My first attempt at a text roguelike game.
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Rob Pearce db83aadaac - [+] announce when a web spell hits you
- [+] grammar:  xxx "flys" into view. need getmoveverbplural()
- [+] make yumi's "well, that seems unfair" only work when killed by a
      mosnter which didn't chase you up.
- [+] no unarmed skill descriptions!!
- [+] remove pain ability from stink beetle
- [+] cockroach -  with just high armour rating (10)
- [+] bajeetle - lower armour but bite causes pain
- [+] yumi - only allow you to gain piety from letting a monster run
      away ONCE per mosnter
- [+] new monster: petrifungus
- [+] give merciful fighting for novoice adanced combat
- [+] monsters should lose targets when eating
- [+] vault: window in wall
- [+] fix werewolf hiding code for Rattus (when medium sized)
- [+] "you hear a muffled slithering" - this shouldnt be loud enough to
      go through walls!
- [+] selected Evil Adventurer. alignment ended up as NONE
    - [+] have added debugging
    - [+] wait for it to happen again
    - [+] put in code to check at start of turn whethe r my alignment
          just changed.
    - [+] my alignment seems to have changed to NONE
    - [+] POLYMORPH is causing this.
    - [+] fixed
- [+] commando should have low level version of gunblade
    - [+] electromachete - low pierce + low electric
    - [+] gunblade - med slash + low explosive
    - [+] boomstick -  med bash + high explosive
- [+] commando should start with a few energy packs (need to add this
      object)
    - [+] l2 tech
    - [+] operate it to recharge tech which has charges.
    - [+] like a scroll of replenishment, but only for tech.
- [+] when monsters follow you up stairs, they should face you
- [+] jewelry store should buy watches
- [+] when exploding cells, remember who caused it
    - [+] new arg: lifeform_t *causedby
    - [+] use this when dealing damage, so that it counts as player
          kill (etC)
    - [+] explodeob
- [+] monks sohuld be very resistant to being scared
- [+] gauntlets (or other hard gloves) should increase unarmed damge by
      1
- [+] seems almost impossible to break locks on chests by bashing....
      check the calc.
    - [+] fixed.
- [+] ekrub should accept sacrifices of plant matter
- [+] sebastian - absorbs physical damage to increase damage.
    - [+] after first hit: +1dam, knockback
    - [+] after 2nd: +2 dam
    - [+] etc
    - [+] vuln to non-physical (fire, magic, cold, elec, etc)
- [+] cockroach, plague rat should taint anything it walks on
- [+] fix up morale checks. 30 should be 100.  therefore: multiply by 3
      and a bit.
- [+] CRASH during wish for Power
- [+] bug:
    - [+] You whack the pixie.  The pixie turns to face you.
          The pixie turns to flee from you!
          Amberon's voice booms out from the heavens:
          "You dare attack an innocent?"  Amberon's voice booms out
          from the heavens:
          "You dare attack an innocent?"  The pixie gestures at itself.
- [+] baba yaga's hut
    - [+] shoudln't be able todrink potions
    - [+] shouldn't take criticals
- [+] don't annoucne time during combat
- [+] bug after giving gold to a bandit: 
    - [+]  $ - 0 gold dollars
- [+] lore: tech... every level says' no special effects'
- [+] bug: Strength: 24 (very weak, +1 dmg)*
    - [+] bug in getstrdammod()
- [+] bug: A brown snake walks into view.
    - [+] should be 'slithers'
- [+] mud shouldnt make shoes wet
- [+] refridgerator should only have meat in it
- [+] some jobs which have whip skills
    - [+] scourge should always start with a whip.
    - [+] fighter should be able to pick it 
- [+] aligned temples sohuld be half price (or free if god is pleased?)
    - [+] SM_DETECTCURSE
    - [+] SM_PURCHASEITEMS
    - [+] SM_BLESS
    - [+] SM_MIRACLE
- [+] re-introduce monster zoos vault
- [+] bullwhip shouldn't be able to dull!
- [+] banana skin not slippery anoymore
- [+] slightly boost player's starting hp
- [+] why can vampire bat reach me to damage by boots/trousers?
    - [+] check out canreachbp() in lf.c
    - [+] maybe fixed
- [+] commando's starting gun should start with normal bullets, never
      silver
- [+] klikirak should grant fire powers
    - [+] cast pyromania when you pray
    - [+] gift: immolate every 20 turns
- [+] fix trytokillobs() - this might fix some of the infinite loops
      i'm getting during level creation.
- [+] klikirak should give slightly more xp for sacrifing objects
- [+] hawks should swoop more often
- [+] book colours are incorrect (ie. "red book" isn't red)
- [+] i saw "something burns!" while resting...
- [+] make hollow trees be green
- [+] blessed amnesia shouldn't  do anything bad
- [+] armour stores shouldn't get hot!
- [+] earthworm should only divide from slash damage - not bash
- [+] queen ant shoudl be able to summon lots of soldiers
- [+] staircases should be on top of ash piles when draring them!!
    - [+] in fact, staircases should be on top of _everything_
- [+] sanctuary potion should put out fires under you! (or anything
      with walkdam)
- [+] shouldn't be able to smell by's hut
- [+] wood wall should be diggable with pickaxe
- [+] does shovel actually work? no, but it does now.
- [+] dungeon level name - if it has a swamp vault, level is just
      called "the swamp"
- [+] fire damage to bread = toast
- [+] only say "the light here is a bit dim" etc if it's different form
      your previous level
- [+] weapon stores shouldn't appear in baba yaha's hut!
    - [+] i think i said "weapon" but it turned into weapon store.
    - [+] works in a wish...... is this only a problem in a vault?
    - [+] test agian.....
- [+] during summon mosnter, don't say 'the xxx starts to fly!' before
      "the xxx appears"
    - [+] when i read a create monster scroll, this _doesnt_ happen.
    - [+] when i cast summon small animals and a brian bat appears, it
          _doesnt_ happen
    - [+] only seems to happen whan a mosnter uses a summon spell
    - [+] maybe to do with finalisemonster() or "autogen" being set in
          addmonster?
    - [+] fixed now?
- [+] walking on water shouldn't extinguish a flaming weapon!
    - [+] losehp_real needs a 'bodypart' argument
- [+] klikirak should like killing  plants
- [+] do something to stop kilkirak worhipers from scarificeing the
      entire forest!
    - [+] if you attack a plant lf in the sylvan forest
        - [+] nearby plants attack.
        - [+] 33% chance of a treant:
    - [+] same if you destroy a plant object
        - [+] takedamage() needs a "fromlf" arg
    - [+] or sacrifice one.
    - [+] _warning_ if you attack a plant object or plant lf. (but
          don't kill it)
    - [+] WISDOM warnings:
        - [+] if you are about to attack an OC_FLORA object in the
              woods (and have felt the woods get angry once before)
        - [+] if you are about to attack a RC_PLANT lf in the woods
        - [+] if you are about to attack a CT_WALLTREE cell in the woods
- [+] remove base 'wizard' class...
2012-08-12 05:04:49 +00:00
data - [+] announce when a web spell hits you 2012-08-12 05:04:49 +00:00
doc - [+] don't trigger ANY god effects while raging. 2012-07-30 02:35:02 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] announce when a web spell hits you 2012-08-12 05:04:49 +00:00
ai.h - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
attack.c - [+] announce when a web spell hits you 2012-08-12 05:04:49 +00:00
attack.h - [+] announce when a web spell hits you 2012-08-12 05:04:49 +00:00
data.c - [+] announce when a web spell hits you 2012-08-12 05:04:49 +00:00
data.h - [+] new skill: advanced combat 2012-07-18 10:12:32 +00:00
defs.h - [+] announce when a web spell hits you 2012-08-12 05:04:49 +00:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c - [+] announce when a web spell hits you 2012-08-12 05:04:49 +00:00
flag.h - [+] press ] then \ - CRASH. 2012-07-11 04:10:21 +00:00
god.c - [+] announce when a web spell hits you 2012-08-12 05:04:49 +00:00
god.h - [+] announce when a web spell hits you 2012-08-12 05:04:49 +00:00
io.c - [+] announce when a web spell hits you 2012-08-12 05:04:49 +00:00
io.h - [+] announce when a web spell hits you 2012-08-12 05:04:49 +00:00
lf.c - [+] announce when a web spell hits you 2012-08-12 05:04:49 +00:00
lf.h - [+] announce when a web spell hits you 2012-08-12 05:04:49 +00:00
map.c - [+] announce when a web spell hits you 2012-08-12 05:04:49 +00:00
map.h - [+] announce when a web spell hits you 2012-08-12 05:04:49 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] announce when a web spell hits you 2012-08-12 05:04:49 +00:00
move.h * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
nexus.c - [+] announce when a web spell hits you 2012-08-12 05:04:49 +00:00
nexus.h - [+] don't trigger ANY god effects while raging. 2012-07-30 02:35:02 +00:00
objects.c - [+] announce when a web spell hits you 2012-08-12 05:04:49 +00:00
objects.h - [+] announce when a web spell hits you 2012-08-12 05:04:49 +00:00
save.c - [+] if can WILL _and_ CAST a spell, use power level from whichever is 2012-08-02 04:08:27 +00:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c - [+] announce when a web spell hits you 2012-08-12 05:04:49 +00:00
shops.h - [+] bug: shouldn't be able to pay with gems without beginner 2012-05-22 06:10:49 +00:00
spell.c - [+] announce when a web spell hits you 2012-08-12 05:04:49 +00:00
spell.h - [+] glorana doesn't like you attacking during Glorana's Peace 2012-07-15 05:01:58 +00:00
text.c - [+] announce when a web spell hits you 2012-08-12 05:04:49 +00:00
text.h - [+] l3 shape metal - fully repair any one metal armour 2012-08-02 13:16:24 +00:00
vault.c - [+] hecta's escaping sacrifices - only trigger this 5 turns AFTER 2012-07-15 13:27:45 +00:00
vault.h - [+] hecta's escaping sacrifices - only trigger this 5 turns AFTER 2012-07-15 13:27:45 +00:00