nexus/data
Rob Pearce db635b50db - [+] most monsters which covet food should have snatch - so that you
can just drop food for them.
- [+] when looking for remote obs, DO include adjacent cells with lfs,
      if we have the snatch ability.
- [+] some long thin levels (80 x 12 ?)
- [+] fix code to remove useless doors.
    - [+] 0 pairs of dirs with empty cells = change door to wall
    - [+] pick an adjacent empty cell
    - [+] floodfill the 8 cells around the door.
        - [+] start with adj cell
        - [+] can't go more than 1 cell away from door
        - [+] solid cells or doors will stop movement
    - [+] if no unfilled cells around the door, bad.
- [+] new way of fixing unconnected levels - portal!
    - [+] pick one spot in each section then place a portal there.
- [+] dying should cure poison
- [+] tweaks to attack text
- [+] floor tile effecst
    - [+] absorbancy - ie. carpet should absorb water.
    - [+] converyors
    - [+] only walkable sometime (crushers?)
- [+] in tombstone, show "eaten by Rattus", not "eaten by a rattus"
- [+] god of nature should like eating animals all the time, not just
      when hungry (makes piety gain easier)
- [+] announce when eyes are protected from a spellcloud
- [+] klikirak should like setting off fire traps.
- [+] floodfill() should follow portals to the same level.
- [+] show >1 skillpoints in green on status bar
- [+] bug: gods are apeparing behind you.
    - [+] bug in getrandomadjcell
- [+] gods' planeshift spells failing? might be fixed now. using
      getrandomroomcell instead of getrandomcell.
- [+] increaes damage dealt by smite evil/good
- [+] lightning javelins shouldn't be stackable
- [+] monsters not firing ranged weapons!
    - [+] they just walk back and forth
    - [+] bug with how i was calling haslof() for cells other than
          where the mosnter was (in getdiraway())
- [+] turn undead should only work if caster level*2 is >= monster level
fullblock basics:
- [+] penalties
    - [+] lowers visrange to 1
    - [+] huge attack penalties
    - [+] huge evasion penalties
- [+] vhigh chance of all ranged damage going to shield instead.
    - [+] buckler = 75 (small)
    - [+] shield = 80
    - [+] large shield = 85
    - [+] tower = 90
    - [+] plus shield skill*2
- [+] use check_shield_block in all spell effects
    - [+] this checks whether player is shieldblocoking (or evades??)
    - [+] then applies damage appropriatly.
- [+] new ability;
- [+] stopped by:
    - [+] losing or unequipping the shield
    - [+] being interrupted
    - [+] casting a spell or using an ability
- [+] exotic weapons should cost more.
- [+] maybe prevent prayer until gods have been pleased enough ?
    - [+] while you're not worshipping anyone, piety gain is x4.
    - [+] once first one hits 'pleased', they will appear and offer you
          a place
    - [+] advantge to this is that you get a gift
    - [+] picking up new gold should please felix......
    - [+] you shoudl only be able to sacrifice untouched gold. this
          pleases felix double as much as grabbing it.
    - [+] gods sohuld appear "in a cloud of ..."
        - [+] bjorn - blood
        - [+] klik - fire
        - [+] lumara - bright light
2012-11-09 11:50:52 +00:00
..
vaults - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
hiscores.db - [+] most monsters which covet food should have snatch - so that you 2012-11-09 11:50:52 +00:00
npcnames.txt * [+] make vending machines use this container code instead. 2011-07-13 21:40:28 +00:00