532 lines
26 KiB
C
532 lines
26 KiB
C
#include "defs.h"
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//void add_subjob_alignment_restrictions(flagpile_t *fp, enum SUBJOB sj);
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void addbodypart(race_t *r, enum BODYPART bp, char *name);
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lifeform_t *addlf(cell_t *cell, enum RACE rid, int level);
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lifeform_t *real_addlf(cell_t *cell, enum RACE rid, int level, int controller);
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poisontype_t *addpoisontype(enum POISONTYPE id, char *name, char *desc, char *contracttext, char *damverb, enum OBTYPE vomitob, int dam, int dampct, enum POISONSEVERITY severity, int incubationtime);
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job_t *addjob(enum JOB id, char *name, char *desc, enum JOBCATEGORY category);
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race_t *addrace(enum RACE id, char *name, float weight, char glyph, int glyphcolour, enum MATERIAL mat, enum RACECLASS raceclass, char *desc);
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raceclass_t *addraceclass(enum RACECLASS id, char *name, char *pluralname, enum SKILL skill);
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skill_t *addskill(enum SKILL id, char *name, char *desc, int traintime);
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void addskillabil(enum SKILL id, enum SKILLLEVEL lev, enum OBTYPE abilid, int timeout, char *text, int announce);
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void addskilldesc(enum SKILL id, enum SKILLLEVEL lev, char *text, int wantmsg);
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//subjob_t *addsubjob(enum SUBJOB id, char *name, char *desc, char letter);
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object_t *addtrail(lifeform_t *lf, cell_t *where, int dir, int doprints, int doscents);
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void adjustdamlf(lifeform_t *lf, int *amt, enum DAMTYPE damtype);
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void adjustspeedforwater(lifeform_t *lf, int *speed);
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void age(lifeform_t *lf, int pct);
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void adjustdamforblessings(lifeform_t *attacker, int *dam, lifeform_t *victim, int blessed);
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void applylfdammod(int *dam, lifeform_t *lf, object_t *wep);
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void applywalkdam(lifeform_t *lf, int dam, enum DAMTYPE damtype, object_t *o, int bodypart);
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int areallies(lifeform_t *lf1, lifeform_t *lf2);
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int areenemies(lifeform_t *lf1, lifeform_t *lf2);
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int armourfits(lifeform_t *lf, object_t *o, enum ERROR *reason);
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int askforinfo(lifeform_t *lf, int diffmod);
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//int askforpayment(lifeform_t *shk, lifeform_t *lf);
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char *assignnpcname(flagpile_t *fp);
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int attrincreasable(enum ATTRIB a);
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void autolearnspellsfrombook(lifeform_t *lf, object_t *book);
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void autoshortcut(lifeform_t *lf, enum OBTYPE spellid);
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void autoskill(lifeform_t *lf);
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void autospells(lifeform_t *lf, int howmany);
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void autotarget(lifeform_t *lf);
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void autoweild(lifeform_t *lf);
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int appearsrandomly(enum RACE rid);
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void awardxpfor(lifeform_t *killed, float pct);
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void bleed(lifeform_t *lf, int splatter);
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int bleedfrom(lifeform_t *lf, enum BODYPART bp, int splatter);
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int bpcantakearmour(lifeform_t *lf, enum BODYPART bp);
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void breakgrabs(lifeform_t *lf, int fromme, int tome);
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void breakaitargets(lifeform_t *lf, int onlylowerlev);
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long calcscore(lifeform_t *lf);
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int calcxp(lifeform_t *lf);
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int calcxprace(enum RACE rid);
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void callguards(lifeform_t *caller, lifeform_t *victim);
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int canattack(lifeform_t *lf);
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int canbuild(lifeform_t *lf, objecttype_t *ot, char *needtext, enum OBTYPE *needob, int *numneed);
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int cancast(lifeform_t *lf, enum OBTYPE oid, int *mpcost);
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int cancook(lifeform_t *lf, recipe_t *rec, enum ERROR *reason);
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int canclimb(lifeform_t *lf, enum ERROR *reason);
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int candrink(lifeform_t *lf, object_t *o);
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int caneat(lifeform_t *lf, object_t *o);
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int canexorcise(lifeform_t *lf, lifeform_t *target, int modifier);
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int canhaverandombehaviour(lifeform_t *lf);
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int canhear(lifeform_t *lf, cell_t *c, int volume, int *numwalls);
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int canlearn(lifeform_t *lf, enum SKILL skid);
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int canmakerecipe(lifeform_t *lf, recipe_t *rec);
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int canopendoors(lifeform_t *lf);
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int canpickup(lifeform_t *lf, object_t *o, int amt);
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int canpolymorphto(enum RACE rid);
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int canpush(lifeform_t *lf, object_t *o, int dir);
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int canquaff(lifeform_t *lf, object_t *o);
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int canreach(lifeform_t *lf, lifeform_t *victim, int *reachpenalty);
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int canreachbp(lifeform_t *lf, lifeform_t *victim, enum BODYPART bp);
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int cansee(lifeform_t *viewer, lifeform_t *viewee);
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int cansee_real(lifeform_t *viewer, lifeform_t *viewee, int uselos);
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int cansleep(lifeform_t *lf);
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int canuseweapons(lifeform_t *lf);
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int canwear(lifeform_t *lf, object_t *o, enum BODYPART where);
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int canweild(lifeform_t *lf, object_t *o);
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int cantakeoff(lifeform_t *lf, object_t *o);
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int cantalk(lifeform_t *lf);
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int castspell(lifeform_t *lf, enum OBTYPE sid, lifeform_t *targlf, object_t *targob, cell_t *targcell, object_t *fromob, int *seen);
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int celllitfor(lifeform_t *lf, cell_t *c, int maxvisrange, int nightvisrange);
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int celltransparentfor(lifeform_t *lf, cell_t *c, int *xray, int *rangemod);
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int charmedaction(lifeform_t *lf, flag_t *charmflag);
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int checkburdened(lifeform_t *lf, int preburdened);
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int checkfordrowning(lifeform_t *lf, object_t *o);
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int check_rest_ok(lifeform_t *lf);
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//void checkxp(enum RACE rid);
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lifeform_t *clonelf(lifeform_t *src, cell_t *where);
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float comparelfs(lifeform_t *lf1, lifeform_t *lf2);
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void completeincubation(lifeform_t *lf, flag_t *incubateflag);
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int confuse(lifeform_t *lf, int howlong);
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void copycorpseflags(flagpile_t *dst, flagpile_t *src);
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int continuedigging(lifeform_t *lf);
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int continuerepairing(lifeform_t *lf, flag_t *repairflag);
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int countinnateattacks(lifeform_t *lf);
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int countlegs(lifeform_t *lf);
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int countnearbyallies(lifeform_t *lf);
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int countnearbyhurtallies(lifeform_t *lf);
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int countplantsinsight(lifeform_t *lf);
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void debug(lifeform_t *lf);
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int demandbribe(lifeform_t *lf);
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void die(lifeform_t *lf);
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int digcell(lifeform_t *lf, cell_t *c, object_t *o);
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int digdown(lifeform_t *lf, object_t *o);
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int digup(lifeform_t *lf, object_t *o);
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//void do_eyesight_adjust(lifeform_t *lf);
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void dumplev(void);
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void dumplf(void);
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void dumpmonsters(void);
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void dumpxp(void);
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int eat(lifeform_t *lf, object_t *o);
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void endlfturn(lifeform_t *lf);
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void enhancerandomskill(lifeform_t *lf);
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void enhanceskills(lifeform_t *lf);
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int enrage(lifeform_t *lf, int howlong);
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int exchangeweapon(lifeform_t *lf);
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void extinguishlf(lifeform_t *lf);
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object_t *eyesshaded(lifeform_t *lf);
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int fall(lifeform_t *lf, lifeform_t *fromlf, int announce);
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int fallasleep(lifeform_t *lf, enum SLEEPTYPE how, int howlong);
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int fall_from_air(lifeform_t *lf);
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void fightback(lifeform_t *lf, lifeform_t *attacker);
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behaviour_t *findbehaviour(enum BEHAVIOUR bid);
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job_t *findjob(enum JOB jobid);
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job_t *findjobbyname(char *name);
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lifeform_t *findlf(map_t *m, int lfid);
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lifeform_t *findlfunique(enum RACE rid);
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cell_t *findnearbylifeob(cell_t *src, int maxdist, flag_t *lifeobflag, object_t **retlifeob);
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poisontype_t *findpoisontype(enum POISONTYPE id);
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race_t *findrace(enum RACE id);
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race_t *findracebyname(char *name);
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raceclass_t *findraceclass(enum RACECLASS id);
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//lifeform_t *findshopkeeper(map_t *m, int roomid);
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skill_t *findskill(enum SKILL id);
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skill_t *findskillbyname(char *name);
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enum SKILLLEVEL findskilllevbyname(char *name);
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//subjob_t *findsubjob(enum SUBJOB sjid);
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//subjob_t *findsubjobbyletter(char letter);
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int fixcurses(lifeform_t *lf);
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int flee(lifeform_t *lf);
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void fleefrom(lifeform_t *lf, lifeform_t *enemy, int howlong, int onpurpose);
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int fovlist_contains(int *endx, int *endy, int nendcells, int x, int y);
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int freezelf(lifeform_t *freezee, lifeform_t *freezer, int howlong);
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void gainhp(lifeform_t *lf, int amt);
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void gainlevel(lifeform_t *lf, int autotrain);
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void gainmp(lifeform_t *lf, int amt);
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void gainxp(lifeform_t *lf, long amt);
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void genareaknowledge(flagpile_t *fp, int chancemod);
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int genalignmentlist(flagpile_t *fp, char *buf);
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void generatealignment(lifeform_t *lf);
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void genxplist(void);
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int get_adjacent_quadrants(int dir, enum QUADRANT *start, enum QUADRANT *end);
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int get_circular_fov_endpoints(lifeform_t *lf, int maxvisrange, int *endx, int *endy, int *nendcells);
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int getactspeed(lifeform_t *lf);
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int getadjenemies(lifeform_t *lf, lifeform_t **adjlf, int *nadjlfs);
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void getwhowillfollow(lifeform_t *lf, object_t *stairob, lifeform_t **adjally, int *seen, int *nadjallies);
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enum ALIGNMENT getalignment(lifeform_t *lf);
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int getalignmod(lifeform_t *lf);
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enum ALLEGIENCE getallegiance(lifeform_t *lf);
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int getallouterarmour(lifeform_t *lf, object_t **ob, int *nobs);
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object_t *getarmour(lifeform_t *lf, enum BODYPART bp);
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int getarmournoise(lifeform_t *lf);
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int getarmourrating(lifeform_t *lf, object_t **hitob, int *hitchance, enum BODYPART *hitbp, int *narms);
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int getattackspeed(lifeform_t *lf);
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float getattackstamloss(lifeform_t *lf);
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float getattackstamloss(lifeform_t *lf);
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int getattpoints(lifeform_t *lf);
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int getattr(lifeform_t *lf, enum ATTRIB attr);
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enum ATTRBRACKET getattrbracket(int attrval, enum ATTRIB whichatt, /*@null@*/char *buf);
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int real_getattr(lifeform_t *lf, enum ATTRIB attr, int ignoreattrset);
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int getavgdam(lifeform_t *lf, int forxp);
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enum CASTTYPE getcasttype(lifeform_t *lf, enum OBTYPE sid);
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int getdrunkattrmod(lifeform_t *lf, enum ATTRIB att, int drunkamt);
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int getengineeringwallmod(lifeform_t *lf);
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float getequippedweight(lifeform_t *lf);
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int getevasion(lifeform_t *lf);
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object_t *getbestthrowmissile(lifeform_t *lf, lifeform_t *target);
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object_t *getbestweapon(lifeform_t *lf);
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object_t *getbestfirearm(lifeform_t *lf);
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int getbodyparthitchance(enum BODYPART bp);
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char *getbodypartname(lifeform_t *lf, enum BODYPART bp);
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char *getbodypartequipname(enum BODYPART bp);
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object_t *getequippedob(obpile_t *op, enum BODYPART bp);
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int getexposedlimbs(lifeform_t *lf);
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object_t *getfirearm(lifeform_t *lf);
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enum LOFTYPE getfirearmloftype(lifeform_t *lf);
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int getfootprinttime(lifeform_t *lf);
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enum GENDER getgender(lifeform_t *lf);
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lifeform_t *getguntarget(lifeform_t *lf);
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int getguntargetid(lifeform_t *lf);
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//int gethealtime(lifeform_t *lf);
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int gethearingrange(lifeform_t *lf);
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int gettrrace(race_t *r);
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int gethitstokill(lifeform_t *lf, lifeform_t *victim, int useevasion, int usearmour);
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int gethppct(lifeform_t *lf);
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enum COLOUR gethungercol(enum HUNGER hlev);
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enum HUNGER gethungerlevel(int hunger);
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char *gethungername(lifeform_t *lf, enum HUNGER hunger, char *buf);
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int gethungerval(lifeform_t *lf);
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job_t *getjob(lifeform_t *lf);
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enum JOBCATEGORY getjobcat(lifeform_t *lf);
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//enum SUBJOB getsubjob(lifeform_t *lf);
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char *getjobname(lifeform_t *lf);
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int getlastdir(lifeform_t *lf);
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int getleftrightwalls(lifeform_t *lf);
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int getlfaccuracy(lifeform_t *lf, object_t *wep);
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char getlfcol(lifeform_t *lf, enum MSGCHARCOL cc);
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enum LFCONDITION getlfcondition(lifeform_t *lf);
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int getlfheight(lifeform_t *lf);
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int getlistendetectrange(lifeform_t *lf);
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int getfeetheight(lifeform_t *lf);
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enum SKILLLEVEL getmaxskilllevel(lifeform_t *lf, enum SKILL skid);
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int getminions(lifeform_t *lf, lifeform_t **minion, int *nminions);
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int getmiscastchance(lifeform_t *lf);
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int getmorale(lifeform_t *lf);
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int getnextshortcut(lifeform_t *lf);
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int getnightvisrange(lifeform_t *lf);
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int getnoisedetails(lifeform_t *lf, enum NOISETYPE nid, flag_t *noiseflag, char *heartext,char *seetext, int *volume);
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char *getlfconditionname(enum LFCONDITION cond);
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object_t *getouterequippedob(lifeform_t *lf, enum BODYPART bp);
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//int getowing(lifeform_t *buyer, int shopid, int *retnitems);
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enum LFCONDITION getseenlfconditioncutoff(lifeform_t *lf);
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char *getseenlfconditionname(lifeform_t *lf, lifeform_t *viewer);
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int getsmellrange(lifeform_t *lf);
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flag_t *getspellcasttextflag(lifeform_t *lf, enum OBTYPE sid);
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glyph_t *getlfglyph(lifeform_t *lf);
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enum MATERIAL getlfmaterial(lifeform_t *lf);
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enum SKILLLEVEL getlorelevel(lifeform_t *lf, enum RACECLASS rcid);
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int getattacks(lifeform_t *lf, int *min, int *max);
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float getmaxcarryweight(lifeform_t *lf);
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float getmaxliftweight(lifeform_t *lf);
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int getmaxmp(lifeform_t *lf);
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float getmaxpushweight(lifeform_t *lf);
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float getmaxstamina(lifeform_t *lf);
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object_t *getmeleeweapon(lifeform_t *lf);
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int getmr(lifeform_t *lf);
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int real_getmr(lifeform_t *lf, int onlyexternal);
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int getvisrange(lifeform_t *lf, int useambient);
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void idxtoxy(lifeform_t *lf, int idx, int *x, int *y);
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//void setviscell(lifeform_t *lf, cell_t *cell, int how);
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//int getviscell(lifeform_t *lf, cell_t *cell);
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int xytoidx(lifeform_t *lf, int x, int y);
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int getmovespeed(lifeform_t *lf);
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char *getmoveverb(lifeform_t *lf);
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char *getmoveverbother(lifeform_t *lf, char *buf);
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lifeform_t *getnearbypeaceful(lifeform_t *lf);
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char *getpitverb(lifeform_t *lf, int dir, int onpurpose, int climb);
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char *getlfname(lifeform_t *lf, char *buf);
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char *real_getlfname(lifeform_t *lf, char *buf, lifeform_t *usevis, int showall, int useorigrace);
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char *getlfnamea(lifeform_t *lf, char *buf);
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char *real_getlfnamea(lifeform_t *lf, char *buf, lifeform_t *usevis, int showall, int useorigrace);
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enum LFSIZE getlfsize(lifeform_t *lf);
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float getlfweight(lifeform_t *lf, int withobs);
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object_t *getsecmeleeweapon(lifeform_t *lf);
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object_t *getshield(lifeform_t *lf, enum DAMTYPE dt);
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int getallshields(lifeform_t *lf, enum DAMTYPE damtype, object_t **retob, int *checkmod, int *nretobs);
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int getshieldblockmod(lifeform_t *lf, object_t *o);
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int getspellspeed(lifeform_t *lf);
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int getstamina(lifeform_t *lf);
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float getstamregen(lifeform_t *lf);
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char *getplayername(char *buf);
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char *getplayernamefull(char *buf);
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/*
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int getpoisondamchance(enum POISONTYPE ptype);
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char *getpoisondamverb(enum POISONTYPE ptype);
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char *getpoisondesc(enum POISONTYPE ptype);
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char *getpoisonname(enum POISONTYPE ptype);
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enum POISONSEVERITY getpoisonseverity(enum POISONTYPE ptype);
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*/
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enum RACECLASS getraceclass(lifeform_t *lf);
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int getracerarity(map_t *map, enum RACE rid, enum RARITY *rr);
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object_t *getrandomarmour(lifeform_t *lf, lifeform_t *attacker);
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enum BEHAVIOUR getrandombehaviour(void);
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enum BODYPART getrandomcorebp(lifeform_t *lf, lifeform_t *attacker);
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race_t *getrandomcorpserace(cell_t *c);
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job_t *getrandomjob(int onlyplayerjobs);
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int getrandommonlevel(race_t *r, map_t *m);
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race_t *getrandomrace(cell_t *c, int forcedepth);
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race_t *getrandomracewithflag(enum FLAG fid);
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race_t *getreallyrandomrace(enum RACECLASS wantrc);
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enum SKILL getrandomskill(void);
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object_t *getrestob(lifeform_t *lf);
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enum SKILLLEVEL getskill(lifeform_t *lf, enum SKILL id);
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int getskilllevcost(enum SKILLLEVEL slev);
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int getsounddist(enum SPEECHVOL volume);
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char *getspeedname(int speed, char *buf);
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char *getspeednameshort(int speed, char *buf);
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long getspforpoint(lifeform_t *lf);
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float getstatmod(lifeform_t *lf, enum ATTRIB att);
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char *getskilldesc(enum SKILL id );
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char *getskillname(enum SKILL id );
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char *getskilllevelname(enum SKILLLEVEL sl);
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int getteachableskills(lifeform_t *teacher, lifeform_t *student, int *info, enum TRADEINFOTYPE *tradetype, int *ninfo );
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int gettr(lifeform_t *lf);
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char *gettradeinfoname(int what, enum TRADEINFOTYPE tradetype, char *buf);
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int getthrowspeed(lifeform_t *lf);
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int getturnspeed(lifeform_t *lf);
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void getwantdistance(lifeform_t *lf, lifeform_t *victim, int *min, int *max, int attacking);
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object_t *getweapon(lifeform_t *lf);
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int getweapons(lifeform_t *lf, int meleeonly, object_t **wep, flag_t **damflag, int *lastweaponidx, obpile_t **op, int *nweps);
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enum SKILLLEVEL getweaponskill(lifeform_t *lf, object_t *o);
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long getxpforlev(int level);
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void givebehaviour(lifeform_t *lf, enum BEHAVIOUR bid);
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void givejob(lifeform_t *lf, enum JOB jobid);
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//void givesubjob(lifeform_t *lf, enum SUBJOB sj);
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int givemoney(lifeform_t *from, lifeform_t *to, int amt);
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void giveobflags(lifeform_t *lf, object_t *o, enum FLAG whattype);
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int giverandomobs(lifeform_t *lf, int amt);
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flag_t *giveskill(lifeform_t *lf, enum SKILL id);
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flag_t *giveskilllev(lifeform_t *lf, enum SKILL id, enum SKILLLEVEL slev);
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void givestartobs(lifeform_t *lf, object_t *targob, flagpile_t *fp);
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void givestartskills(lifeform_t *lf, flagpile_t *fp);
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map_t *gotolev(lifeform_t *lf, int depth, object_t *fromstairs);
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int gotosleep(lifeform_t *lf, int onpurpose);
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void growhydrahead(lifeform_t *lf, int announce);
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void losehydrahead(lifeform_t *lf);
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flag_t *hasbleedinginjury(lifeform_t *lf, enum BODYPART bp);
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int hasfreeaction(lifeform_t *lf);
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int real_hasfreeaction(lifeform_t *lf, enum FLAG exception);
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int hashealableinjuries(lifeform_t *lf);
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job_t *hasjob(lifeform_t *lf, enum JOB job);
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int hasjobcat(lifeform_t *lf, enum JOBCATEGORY jcid);
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flag_t *hasname(lifeform_t *lf);
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//int hassubjob(lifeform_t *lf, enum SUBJOB id);
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int hassoul(lifeform_t *lf);
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void inc_quad_range(enum QUADRANT *start, enum QUADRANT *end, int howmuch);
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int injure(lifeform_t *lf, enum BODYPART where, enum DAMTYPE damtype, enum INJURY forcetype);
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int lfcanbekod(lifeform_t *lf);
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int lfcanbestoned(lifeform_t *lf);
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flag_t *lfhasflag(lifeform_t *lf, enum FLAG fid);
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flag_t *lfhasflagval(lifeform_t *lf, enum FLAG fid, int val0, int val1, int val2, char *text);
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flag_t *lfhasknownflag(lifeform_t *lf, enum FLAG fid);
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flag_t *lfhasknownflagval(lifeform_t *lf, enum FLAG fid, int val0, int val1, int val2, /*@null@*/ char *text);
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int lfproduceslight(lifeform_t *lf, object_t **fromwhat);
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int lighthurtseyes(lifeform_t *lf);
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int lockpick(lifeform_t *lf, cell_t *targcell, object_t *target, object_t *device);
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void loseobflags(lifeform_t *lf, object_t *o, int kind);
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int hasbp(lifeform_t *lf, enum BODYPART bp);
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flag_t *hasactivespell(lifeform_t *lf, enum OBTYPE sid);
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int haslof(cell_t *src, cell_t *dest, enum LOFTYPE loftype, cell_t **newdest);
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int haslofknown(cell_t *src, cell_t *dest, enum LOFTYPE loftype, cell_t **newdest);
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int haslof_real(cell_t *src, cell_t *dest, enum LOFTYPE loftype, cell_t **newdest, lifeform_t *srclf, int walllfsok);
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int haslos(lifeform_t *viewer, cell_t *dest);
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//int haslosdark(lifeform_t *viewer, cell_t *dest);
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int haslos_fast(lifeform_t *viewer, cell_t *dest);
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void interrupt(lifeform_t *lf);
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enum FLAG isairborne(lifeform_t *lf);
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int isaquatic(lifeform_t *lf);
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flag_t *isasleep(lifeform_t *lf);
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int isbehind(lifeform_t *lf, lifeform_t *otherlf);
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int isbleeding(lifeform_t *lf);
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int isblind(lifeform_t *lf);
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enum BURDENED isburdened(lifeform_t *lf);
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int ischarmable(lifeform_t *lf);
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int isclimbing(lifeform_t *lf);
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int isdead(lifeform_t *lf);
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int isdeaf(lifeform_t *lf);
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object_t *isdualweilding(lifeform_t *lf);
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flag_t *isfleeing(lifeform_t *lf);
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flag_t *isfleeingfrom(lifeform_t *lf, lifeform_t *runfrom);
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int isfreebp(lifeform_t *lf, enum BODYPART bp);
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int isfriendly(lifeform_t *lf);
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int isfullyhealed(lifeform_t *lf);
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int isgenius(lifeform_t *lf);
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int isgod(lifeform_t *lf);
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int ishelplessvictim(lifeform_t *victim, lifeform_t *attacker, enum HELPLESSTYPE *how);
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flag_t *ishidingfrom(lifeform_t *hider, lifeform_t *seeker);
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int ishirable(lifeform_t *lf);
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int isimmobile(lifeform_t *lf);
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flag_t *isimmuneto(flagpile_t *fp, enum DAMTYPE dt, int onlytemp);
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int isinbattle(lifeform_t *lf, int includedistant, int onlyarmed);
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int isingunrange(lifeform_t *lf, cell_t *where);
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int isliving(lifeform_t *lf);
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int isloreskill(enum SKILL skid);
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int islowhp(lifeform_t *lf);
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int isspellskill(enum SKILL skid);
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int ismadeofice(lifeform_t *lf);
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int ismaxedattr(lifeform_t *lf, enum ATTRIB a);
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int ismaxedskill(lifeform_t *lf, enum SKILL skid);
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int ispeaceful(lifeform_t *lf);
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int isknownpeaceful(lifeform_t *lf);
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int ispetof(lifeform_t *lf, lifeform_t *owner);
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flag_t *ispetortarget(lifeform_t *lf, lifeform_t *ownertarget);
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int isplayer(lifeform_t *lf);
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flag_t *ispoisoned(lifeform_t *lf);
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flag_t *ispoisonedwith(lifeform_t *lf, enum POISONTYPE pt);
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int ispolymorphed(lifeform_t *lf);
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int isprone(lifeform_t *lf);
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flag_t *isresistantto(flagpile_t *fp, enum DAMTYPE dt, int onlytemp);
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flag_t *isresting(lifeform_t *lf);
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int issleepingtimefor(lifeform_t *lf);
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object_t *isstuck(lifeform_t *lf);
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int issmellablelf(lifeform_t *lf);
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int isswimming(lifeform_t *lf);
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int isunconscious(lifeform_t *lf);
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int isundead(lifeform_t *lf);
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flag_t *isvulnto(flagpile_t *fp, enum DAMTYPE dt, int onlytemp);
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int isweaponbp(enum BODYPART bp);
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int isweaponskill(enum SKILL skid);
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|
enum FLAG iswoozy(lifeform_t *lf);
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int jobpossible(flagpile_t *basefp, enum JOB jid);
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void killjob(job_t *job);
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|
void killlf(lifeform_t *lf);
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|
void killpoisontype(poisontype_t *pt);
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|
void killrace(race_t *race);
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|
//void killsubjob(subjob_t *sj);
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flag_t *levelabilityready(lifeform_t *lf);
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|
int loadfirearm(lifeform_t *lf, object_t *gun, object_t *ammo);
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|
int loadfirearmfast(lifeform_t *lf, int onpurpose);
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void loseconcentration(lifeform_t *lf);
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|
void loseconsciousness(lifeform_t *lf, int howlong, lifeform_t *fromlf);
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int losehp(lifeform_t *lf, int amt, enum DAMTYPE damtype, lifeform_t *fromlf, char *damsrc);
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int losehp_bp(lifeform_t *lf, int amt, enum DAMTYPE damtype, lifeform_t *fromlf, char *damsrc, int bodypart);
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int losehp_real(lifeform_t *lf, int amt, enum DAMTYPE damtype, lifeform_t *fromlf, char *damsrc, int reducedam, object_t *fromob, int retaliate, int *waskod, int doeffects, int bodypart);
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void losehpeffects(lifeform_t *lf, int dam, enum DAMTYPE damtype, lifeform_t *fromlf, object_t *fromob, int retaliate, int ko, int *waskod, int prelowhp, int bodypart);
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|
void losemp(lifeform_t *lf, int amt);
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|
void loseskill(lifeform_t *lf, enum SKILL skid);
|
|
void magicwoods_angry(lifeform_t *who);
|
|
void magicwoods_warn(lifeform_t *who);
|
|
void makefriendly(lifeform_t *lf, int howlong);
|
|
void makeheard(lifeform_t *listener, lifeform_t *noisemaker, int showglyph, char *noisetext, int howlong);
|
|
int makelearnable(lifeform_t *lf, enum SKILL skid);
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|
int makenauseated(lifeform_t *lf, int amt, int howlong);
|
|
void makenoise(lifeform_t *lf, enum NOISETYPE nid);
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|
void makepeaceful(lifeform_t *lf, lifeform_t *causedby);
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|
lifeform_t *makezombie(object_t *o);
|
|
void mayusespellschool(flagpile_t *fp, enum SPELLSCHOOL ss, enum FLAG how, int overridepower);
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|
int meetsallattreqs(lifeform_t *lf, object_t *o);
|
|
int meetsattreq(lifeform_t *lf, flag_t *f, object_t *o, int *modpct);
|
|
int mightflee(lifeform_t *lf);
|
|
flag_t *missingspellcastob(lifeform_t *lf);
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|
int modattr(lifeform_t *lf, enum ATTRIB attr, int amt);
|
|
void modhunger(lifeform_t *lf, int amt);
|
|
float modifybystat(float num, lifeform_t *lf, enum ATTRIB att);
|
|
void modmorale(lifeform_t *lf, int howmuch);
|
|
int modskillcheckroll(lifeform_t *lf, enum CHECKTYPE ct, int *roll);
|
|
void modstamina(lifeform_t *lf, float howmuch);
|
|
int movecausesnoise(lifeform_t *lf);
|
|
int movesrandomly(lifeform_t *lf);
|
|
int needstobreath(lifeform_t *lf);
|
|
int needstorest(lifeform_t *lf, char *validchars);
|
|
void noarmouron(race_t *r, enum BODYPART bp);
|
|
int noise(cell_t *c, lifeform_t *noisemaker, enum NOISECLASS nt, int volume, char *text, char *seetext);
|
|
enum NOISECLASS noisetypetoclass(enum NOISETYPE nt);
|
|
void outfitlf(lifeform_t *lf);
|
|
void petify(lifeform_t *lf, lifeform_t *owner);
|
|
int pickup(lifeform_t *lf, object_t *what, int howmany, int fromground, int antannounce);
|
|
int poison(lifeform_t *lf, int howlong, enum POISONTYPE ptype, int power, char *fromwhat, enum RACE srcraceid);
|
|
int poisoneffects(lifeform_t *lf, enum POISONTYPE ptid, int power);
|
|
int poisoncausesvomit(enum POISONTYPE ptype);
|
|
int poisonthreatenslife(lifeform_t *lf, flag_t *f);
|
|
int polymorphto(lifeform_t *lf, enum RACE rid, int howlong);
|
|
void practice(lifeform_t *lf, enum SKILL skid, int amt);
|
|
//void precalclos_old(lifeform_t *lf);
|
|
void precalclos(lifeform_t *lf);
|
|
void preparecorpse(lifeform_t *lf, object_t *corpse);
|
|
int push(lifeform_t *lf, object_t *o, int dir);
|
|
int racecantalk(enum RACE rid);
|
|
int readytotrain(lifeform_t *lf);
|
|
int recruit(lifeform_t *lf);
|
|
void refreshlevelabilities(lifeform_t *lf);
|
|
void relinklf(lifeform_t *src, map_t *dst);
|
|
int resizelf(lifeform_t *lf, enum LFSIZE newsize, int doobs);
|
|
lifeform_t *ressurect(object_t *o);
|
|
int rest(lifeform_t *lf, int onpurpose);
|
|
void setskillused(lifeform_t *lf, enum SKILL skid);
|
|
void spot_hiding_lf(lifeform_t *lf, lifeform_t *hider);
|
|
int startclimbing(lifeform_t *lf);
|
|
int startresting(lifeform_t *lf, int willtrain);
|
|
int rollattr(enum ATTRBRACKET bracket);
|
|
int rollstat(lifeform_t *lf, enum ATTRIB attr);
|
|
int safetorest(lifeform_t *lf);
|
|
int say(lifeform_t *lf, char *text, int volume);
|
|
int sayphrase(lifeform_t *lf, enum SAYPHRASE what, int volume, int val0, char *text, lifeform_t *talkingto);
|
|
int scare(lifeform_t *lf, lifeform_t *scarer, int howlong, int scarerbonus);
|
|
//int setammo(lifeform_t *lf, object_t *o);
|
|
void setalignment(lifeform_t *lf, enum ALIGNMENT al);
|
|
void setattr(lifeform_t *lf, enum ATTRIB attr, int val);
|
|
void setbodypartname(race_t *r, enum BODYPART bp, char *name);
|
|
void setbodytype(race_t *r, enum BODYTYPE bt);
|
|
int setfacing(lifeform_t *lf, int dir);
|
|
void setfollowdistance(lifeform_t *lf, int min, int max);
|
|
void setguntarget(lifeform_t *lf, lifeform_t *targ);
|
|
void sethomeroom(lifeform_t *lf);
|
|
void setkillverb(lifeform_t *lf, char *buf);
|
|
void setrace(lifeform_t *lf, enum RACE rid, int frompolymorph);
|
|
void setlastdam(lifeform_t *lf, char *buf);
|
|
//void setlftarget(lifeform_t *lf, lifeform_t *victim);
|
|
int setlfmaterial(lifeform_t *lf, enum MATERIAL id, int wantannounce);
|
|
void setlosdirty(lifeform_t *lf);
|
|
void setstamina(lifeform_t *lf, float howmuch);
|
|
int shoot(lifeform_t *lf);
|
|
int getskillcheckchance(lifeform_t *lf, enum CHECKTYPE ct, int diff, int mod) ;
|
|
int skillcheck(lifeform_t *lf, enum CHECKTYPE ct, int diff, int mod);
|
|
int real_skillcheck(lifeform_t *lf, enum CHECKTYPE ct, int diff, int mod, int *result);
|
|
int skillcheckvs(lifeform_t *lf1, enum CHECKTYPE ct1, int mod1, lifeform_t *lf2, enum CHECKTYPE ct2, int mod2);
|
|
int slipon(lifeform_t *lf, object_t *o);
|
|
void sortlf(map_t *map, lifeform_t *lf);
|
|
void startlfturn(lifeform_t *lf);
|
|
int steal(lifeform_t *lf, obpile_t *op, enum FLAG wantflag);
|
|
int stone(lifeform_t *lf);
|
|
int stopclimbing(lifeform_t *lf, int onpurpose);
|
|
void stopeating(lifeform_t *lf);
|
|
void stoppathfinding(lifeform_t *lf);
|
|
void stopresting(lifeform_t *lf);
|
|
void stoprunning(lifeform_t *lf);
|
|
void stopsprinting(lifeform_t *lf);
|
|
int stun(lifeform_t *lf, int nturns);
|
|
lifeform_t *summonmonster(lifeform_t *caster, cell_t *c, enum RACE rid, char *racename, int lifetime, int wantfriendly);
|
|
//int testammo(lifeform_t *lf, object_t *o);
|
|
int takeoff(lifeform_t *lf, object_t *o);
|
|
void takerotationtime(lifeform_t *lf);
|
|
void taketime(lifeform_t *lf, long howlong);
|
|
int throwat(lifeform_t *thrower, object_t *o, cell_t *where);
|
|
void timeeffectslf(lifeform_t *lf);
|
|
int tradeknowledge(lifeform_t *lf);
|
|
int tryclimb(lifeform_t *lf, cell_t *where, char *towhat, int onpurpose);
|
|
int touch(lifeform_t *lf, object_t *o);
|
|
int real_touch(lifeform_t *lf, object_t *o, int onpurpose);
|
|
void turntoface(lifeform_t *lf, cell_t *dstcell);
|
|
void unequipeffects(lifeform_t *lf, object_t *o);
|
|
void unpoison(lifeform_t *lf);
|
|
void unsummon(lifeform_t *lf, int vanishobs);
|
|
int unweild(lifeform_t *lf, object_t *o);
|
|
int useability(lifeform_t *lf, enum OBTYPE aid, lifeform_t *who, cell_t *where);
|
|
int useringofmiracles(lifeform_t *lf, int charges);
|
|
int usestairs(lifeform_t *lf, object_t *o, int onpurpose, int climb);
|
|
int validateraces(void);
|
|
void wakeup(lifeform_t *lf, int howmuch);
|
|
int wear(lifeform_t *lf, object_t *o);
|
|
int weild(lifeform_t *lf, object_t *o);
|
|
enum SKILLLEVEL whichlevforabil(enum SKILL skid, enum OBTYPE oid);
|
|
int willattackdoors(lifeform_t *lf);
|
|
int willbackstab(lifeform_t *lf, lifeform_t *victim, object_t *wep);
|
|
int willbleedfrom(lifeform_t *lf, enum BODYPART bp);
|
|
int willburden(lifeform_t *lf, object_t *o, int howmany);
|
|
int willeatlf(lifeform_t *eater, lifeform_t *eatee);
|
|
//int youhear(cell_t *c, char *text);
|