My first attempt at a text roguelike game.
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Rob Pearce eb859a4889 - [+] ENLARGE spell
- [+] grant extra hp too (*2)
    - [+] grant extra strength (+50)
    - [+] sizetimer text:
        - [+] orighp^origstr
    - [+] polymorph while resized will just return you to your original
          size.
    - [+] high level: enlarge your armour/weapons with you!
        - [+] need to change resizelf() too to take an extra arg
        - [+] need to chance F_SIZETIMER too
- [+] diurnal/nocturnal monsters get a penalty to listen checks during night/day
- [+] spriggan - green 'n'. ugly. can change size.
- [+] weed sprite - evil fairy, wild magic - orange 'n'
- [+] bog wraith - destroy food on touch. wants food. blight.
    * [+] can use "blight" spell
- [+] Unicorn
    - [+] white 'u'
    - [+] good
    - [+] teleport 
    - [+] nocharm
    - [+] good spell resistanve (high wis)
    - [+] drop a horn on death, which grants poison resistant when held
2012-03-27 10:49:23 +00:00
data - [+] battlemage spellbook 2012-03-26 20:21:43 +00:00
doc - [+] object descriptions giving away obmods! fixed. 2012-03-22 23:17:28 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] ENLARGE spell 2012-03-27 10:49:23 +00:00
ai.h - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
attack.c - [+] battlemage spellbook 2012-03-26 20:21:43 +00:00
attack.h - [+] increase damage for missiles 2012-01-24 20:38:59 +00:00
data.c - [+] ENLARGE spell 2012-03-27 10:49:23 +00:00
data.h - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
defs.h - [+] ENLARGE spell 2012-03-27 10:49:23 +00:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c - [+] weakness spell should half melee damage. 2012-03-11 01:39:33 +00:00
flag.h - [+] weakness spell should half melee damage. 2012-03-11 01:39:33 +00:00
god.c - [+] ENLARGE spell 2012-03-27 10:49:23 +00:00
god.h - [+] delvers should always want money for info, unless you are a 2012-02-17 05:16:45 +00:00
io.c - [+] battlemage spellbook 2012-03-26 20:21:43 +00:00
io.h - [+] dancing weapons should injerit object's size. 2012-03-20 10:26:33 +00:00
lf.c - [+] ENLARGE spell 2012-03-27 10:49:23 +00:00
lf.h - [+] ENLARGE spell 2012-03-27 10:49:23 +00:00
map.c - [+] battlemage spellbook 2012-03-26 20:21:43 +00:00
map.h - [+] object descriptions giving away obmods! fixed. 2012-03-22 23:17:28 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] battlemage spellbook 2012-03-26 20:21:43 +00:00
move.h - [+] dancing weapons should injerit object's size. 2012-03-20 10:26:33 +00:00
nexus.c - [+] battlemage spellbook 2012-03-26 20:21:43 +00:00
nexus.h - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
objects.c - [+] battlemage spellbook 2012-03-26 20:21:43 +00:00
objects.h - [+] battlemage spellbook 2012-03-26 20:21:43 +00:00
save.c - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c - [+] battlemage spellbook 2012-03-26 20:21:43 +00:00
shops.h Paladin changes 2012-02-25 23:42:48 +00:00
spell.c - [+] ENLARGE spell 2012-03-27 10:49:23 +00:00
spell.h - [+] dancing weapons should injerit object's size. 2012-03-20 10:26:33 +00:00
text.c - [+] bones bug: 2012-03-23 04:36:32 +00:00
text.h - [+] remove enchantment school 2012-02-27 08:27:55 +00:00
vault.c - [+] bones bug: 2012-03-23 04:36:32 +00:00
vault.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00