My first attempt at a text roguelike game.
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Rob Pearce ec5942d31f - [+] idea: only see forwards? (ie. in last dir moved)
- [+] add player->facing
    - [+] this gets set to the last move direction
    - [+] you can only see in an arc in front of you
    - [+] going backwards just changes facing (and takes less time)
    - [+] shift+samedir = run
    - [+] shift + otherdir = walk without turning / strafe
    - [+] when ai is moving towards a seen target,  always strafe
    - [+] when fleeing, you can turn your back.
    - [+] make strafing backwards/sideays take longer
    - [+] enhanced-smell means you can see all LIFEFORMS or _smell
          obects_ in all directions 
        - [+] ie. look in all dirs, but in precalclos(), can only see
              RD_BACKWARDS/SIDEWAYS cells if they have lfs
        - [+] define "smelly" objects - non-undead lifeforms, food,
              ot_scent.  f_smellable
    - [+] make eyedestroyed half your FOV (lose the right side)
    - [+] change pirate to start with permenant IJ_EYEDESTROYED
- [+] mosnters should always turn to face sounds
- [+] shields should give no AR, but have a chance of blocking all
      damage based on shield skill
- [+] healing potions should fix nonpermenant injuries (check for this
      after checking for missing bodyparts)
- [+] shouldn't remember map cells anything when bezerk
- [+] show skillxp until next skill in @@
- [+] only allow 'c' to close doors which you can see.
- [+] bug in precalclos when going off map.
- [+] even with 0 cartography, remember cells. but then forget once
      they're >4 cells away.
- [+] Exp Level: 3 (-2147483087 XP, 2147483704 for next)
    - [+] add asserts
    - [+] calcxp is sometimes returning -xxxxxxx.  turned on debugging.
    - [+] wait for it to happen again
- [+] bug: player can see own cell when maxvisrange = 0(resting)
- [+] mods for perception skill:
    - [+] adept pereption:  FOV widened
    - [+] expert perception:  leave no footprints (rather than
          partically obscure)
    - [+] master perception:  see in nearly all dirs
2011-09-11 23:52:14 +00:00
data - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00
doc - [+] bug: when running, i jumped into deep water! 2011-08-24 23:48:29 +00:00
vaults - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00
Makefile - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
ai.c - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00
ai.h * [+] why did i get a gift from yumi in the middle of a battle? 2011-08-10 02:40:29 +00:00
attack.c - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00
attack.h - [+] fix bug with help not working 2011-08-24 08:15:09 +00:00
defs.h - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00
flag.c - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00
flag.h - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
god.c - [+] intelligent (ie. more than animal) ai shouldn't move if it will 2011-09-05 22:04:51 +00:00
god.h - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
io.c - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00
io.h - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00
lf.c - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00
lf.h - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00
map.c - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00
map.h - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00
move.h - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00
nexus.c - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00
nexus.h - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00
objects.h - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00
save.c - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
spell.c - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00
spell.h - [+] make "fear" be used to flee, not attack 2011-09-09 23:03:32 +00:00
text.c - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00
text.h - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00