My first attempt at a text roguelike game.
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Rob Pearce ff6dba534e - [+] modifications to alchemy spell - affect stone, not metal
- [+] fire/cold spells:
    - [+] endure fire/cold
        - [+] L2
        - [+] ongoing
        - [+] like endure elements but only one element.
        - [+] fire - done
        - [+] cold - done
    - [+] negate fire/cold
        - [+] L3 ongoing
- [+] rename "gold coin" to "gold dollar"
- [+] announce mosnters losing interest.
- [+] if accuracy is too low, chance to fumble your atttack if you miss.
    - [+] ie. drop weapon 
- [+] show "please wait' message during initial build.
- [+] why can't i fill an empty flask from a potion of blood?
    - [+] because blood grew into a bigger one
- [+] CRASH - go to a shop, 'sell gems', pick a letter not in the list
- [+] The giant ant kills the kobold.  The kobold dies.
    - [+] never use "kills" when a monsters is killing another one.
- [+] implement CURSED scroll of wishing effects.
    - [+] stoning
    - [+] hostile summons
    - [+] insanity- drop iq prmenantly
    - [+] golden boulder
- [+] proximity mine (l3 tech)
    - [+] if activated, explodes when someone walks ONTO it (but not
          _off_ it)
    - [+] only gtaverage WIS _or_ adept tech knowledge won't walk onto
          it
- [+] rollerskates (wear on feet, move fast fowards)
- [+] jet skates (faster version of rollerskates)
    - [+] only work when ACTIVATED
    - [+] only work when they have CHARGES left
    - [+] drain charges when activated (like a jetpack)
- [+] cattle prod - piercing DR 1, +10 electical dam while it has
      charges
    - [+] f_extradamwithcharges
- [+] computers
    - [+] operable
    - [+] no pickup (or at least, VERY heavy)
    - [+] need tech usage to use.
    - [+] get choices equal to your tech level (novice = random)
    - [+] choices:
        - [+] 1 M = map whole level
        - [+] 2 O = show location of loot (detect objects)
        - [+] 3 L = show lifeforms
        - [+] 5 D = explode
        - [+] 6 I = identify one item.
        - [+] 7U - unlock all doors + chests
    - [+] at high techusage you can pick destruct time ?j:e sp
2012-06-25 12:49:53 +00:00
data - [+] modifications to alchemy spell - affect stone, not metal 2012-06-25 12:49:53 +00:00
doc - [+] "really attack the helpless something?" 2012-04-27 01:23:14 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] lots of unneccesary redraws when using stairs 2012-06-22 02:48:39 +00:00
ai.h - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
attack.c - [+] modifications to alchemy spell - affect stone, not metal 2012-06-25 12:49:53 +00:00
attack.h - [+] modifications to alchemy spell - affect stone, not metal 2012-06-25 12:49:53 +00:00
data.c - [+] modifications to alchemy spell - affect stone, not metal 2012-06-25 12:49:53 +00:00
data.h - [+] bug: shouldn't be able to pay with gems without beginner 2012-05-22 06:10:49 +00:00
defs.h - [+] modifications to alchemy spell - affect stone, not metal 2012-06-25 12:49:53 +00:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c - [+] tweak random monster code - highest TR () shiuld appear at level 2012-04-14 13:23:04 +00:00
flag.h - [+] tweak random monster code - highest TR () shiuld appear at level 2012-04-14 13:23:04 +00:00
god.c - [+] credit cards shouldn't be stackable 2012-05-28 07:05:19 +00:00
god.h - [+] delvers should always want money for info, unless you are a 2012-02-17 05:16:45 +00:00
io.c - [+] modifications to alchemy spell - affect stone, not metal 2012-06-25 12:49:53 +00:00
io.h - [+] credit cards shouldn't be stackable 2012-05-28 07:05:19 +00:00
lf.c - [+] modifications to alchemy spell - affect stone, not metal 2012-06-25 12:49:53 +00:00
lf.h - [+] lots of unneccesary redraws when using stairs 2012-06-22 02:48:39 +00:00
map.c - [+] lots of unneccesary redraws when using stairs 2012-06-22 02:48:39 +00:00
map.h - [+] bug: training never going up! 2012-05-08 21:57:49 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] modifications to alchemy spell - affect stone, not metal 2012-06-25 12:49:53 +00:00
move.h * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
nexus.c - [+] modifications to alchemy spell - affect stone, not metal 2012-06-25 12:49:53 +00:00
nexus.h - [+] change real_getlfname(): 2012-03-28 20:17:47 +00:00
objects.c - [+] modifications to alchemy spell - affect stone, not metal 2012-06-25 12:49:53 +00:00
objects.h - [+] poltergeists are not honouring stayinroom.... fixed. 2012-06-08 01:29:48 +00:00
save.c - [+] bug: training never going up! 2012-05-08 21:57:49 +00:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c - [+] modifications to alchemy spell - affect stone, not metal 2012-06-25 12:49:53 +00:00
shops.h - [+] bug: shouldn't be able to pay with gems without beginner 2012-05-22 06:10:49 +00:00
spell.c - [+] modifications to alchemy spell - affect stone, not metal 2012-06-25 12:49:53 +00:00
spell.h - [+] "really attack the helpless something?" 2012-04-27 01:23:14 +00:00
text.c - [+] modifications to alchemy spell - affect stone, not metal 2012-06-25 12:49:53 +00:00
text.h - [+] poltergeists are not honouring stayinroom.... fixed. 2012-06-08 01:29:48 +00:00
vault.c - [+] poltergeists are not honouring stayinroom.... fixed. 2012-06-08 01:29:48 +00:00
vault.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00