My first attempt at a text roguelike game.
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Rob Pearce f4cdcae146 * [+] shallow water / deep water
- [+] copy getmovespeed() water code into getactspeed too.
- [+] CAN throw missiles or fire guns while swimming, but you have an
      accuracy penalty, and they go slower. 
* [+] can't cast spells while in the water
* [+] sk_swimming
- [+] new obclass - terrain - goes baove everythign
- [+] remember tarrain like dfeatures
- [+] replace cone of cold with cold ray which hits all objects in the
      path, but stops at the first lf.
- [+] towel - dries things off.
- [+] f_needswater - suffocate if you aren't in water.
- [+] l6 nature - FLOOD.
- [+] make water jet leave a water trail
* [+] water monsters ( non-grey ;)
- [+] add aquatic mosnters to flooded rooms. addmonsters needs to check
      for water.
* [+] SPEED UP the game. running very slowly now. switched ncusrses
      draw func.
- [+] fix crash when moving off forest map with DC_xx instead of D_xx
2011-05-27 00:41:34 +00:00
doc Monster AI improvements: 2011-05-25 02:12:00 +00:00
Makefile Updates 2011-01-31 19:16:13 +00:00
ai.c * [+] shallow water / deep water 2011-05-27 00:41:34 +00:00
ai.h Monster AI improvements: 2011-05-25 02:12:00 +00:00
attack.c * [+] shallow water / deep water 2011-05-27 00:41:34 +00:00
attack.h * [+] calcxp 2011-04-11 05:05:45 +00:00
defs.h * [+] shallow water / deep water 2011-05-27 00:41:34 +00:00
flag.c * [+] shallow water / deep water 2011-05-27 00:41:34 +00:00
flag.h * [+] need to set "needredraw" every time we exit: 2011-05-12 01:49:35 +00:00
io.c * [+] shallow water / deep water 2011-05-27 00:41:34 +00:00
io.h Monster AI improvements: 2011-05-25 02:12:00 +00:00
lf.c * [+] shallow water / deep water 2011-05-27 00:41:34 +00:00
lf.h * [+] shallow water / deep water 2011-05-27 00:41:34 +00:00
log.txt * [+] shallow water / deep water 2011-05-27 00:41:34 +00:00
map.c * [+] shallow water / deep water 2011-05-27 00:41:34 +00:00
map.h * [+] shallow water / deep water 2011-05-27 00:41:34 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c * [+] shallow water / deep water 2011-05-27 00:41:34 +00:00
move.h Monster AI improvements: 2011-05-25 02:12:00 +00:00
nexus.c * [+] shallow water / deep water 2011-05-27 00:41:34 +00:00
nexus.h Monster AI improvements: 2011-05-25 02:12:00 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c * [+] shallow water / deep water 2011-05-27 00:41:34 +00:00
objects.h Monster AI improvements: 2011-05-25 02:12:00 +00:00
save.c - [+] issues with drawing off edge of map. 2011-05-19 20:30:58 +00:00
save.h Updates 2011-01-31 19:16:13 +00:00
spell.c * [+] shallow water / deep water 2011-05-27 00:41:34 +00:00
spell.h Monster AI improvements: 2011-05-25 02:12:00 +00:00
text.c - [+] issues with drawing off edge of map. 2011-05-19 20:30:58 +00:00
text.h * [+] F_prone if you're knocked down 2011-05-03 07:34:07 +00:00