Rob Pearce
db83aadaac
- [+] grammar: xxx "flys" into view. need getmoveverbplural() - [+] make yumi's "well, that seems unfair" only work when killed by a mosnter which didn't chase you up. - [+] no unarmed skill descriptions!! - [+] remove pain ability from stink beetle - [+] cockroach - with just high armour rating (10) - [+] bajeetle - lower armour but bite causes pain - [+] yumi - only allow you to gain piety from letting a monster run away ONCE per mosnter - [+] new monster: petrifungus - [+] give merciful fighting for novoice adanced combat - [+] monsters should lose targets when eating - [+] vault: window in wall - [+] fix werewolf hiding code for Rattus (when medium sized) - [+] "you hear a muffled slithering" - this shouldnt be loud enough to go through walls! - [+] selected Evil Adventurer. alignment ended up as NONE - [+] have added debugging - [+] wait for it to happen again - [+] put in code to check at start of turn whethe r my alignment just changed. - [+] my alignment seems to have changed to NONE - [+] POLYMORPH is causing this. - [+] fixed - [+] commando should have low level version of gunblade - [+] electromachete - low pierce + low electric - [+] gunblade - med slash + low explosive - [+] boomstick - med bash + high explosive - [+] commando should start with a few energy packs (need to add this object) - [+] l2 tech - [+] operate it to recharge tech which has charges. - [+] like a scroll of replenishment, but only for tech. - [+] when monsters follow you up stairs, they should face you - [+] jewelry store should buy watches - [+] when exploding cells, remember who caused it - [+] new arg: lifeform_t *causedby - [+] use this when dealing damage, so that it counts as player kill (etC) - [+] explodeob - [+] monks sohuld be very resistant to being scared - [+] gauntlets (or other hard gloves) should increase unarmed damge by 1 - [+] seems almost impossible to break locks on chests by bashing.... check the calc. - [+] fixed. - [+] ekrub should accept sacrifices of plant matter - [+] sebastian - absorbs physical damage to increase damage. - [+] after first hit: +1dam, knockback - [+] after 2nd: +2 dam - [+] etc - [+] vuln to non-physical (fire, magic, cold, elec, etc) - [+] cockroach, plague rat should taint anything it walks on - [+] fix up morale checks. 30 should be 100. therefore: multiply by 3 and a bit. - [+] CRASH during wish for Power - [+] bug: - [+] You whack the pixie. The pixie turns to face you. The pixie turns to flee from you! Amberon's voice booms out from the heavens: "You dare attack an innocent?" Amberon's voice booms out from the heavens: "You dare attack an innocent?" The pixie gestures at itself. - [+] baba yaga's hut - [+] shoudln't be able todrink potions - [+] shouldn't take criticals - [+] don't annoucne time during combat - [+] bug after giving gold to a bandit: - [+] $ - 0 gold dollars - [+] lore: tech... every level says' no special effects' - [+] bug: Strength: 24 (very weak, +1 dmg)* - [+] bug in getstrdammod() - [+] bug: A brown snake walks into view. - [+] should be 'slithers' - [+] mud shouldnt make shoes wet - [+] refridgerator should only have meat in it - [+] some jobs which have whip skills - [+] scourge should always start with a whip. - [+] fighter should be able to pick it - [+] aligned temples sohuld be half price (or free if god is pleased?) - [+] SM_DETECTCURSE - [+] SM_PURCHASEITEMS - [+] SM_BLESS - [+] SM_MIRACLE - [+] re-introduce monster zoos vault - [+] bullwhip shouldn't be able to dull! - [+] banana skin not slippery anoymore - [+] slightly boost player's starting hp - [+] why can vampire bat reach me to damage by boots/trousers? - [+] check out canreachbp() in lf.c - [+] maybe fixed - [+] commando's starting gun should start with normal bullets, never silver - [+] klikirak should grant fire powers - [+] cast pyromania when you pray - [+] gift: immolate every 20 turns - [+] fix trytokillobs() - this might fix some of the infinite loops i'm getting during level creation. - [+] klikirak should give slightly more xp for sacrifing objects - [+] hawks should swoop more often - [+] book colours are incorrect (ie. "red book" isn't red) - [+] i saw "something burns!" while resting... - [+] make hollow trees be green - [+] blessed amnesia shouldn't do anything bad - [+] armour stores shouldn't get hot! - [+] earthworm should only divide from slash damage - not bash - [+] queen ant shoudl be able to summon lots of soldiers - [+] staircases should be on top of ash piles when draring them!! - [+] in fact, staircases should be on top of _everything_ - [+] sanctuary potion should put out fires under you! (or anything with walkdam) - [+] shouldn't be able to smell by's hut - [+] wood wall should be diggable with pickaxe - [+] does shovel actually work? no, but it does now. - [+] dungeon level name - if it has a swamp vault, level is just called "the swamp" - [+] fire damage to bread = toast - [+] only say "the light here is a bit dim" etc if it's different form your previous level - [+] weapon stores shouldn't appear in baba yaha's hut! - [+] i think i said "weapon" but it turned into weapon store. - [+] works in a wish...... is this only a problem in a vault? - [+] test agian..... - [+] during summon mosnter, don't say 'the xxx starts to fly!' before "the xxx appears" - [+] when i read a create monster scroll, this _doesnt_ happen. - [+] when i cast summon small animals and a brian bat appears, it _doesnt_ happen - [+] only seems to happen whan a mosnter uses a summon spell - [+] maybe to do with finalisemonster() or "autogen" being set in addmonster? - [+] fixed now? - [+] walking on water shouldn't extinguish a flaming weapon! - [+] losehp_real needs a 'bodypart' argument - [+] klikirak should like killing plants - [+] do something to stop kilkirak worhipers from scarificeing the entire forest! - [+] if you attack a plant lf in the sylvan forest - [+] nearby plants attack. - [+] 33% chance of a treant: - [+] same if you destroy a plant object - [+] takedamage() needs a "fromlf" arg - [+] or sacrifice one. - [+] _warning_ if you attack a plant object or plant lf. (but don't kill it) - [+] WISDOM warnings: - [+] if you are about to attack an OC_FLORA object in the woods (and have felt the woods get angry once before) - [+] if you are about to attack a RC_PLANT lf in the woods - [+] if you are about to attack a CT_WALLTREE cell in the woods - [+] remove base 'wizard' class... |
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data | ||
doc | ||
Makefile | ||
ai.c | ||
ai.h | ||
attack.c | ||
attack.h | ||
data.c | ||
data.h | ||
defs.h | ||
findleak.c | ||
findleak.h | ||
flag.c | ||
flag.h | ||
god.c | ||
god.h | ||
io.c | ||
io.h | ||
lf.c | ||
lf.h | ||
map.c | ||
map.h | ||
mod_ob.txt | ||
move.c | ||
move.h | ||
nexus.c | ||
nexus.h | ||
objects.c | ||
objects.h | ||
save.c | ||
save.h | ||
shops.c | ||
shops.h | ||
spell.c | ||
spell.h | ||
text.c | ||
text.h | ||
vault.c | ||
vault.h |