My first attempt at a text roguelike game.
Go to file
Rob Pearce e805e9dc01 - [+] don't trigger ANY god effects while raging.
- [+] when wishing for "power", don't give tech that you can't use.
- [+] INFINITE LOOP in timeeffectslf().
    - [+] happens when an lf is prone and falls down a hole.
- [+] pass search check on natural 20!
- [+] undead weapons are normally cursed
- [+] walking into a wall now takes time, but can detect secret doors
- [+] tiled floors also multiply the effects of slippery objects
- [+] wand of dispersal - getting "no lof"
- [+] make time debugging for all lfs be an option.
    - [+] when set, dump the following for each lf: 
        - [+] time (millisecnds) taken for their turn
        - [+] whether player can see them or not
        - [+] # screen redraws during their turn
- [+] skillchecks
    - [+] shield check.... 
        - [+] Human checkmod (type Shieldblock):
              19(attr)+1(lvm)+0(othmod),totroll=71--More--
        - [+] Human: Shieldblock check, rolled 71, need >= 95. (fail) 
              [you takes 1 dam]--More
- [+] wondering monsters - they turn up on levels when you go  back to
      them. (but never near the stairs)
    - [+] only if you haven't been there for a while (50 turns or so?)
    - [+] (depth*5)% chance for each room without stairs 
- [+] dark elf - Vell
    - [+] consumesouls
    - [+] +int
    - [+] novice necromancy 
    - [+] metal vuln
- [+] don't start player with obects which they are vulnerable to!!
- [+] matvuln should hurt you if you touch something made of it!
- [+] wands should be made of dragonwood, not metal
- [+] diferent kinds of matvuln -
    - [+] you get hurt more by it
    - [+] you can't even touch it
    - [+] use v2 to determine.
2012-07-30 02:35:02 +00:00
data - [+] don't trigger ANY god effects while raging. 2012-07-30 02:35:02 +00:00
doc - [+] don't trigger ANY god effects while raging. 2012-07-30 02:35:02 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] reduce movement noise when hiding. 2012-07-17 23:03:17 +00:00
ai.h - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
attack.c - [+] new skill: advanced combat 2012-07-18 10:12:32 +00:00
attack.h - [+] press ] then \ - CRASH. 2012-07-11 04:10:21 +00:00
data.c - [+] don't trigger ANY god effects while raging. 2012-07-30 02:35:02 +00:00
data.h - [+] new skill: advanced combat 2012-07-18 10:12:32 +00:00
defs.h - [+] don't trigger ANY god effects while raging. 2012-07-30 02:35:02 +00:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c - [+] press ] then \ - CRASH. 2012-07-11 04:10:21 +00:00
flag.h - [+] press ] then \ - CRASH. 2012-07-11 04:10:21 +00:00
god.c - [+] don't trigger ANY god effects while raging. 2012-07-30 02:35:02 +00:00
god.h - [+] delvers should always want money for info, unless you are a 2012-02-17 05:16:45 +00:00
io.c - [+] don't trigger ANY god effects while raging. 2012-07-30 02:35:02 +00:00
io.h - [+] credit cards shouldn't be stackable 2012-05-28 07:05:19 +00:00
lf.c - [+] don't trigger ANY god effects while raging. 2012-07-30 02:35:02 +00:00
lf.h - [+] reduce movement noise when hiding. 2012-07-17 23:03:17 +00:00
map.c - [+] don't trigger ANY god effects while raging. 2012-07-30 02:35:02 +00:00
map.h - [+] glorana doesn't like you attacking during Glorana's Peace 2012-07-15 05:01:58 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] don't trigger ANY god effects while raging. 2012-07-30 02:35:02 +00:00
move.h * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
nexus.c - [+] don't trigger ANY god effects while raging. 2012-07-30 02:35:02 +00:00
nexus.h - [+] don't trigger ANY god effects while raging. 2012-07-30 02:35:02 +00:00
objects.c - [+] don't trigger ANY god effects while raging. 2012-07-30 02:35:02 +00:00
objects.h - [+] don't trigger ANY god effects while raging. 2012-07-30 02:35:02 +00:00
save.c - [+] bug: training never going up! 2012-05-08 21:57:49 +00:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c - [+] reduce movement noise when hiding. 2012-07-17 23:03:17 +00:00
shops.h - [+] bug: shouldn't be able to pay with gems without beginner 2012-05-22 06:10:49 +00:00
spell.c - [+] don't trigger ANY god effects while raging. 2012-07-30 02:35:02 +00:00
spell.h - [+] glorana doesn't like you attacking during Glorana's Peace 2012-07-15 05:01:58 +00:00
text.c - [+] new skill: advanced combat 2012-07-18 10:12:32 +00:00
text.h - [+] new skill: advanced combat 2012-07-18 10:12:32 +00:00
vault.c - [+] hecta's escaping sacrifices - only trigger this 5 turns AFTER 2012-07-15 13:27:45 +00:00
vault.h - [+] hecta's escaping sacrifices - only trigger this 5 turns AFTER 2012-07-15 13:27:45 +00:00