My first attempt at a text roguelike game.
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Rob Pearce ff13f25bb9 Paladin changes
- [+] average charisma + speech ?
- [+] lose all/most of  the warrior abilities
- [+] can only voluntarily wear known blessed items (add this to the
      description)
    - [+] (glorana must give holy water when you pray)
- [+] move most post-damage stuff into losehpeffects()
    - [+] pass "int doextraeffects" to losehp_real().
    - [+] during melee attack, delay this.
    - [+] otehrwise, it happens in losehp!
- [+] add constants for real_getobname params
- [+] add constants for real_losehp params
- [+] issue - should i be able to say 'have mercy' when i'm not
      adjacent?
    - [+] probably not!
- [+] don't sell credit cards in shops.
- [+] make crowns, velvet robes, wizard hats more likely to have brands
- [+] don't say "your feet get wet" when walking from water to water
- [+] fix bug in real_warnabout() where multiple warning_t instances
      were being made for the same text.
2012-02-25 23:42:48 +00:00
data Paladin changes 2012-02-25 23:42:48 +00:00
doc - [+] non-player insects should never be able to break out of a web. 2012-02-10 06:44:12 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] allow user to DISABLE auto dodge fatal attacks ?. enable through 2012-02-24 06:45:23 +00:00
ai.h - [+] in shops, show 'ESC when done, ? to describe/purchase' 2012-01-10 03:40:43 +00:00
attack.c Paladin changes 2012-02-25 23:42:48 +00:00
attack.h - [+] increase damage for missiles 2012-01-24 20:38:59 +00:00
data.c Paladin changes 2012-02-25 23:42:48 +00:00
data.h - [+] increase accuracy of blessed firearms ? 2012-01-18 23:11:55 +00:00
defs.h Paladin changes 2012-02-25 23:42:48 +00:00
flag.c - [+] delvers should always want money for info, unless you are a 2012-02-17 05:16:45 +00:00
flag.h - [+] firebug should deal 1 fire damage to anything on the ground 2012-02-04 23:26:16 +00:00
god.c Paladin changes 2012-02-25 23:42:48 +00:00
god.h - [+] delvers should always want money for info, unless you are a 2012-02-17 05:16:45 +00:00
io.c Paladin changes 2012-02-25 23:42:48 +00:00
io.h - [+] allow user to DISABLE auto dodge fatal attacks ?. enable through 2012-02-24 06:45:23 +00:00
lf.c Paladin changes 2012-02-25 23:42:48 +00:00
lf.h Paladin changes 2012-02-25 23:42:48 +00:00
map.c - [+] allow user to DISABLE auto dodge fatal attacks ?. enable through 2012-02-24 06:45:23 +00:00
map.h - [+] allow user to DISABLE auto dodge fatal attacks ?. enable through 2012-02-24 06:45:23 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] allow user to DISABLE auto dodge fatal attacks ?. enable through 2012-02-24 06:45:23 +00:00
move.h - [+] rename dragon to wyrm 2012-01-29 22:47:43 +00:00
nexus.c - [+] allow user to DISABLE auto dodge fatal attacks ?. enable through 2012-02-24 06:45:23 +00:00
nexus.h - [+] rename dragon to wyrm 2012-01-29 22:47:43 +00:00
objects.c Paladin changes 2012-02-25 23:42:48 +00:00
objects.h Paladin changes 2012-02-25 23:42:48 +00:00
save.c - [+] allow user to DISABLE auto dodge fatal attacks ?. enable through 2012-02-24 06:45:23 +00:00
save.h - [+] bug: constant redraws when walking in dark levels. 2012-02-01 23:02:18 +00:00
shops.c Paladin changes 2012-02-25 23:42:48 +00:00
shops.h Paladin changes 2012-02-25 23:42:48 +00:00
spell.c Paladin changes 2012-02-25 23:42:48 +00:00
spell.h - [+] allow user to DISABLE auto dodge fatal attacks ?. enable through 2012-02-24 06:45:23 +00:00
text.c - [+] allow user to DISABLE auto dodge fatal attacks ?. enable through 2012-02-24 06:45:23 +00:00
text.h - [+] replace causesvomit with vomitob 2012-02-09 21:00:10 +00:00
vault.c - [+] allow user to DISABLE auto dodge fatal attacks ?. enable through 2012-02-24 06:45:23 +00:00
vault.h - [+] allies should always give out info without payment 2012-01-06 00:20:57 +00:00