My first attempt at a text roguelike game.
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Rob Pearce db0b726088 - [+] corpses should inherit lf vulnerabilities/immunities
- [+] change bloodsplatter for full leeches to no longer use fireat code
    - [+] was a bug - wasn't handling NA for speed in F_DIESPLATTER
    - [+] change fireat code to not announce "xxx flies through the
          air" for platters
- [+] fix it so that things flying through the air (via fragments())
      can hit people.
- [+] when calling fragments(), don't announce every single "a shard
      flies at xxx"
    - [+] fireat() needs "announcethrow"
- [+] stop running when adjacent to any monster (evne peaceful)
- [+] monsters should always turn to face their attackers, even if they
      aren't adjacent.
- [+] multiple ring types are getting the same hiddenname:
    - [+] Rings
             ring of strength          (flourite ring)
             ring of stench           (flourite ring)
    - [+] validateobs now checks for this.
    - [+] nearly everything seems to have 2 entries.
    - [+] maybe also put a check inside addhiddenname!
    - [+] addhiddenname no longer triggering dupes.
- [+] bug: planeshift not working when cast by enemies.
- [+] bug: skillxp being boosted by massive amounts sometimes
    - [+]  Exp Level: 15 (32150 XP, -1581 for next)
    - [+] bug in getlfaccuracy - returning 9937 and boosting xpval by
          massive amounts!
- [+] motel bug:
    - [+] How many hours will you pay for (you have $1073)? 4 hours
          ($440)
          You start resting (in your motel room)...  You finish resting.
          You wake up.
          "Sleep well!"
    - [+] say"sleep well" BEFORE sleeping!
- [+] for some reason i'm gaining massive amounts of skill points!
    - [+] killed  giant ant, got 3 points???
    - [+] pointsforsp not going up fast enough, especially at high
          levles (13+)
    - [+] was a bug in getlfaccuracy
- [+] yumi should only check attacking helpless on your FIRST attack.
    - [+] if you have subsequent ones, they're ok since you can't
          control them!
- [+] don't please or anger gods when fighting gods
2012-01-15 23:18:20 +00:00
data - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
doc - [+] allies should always give out info without payment 2012-01-06 00:20:57 +00:00
vaults - [+] when we restart map creatuion due to failed fix_reachability, 2012-01-12 05:16:01 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] corpses should inherit lf vulnerabilities/immunities 2012-01-15 23:18:20 +00:00
ai.h - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
attack.c - [+] corpses should inherit lf vulnerabilities/immunities 2012-01-15 23:18:20 +00:00
attack.h - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
data.c - [+] corpses should inherit lf vulnerabilities/immunities 2012-01-15 23:18:20 +00:00
data.h - [+] prevent ALL overlapping rooms! 2012-01-03 01:21:22 +00:00
defs.h - [+] corpses should inherit lf vulnerabilities/immunities 2012-01-15 23:18:20 +00:00
flag.c - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
flag.h - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
god.c - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
god.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
io.c - [+] corpses should inherit lf vulnerabilities/immunities 2012-01-15 23:18:20 +00:00
io.h - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
lf.c - [+] corpses should inherit lf vulnerabilities/immunities 2012-01-15 23:18:20 +00:00
lf.h - [+] corpses should inherit lf vulnerabilities/immunities 2012-01-15 23:18:20 +00:00
map.c - [+] when we restart map creatuion due to failed fix_reachability, 2012-01-12 05:16:01 +00:00
map.h - [+] make ring of invisibility also drain your hp! 2012-01-12 01:28:07 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] corpses should inherit lf vulnerabilities/immunities 2012-01-15 23:18:20 +00:00
move.h added bazaar vault. 2011-12-09 00:37:02 +00:00
nexus.c - [+] corpses should inherit lf vulnerabilities/immunities 2012-01-15 23:18:20 +00:00
nexus.h - [+] prevent ALL overlapping rooms! 2012-01-03 01:21:22 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] corpses should inherit lf vulnerabilities/immunities 2012-01-15 23:18:20 +00:00
objects.h - [+] corpses should inherit lf vulnerabilities/immunities 2012-01-15 23:18:20 +00:00
save.c - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
shops.c dentifying one map shouldn't identify all maps??? 2012-01-10 05:05:40 +00:00
shops.h - [+] BUG: trying to go down stairs from L7 (6?) 2012-01-09 04:02:26 +00:00
spell.c - [+] corpses should inherit lf vulnerabilities/immunities 2012-01-15 23:18:20 +00:00
spell.h - [+] weapon skill of sk_skilled or high gives you a chance to block 2011-12-12 16:40:17 +00:00
text.c - [+] when we restart map creatuion due to failed fix_reachability, 2012-01-12 05:16:01 +00:00
text.h - [+] BUG: trying to go down stairs from L7 (6?) 2012-01-09 04:02:26 +00:00
vault.c - [+] when we restart map creatuion due to failed fix_reachability, 2012-01-12 05:16:01 +00:00
vault.h - [+] allies should always give out info without payment 2012-01-06 00:20:57 +00:00