My first attempt at a text roguelike game.
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Rob Pearce eabf474c08 Allow random objects with given rarity in vault files "rare random thing" or "vrare random thing"
poolroom.vlt should have slightly less piranhas and a chance of rare objects underwater
2016-06-06 17:07:14 +10:00
data Allow random objects with given rarity in vault files "rare random thing" or "vrare random thing" 2016-06-06 17:07:14 +10:00
doc - [+] change cooking skill - make it determien the size of the corpse 2012-12-23 22:02:52 +00:00
Makefile - Fixed heaps of memory leaks and bad memory usage. This should finally fix the flagpile corruption from 6 years ago! 2016-05-31 00:21:12 +10:00
ai.c - Introduce MR_BACKTOLAIR to avoid ai code failures. 2016-06-06 10:28:49 +10:00
ai.h - Monsters summoned by other monsters should never attack their summoner. 2016-06-01 21:17:06 +10:00
astar.c - Fixed heaps of memory leaks and bad memory usage. This should finally fix the flagpile corruption from 6 years ago! 2016-05-31 00:21:12 +10:00
astar.h - Fixed heaps of memory leaks and bad memory usage. This should finally fix the flagpile corruption from 6 years ago! 2016-05-31 00:21:12 +10:00
attack.c Potions of (in)competence now modify attributes by 5, not 1. 2016-06-01 23:59:39 +10:00
attack.h - [+] fixed CRASH when energy blade vanishes 2012-12-06 04:57:13 +00:00
data.c - Option to notify about absorbed into dirt 2016-06-06 15:21:47 +10:00
data.h - [+] new skill: advanced combat 2012-07-18 10:12:32 +00:00
defs.h - Option to notify about absorbed into dirt 2016-06-06 15:21:47 +10:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c *When using a towel, make it able to dry off objects on the ground. 2016-06-04 10:20:34 +10:00
flag.h - Fixed heaps of memory leaks and bad memory usage. This should finally fix the flagpile corruption from 6 years ago! 2016-05-31 00:21:12 +10:00
god.c - Option to notify about absorbed into dirt 2016-06-06 15:21:47 +10:00
god.h - [+] Go to 256 colour mode! 2012-11-27 10:27:54 +00:00
io.c - Option to notify about absorbed into dirt 2016-06-06 15:21:47 +10:00
io.h - generate error if main screen is not at least 80x25 2016-06-02 14:50:03 +10:00
lf.c *When using a towel, make it able to dry off objects on the ground. 2016-06-04 10:20:34 +10:00
lf.h - In THREAT ASSESSMENT, don't show both "your <limb> is destroyed" and "you have no <limb>". 2016-06-03 15:28:05 +10:00
map.c Worker ants should be able to dig down through stone floors. 2016-06-02 00:34:57 +10:00
map.h - Fixed heaps of memory leaks and bad memory usage. This should finally fix the flagpile corruption from 6 years ago! 2016-05-31 00:21:12 +10:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c Bug - check for slippery objects in initiatemove() was done on the NEW cell, not 2016-06-02 16:47:27 +10:00
move.h - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
nexus.c - Introduce MR_BACKTOLAIR to avoid ai code failures. 2016-06-06 10:28:49 +10:00
nexus.h Potions of (in)competence now modify attributes by 5, not 1. 2016-06-01 23:59:39 +10:00
objects.c Allow random objects with given rarity in vault files "rare random thing" or "vrare random thing" 2016-06-06 17:07:14 +10:00
objects.h *water appearing/moving onto cells should turn empty flasks into potions if they have F_FILLPOT 2016-06-06 12:15:42 +10:00
save.c Add "-s" and "-S" cli args to show hiscores. 2016-06-01 16:14:52 +10:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c - Fixed heaps of memory leaks and bad memory usage. This should finally fix the flagpile corruption from 6 years ago! 2016-05-31 00:21:12 +10:00
shops.h - [+] rewrite gettrrange() 2013-01-03 04:39:34 +00:00
spell.c *water appearing/moving onto cells should turn empty flasks into potions if they have F_FILLPOT 2016-06-06 12:15:42 +10:00
spell.h - [+] fixed CRASH when energy blade vanishes 2012-12-06 04:57:13 +00:00
text.c - Lower range of 'heat metal' to 1. 2016-06-01 15:01:07 +10:00
text.h - Fixed heaps of memory leaks and bad memory usage. This should finally fix the flagpile corruption from 6 years ago! 2016-05-31 00:21:12 +10:00
valrun - Fixed heaps of memory leaks and bad memory usage. This should finally fix the flagpile corruption from 6 years ago! 2016-05-31 00:21:12 +10:00
vault.c - Fixed heaps of memory leaks and bad memory usage. This should finally fix the flagpile corruption from 6 years ago! 2016-05-31 00:21:12 +10:00
vault.h - [+] hecta's escaping sacrifices - only trigger this 5 turns AFTER 2012-07-15 13:27:45 +00:00