can just drop food for them.
- [+] when looking for remote obs, DO include adjacent cells with lfs,
if we have the snatch ability.
- [+] some long thin levels (80 x 12 ?)
- [+] fix code to remove useless doors.
- [+] 0 pairs of dirs with empty cells = change door to wall
- [+] pick an adjacent empty cell
- [+] floodfill the 8 cells around the door.
- [+] start with adj cell
- [+] can't go more than 1 cell away from door
- [+] solid cells or doors will stop movement
- [+] if no unfilled cells around the door, bad.
- [+] new way of fixing unconnected levels - portal!
- [+] pick one spot in each section then place a portal there.
- [+] dying should cure poison
- [+] tweaks to attack text
- [+] floor tile effecst
- [+] absorbancy - ie. carpet should absorb water.
- [+] converyors
- [+] only walkable sometime (crushers?)
- [+] in tombstone, show "eaten by Rattus", not "eaten by a rattus"
- [+] god of nature should like eating animals all the time, not just
when hungry (makes piety gain easier)
- [+] announce when eyes are protected from a spellcloud
- [+] klikirak should like setting off fire traps.
- [+] floodfill() should follow portals to the same level.
- [+] show >1 skillpoints in green on status bar
- [+] bug: gods are apeparing behind you.
- [+] bug in getrandomadjcell
- [+] gods' planeshift spells failing? might be fixed now. using
getrandomroomcell instead of getrandomcell.
- [+] increaes damage dealt by smite evil/good
- [+] lightning javelins shouldn't be stackable
- [+] monsters not firing ranged weapons!
- [+] they just walk back and forth
- [+] bug with how i was calling haslof() for cells other than
where the mosnter was (in getdiraway())
- [+] turn undead should only work if caster level*2 is >= monster level
fullblock basics:
- [+] penalties
- [+] lowers visrange to 1
- [+] huge attack penalties
- [+] huge evasion penalties
- [+] vhigh chance of all ranged damage going to shield instead.
- [+] buckler = 75 (small)
- [+] shield = 80
- [+] large shield = 85
- [+] tower = 90
- [+] plus shield skill*2
- [+] use check_shield_block in all spell effects
- [+] this checks whether player is shieldblocoking (or evades??)
- [+] then applies damage appropriatly.
- [+] new ability;
- [+] stopped by:
- [+] losing or unequipping the shield
- [+] being interrupted
- [+] casting a spell or using an ability
- [+] exotic weapons should cost more.
- [+] maybe prevent prayer until gods have been pleased enough ?
- [+] while you're not worshipping anyone, piety gain is x4.
- [+] once first one hits 'pleased', they will appear and offer you
a place
- [+] advantge to this is that you get a gift
- [+] picking up new gold should please felix......
- [+] you shoudl only be able to sacrifice untouched gold. this
pleases felix double as much as grabbing it.
- [+] gods sohuld appear "in a cloud of ..."
- [+] bjorn - blood
- [+] klik - fire
- [+] lumara - bright light