diff --git a/data/levels/snailsandslugs.dat b/data/levels/snailsandslugs.dat index c13b1ba..a6f1d91 100644 --- a/data/levels/snailsandslugs.dat +++ b/data/levels/snailsandslugs.dat @@ -1,6 +1,6 @@ bgfile beach1.png bg 0 -hurryup 30 +hurryup 40 help Snails become dangerous slugs when killed! endhelp diff --git a/rc.c b/rc.c index 225653f..61f95b3 100644 --- a/rc.c +++ b/rc.c @@ -15032,6 +15032,7 @@ int isbridge(int id) { switch (id) { case T_BRIDGE: case T_ICEBRIDGE: + case T_ICEBRIDGETH: return B_TRUE; } return B_FALSE; diff --git a/todo b/todo index db60a0b..131cc6a 100644 --- a/todo +++ b/todo @@ -1,6 +1,11 @@ -*- Walking lfet on sticky tiles makes you walk right!! -*- make pill work for player2 -*- slightly increase base player speed +*level 80 - should beb able to drop through icebridgethick floors +*give 10 more seconds on "snailsandslugs" + +animate players hanging from umbrellas + +- sometimes when falling on to a trampoline at an angle, I teleport up to the top of the screen. + + - make points worth chasing for something more than a high schore - bonus level teleport appears on next level once you @@ -9,12 +14,14 @@ Figure out POINT VALUES? 1-13 - 233k + 500k? + 1m? + - bonus levels: ..triple walk speed? ..spike boots to jump on monsters ..50% chance to skip two levels each time? - - Make level editor work again in opengl - add help to level editor! @@ -110,15 +117,12 @@ make base walk speed _slightly_ faster? transport you along the pipe to the other end then auto-jump (or use teleporter linking) - - Review difficulty curve over all levels. 1-5 little room in the middle is a bit tricky for level 5 although the rest of the level is pretty easy. maybe move it slightly later - - - New tiles - destroyable tile - when a net hits it, it explodes into 4 pieces. don't come back.