (bash to body)
- [+] say "you attack xxx from behind" when you ar ebehidn them and
      they can't see you
    - [+] or "you attack the helpless xxx" when thye just can't see you 
- [+] genericise sacrifice text
- [+] fix up weight of heads (8% of body mass)
- [+] make attribss do more:
    - [+] iq:  determine how soon you learn new skills (ie. modify
          SKILLXPPERPOINT)
    - [+] fit: determines stamina points.
    - [+] wisdom >= AT_HIGH
        - [+] warn before wearing/eating/drinking/weilding unknown
              bad/cursed objects (low chance)
        - [+] use isbadobject()
        - [+] chance:
            - [+] high = 10%
            - [+] vhigh = 30%
            - [+] exhigh =  50%
- [-] idea:  sacrifice to gods to make them happier
    - [+] mercy: weapons
    - [+] death: any corpses
    - [+] thieves: gold
2011-09-14 22:42:54 +00:00
data - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
doc - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
vaults - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
Makefile - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
ai.c - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
ai.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
attack.c - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
attack.h - [+] fix bug with help not working 2011-08-24 08:15:09 +00:00
defs.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
flag.c - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
flag.h - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
god.c - [+] intelligent (ie. more than animal) ai shouldn't move if it will 2011-09-05 22:04:51 +00:00
god.h - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
io.c - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
io.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
lf.c - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
lf.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
map.c - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
map.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
move.h - [+] monster chase bug with new LOS code 2011-09-12 00:05:42 +00:00
nexus.c - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
nexus.h - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
objects.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
save.c - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
spell.c - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
spell.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
text.c - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00
text.h - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00