ratcatcher/edit.h

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// Editor specific macros
#define EDITORW 800
#define EDITORH 480
// location of tile palette in editor
#define PALX 640
#define PALY 0
#define PALW (EDITORW-PALX)
#define PALH (EDITORH/2)-1
// location of sprite palette in editor
#define SPALX 640
#define SPALY (EDITORH/2)
#define SPALW (EDITORW-PALX)
#define SPALH (EDITORH/2)-1
// Editor specific functions
void draweditorlevel(void);
void drawpalette(void);
void drawsprites(void);
int savelevel(int wnum, int lnum);
void cleanup(void);
void usage(void);