- Redrew slope and ladder tiles
- Added flower sprites - they just give you points - Added support for animated tiles - Changed left/right conveyor graphics to be rolling logs
13
defs.h
|
@ -42,6 +42,7 @@
|
||||||
#define MAXLETTERHEIGHT 100
|
#define MAXLETTERHEIGHT 100
|
||||||
#define MAXFRAMES 10
|
#define MAXFRAMES 10
|
||||||
#define MAXHELP 5
|
#define MAXHELP 5
|
||||||
|
#define MAXTILEFRAMES 5 // max number of frames for animated tiles
|
||||||
|
|
||||||
// Fixed text buffer sizes
|
// Fixed text buffer sizes
|
||||||
#define BUFLEN 512
|
#define BUFLEN 512
|
||||||
|
@ -65,7 +66,7 @@
|
||||||
#define S_SLOPE 2
|
#define S_SLOPE 2
|
||||||
|
|
||||||
// Sprite types
|
// Sprite types
|
||||||
#define MAXPTYPES 15
|
#define MAXPTYPES 16
|
||||||
#define P_PLAYER 0
|
#define P_PLAYER 0
|
||||||
#define P_RAT 1
|
#define P_RAT 1
|
||||||
#define P_CHEESE 2
|
#define P_CHEESE 2
|
||||||
|
@ -81,6 +82,7 @@
|
||||||
#define P_SNAKE 12
|
#define P_SNAKE 12
|
||||||
#define P_SPIT 13
|
#define P_SPIT 13
|
||||||
#define P_HELP 14
|
#define P_HELP 14
|
||||||
|
#define P_FLOWERRED 15
|
||||||
|
|
||||||
// Frame names
|
// Frame names
|
||||||
#define F_WALK1 0
|
#define F_WALK1 0
|
||||||
|
@ -146,7 +148,9 @@ typedef struct tiletype_s {
|
||||||
int solid;
|
int solid;
|
||||||
int water;
|
int water;
|
||||||
int spikes;
|
int spikes;
|
||||||
SDL_Surface *img;
|
SDL_Surface *img[MAXTILEFRAMES];
|
||||||
|
int numframes;
|
||||||
|
int animspeed;
|
||||||
struct tiletype_s *next;
|
struct tiletype_s *next;
|
||||||
struct tiletype_s *prev;
|
struct tiletype_s *prev;
|
||||||
} tiletype_t;
|
} tiletype_t;
|
||||||
|
@ -177,8 +181,11 @@ typedef struct text_s {
|
||||||
typedef struct level_s {
|
typedef struct level_s {
|
||||||
int id;
|
int id;
|
||||||
int bgtileid;
|
int bgtileid;
|
||||||
|
char *tileset;
|
||||||
char name[SMALLBUFLEN];
|
char name[SMALLBUFLEN];
|
||||||
int map[LEVELW*LEVELH];
|
int map[LEVELW*LEVELH];
|
||||||
|
int tileframe[LEVELW*LEVELH]; // tracks frame numbers for tiles
|
||||||
|
int *animtiles; // array of offsets to map positions which are animated
|
||||||
struct level_s *next;
|
struct level_s *next;
|
||||||
struct level_s *prev;
|
struct level_s *prev;
|
||||||
int p1x; /* player 1 start pos */
|
int p1x; /* player 1 start pos */
|
||||||
|
@ -231,7 +238,7 @@ typedef struct sprite_s {
|
||||||
int falling; // are we falling?
|
int falling; // are we falling?
|
||||||
int fallspeed; // how fast are we falling?
|
int fallspeed; // how fast are we falling?
|
||||||
int jumping; // are we jumping?
|
int jumping; // are we jumping?
|
||||||
int jumpdir; //which way are we jumping? (monsters only)
|
int jumpdir; //which way are we jumping?
|
||||||
int jumpspeed; // how fast we are moving upwards
|
int jumpspeed; // how fast we are moving upwards
|
||||||
int teleporting;// are we inside a teleporter? >0 is entering, <0 is exitting
|
int teleporting;// are we inside a teleporter? >0 is entering, <0 is exitting
|
||||||
int dead; // is this sprite dead? if so, what dying state?
|
int dead; // is this sprite dead? if so, what dying state?
|
||||||
|
|
|
@ -0,0 +1,6 @@
|
||||||
|
- in defs.h: increment MAXPTYPES
|
||||||
|
- in defs.h: add P_ entry
|
||||||
|
- in shared.c: add score value in setdefaults if applicable
|
||||||
|
- in shared.c: add loadspriteimage() line(s) in loadimagesets()
|
||||||
|
- in shared.c: add entry to monstertochar
|
||||||
|
- in shared.c: add entry to chartomonster
|
11
edit.c
|
@ -89,7 +89,8 @@ int main (int argc, char **argv) {
|
||||||
fakeblock.lowness[i] = 0;
|
fakeblock.lowness[i] = 0;
|
||||||
}
|
}
|
||||||
fakeblock.solid = S_SOLID;
|
fakeblock.solid = S_SOLID;
|
||||||
fakeblock.img = IMG_Load("land.bmp");
|
fakeblock.img[0] = IMG_Load("land.bmp");
|
||||||
|
fakeblock.numframes = 1;
|
||||||
fakeblock.next = NULL;
|
fakeblock.next = NULL;
|
||||||
fakeblock.prev = NULL;
|
fakeblock.prev = NULL;
|
||||||
|
|
||||||
|
@ -194,6 +195,7 @@ int main (int argc, char **argv) {
|
||||||
x = (mx / TILEW);
|
x = (mx / TILEW);
|
||||||
y = (my / TILEH);
|
y = (my / TILEH);
|
||||||
curlevel->map[y*LEVELW+x] = seltile->uniqid;
|
curlevel->map[y*LEVELW+x] = seltile->uniqid;
|
||||||
|
curlevel->tileframe[y*LEVELW+x] = 0;
|
||||||
// redraw tile and sprites
|
// redraw tile and sprites
|
||||||
drawtile(screen,x,y);
|
drawtile(screen,x,y);
|
||||||
drawsprites();
|
drawsprites();
|
||||||
|
@ -404,9 +406,9 @@ void drawpalette(void) {
|
||||||
area.h = TILEH;
|
area.h = TILEH;
|
||||||
for (tt = tiletype; tt != NULL; tt = tt->next) {
|
for (tt = tiletype; tt != NULL; tt = tt->next) {
|
||||||
/* draw background */
|
/* draw background */
|
||||||
SDL_BlitSurface(bg->img, NULL, screen, &area);
|
SDL_BlitSurface(bg->img[0], NULL, screen, &area);
|
||||||
/* draw tile */
|
/* draw tile */
|
||||||
SDL_BlitSurface(tt->img, NULL, screen, &area);
|
SDL_BlitSurface(tt->img[0], NULL, screen, &area);
|
||||||
/* draw selector box */
|
/* draw selector box */
|
||||||
if (seltile == tt) {
|
if (seltile == tt) {
|
||||||
drawbox16(screen,area.x,area.y,area.x+area.w-1,area.y+area.h-1,&red,NULL);
|
drawbox16(screen,area.x,area.y,area.x+area.w-1,area.y+area.h-1,&red,NULL);
|
||||||
|
@ -475,8 +477,7 @@ int savelevel(int wnum, int lnum) {
|
||||||
return B_TRUE;
|
return B_TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* TODO: don't hardcode */
|
fprintf(f, "tileset %s\n",level->tileset);
|
||||||
fprintf(f, "tileset green\n");
|
|
||||||
fprintf(f, "bg %d\n",level->bgtileid);
|
fprintf(f, "bg %d\n",level->bgtileid);
|
||||||
fprintf(f, "hurryup %d\n",level->hurryuptime);
|
fprintf(f, "hurryup %d\n",level->hurryuptime);
|
||||||
|
|
||||||
|
|
After Width: | Height: | Size: 632 B |
After Width: | Height: | Size: 672 B |
After Width: | Height: | Size: 328 B |
After Width: | Height: | Size: 331 B |
After Width: | Height: | Size: 330 B |
Before Width: | Height: | Size: 632 B After Width: | Height: | Size: 587 B |
After Width: | Height: | Size: 751 B |
Before Width: | Height: | Size: 733 B After Width: | Height: | Size: 691 B |
Before Width: | Height: | Size: 672 B After Width: | Height: | Size: 645 B |
After Width: | Height: | Size: 213 B |
After Width: | Height: | Size: 579 B |
Before Width: | Height: | Size: 822 B |
Before Width: | Height: | Size: 627 B After Width: | Height: | Size: 644 B |
After Width: | Height: | Size: 742 B |
After Width: | Height: | Size: 729 B |
After Width: | Height: | Size: 735 B |
After Width: | Height: | Size: 732 B |
After Width: | Height: | Size: 822 B |
After Width: | Height: | Size: 503 B |
After Width: | Height: | Size: 490 B |
35
rc.c
|
@ -82,6 +82,7 @@ int main (int argc, char **argv) {
|
||||||
sprite_t *s,*nextsprite;
|
sprite_t *s,*nextsprite;
|
||||||
char filename[BUFLEN];
|
char filename[BUFLEN];
|
||||||
int i;
|
int i;
|
||||||
|
int *animtile;
|
||||||
|
|
||||||
curlevelnum = 1;
|
curlevelnum = 1;
|
||||||
|
|
||||||
|
@ -132,7 +133,8 @@ int main (int argc, char **argv) {
|
||||||
fakeblock.lowness[i] = 0;
|
fakeblock.lowness[i] = 0;
|
||||||
}
|
}
|
||||||
fakeblock.solid = S_SOLID;
|
fakeblock.solid = S_SOLID;
|
||||||
fakeblock.img = IMG_Load("land.bmp");
|
fakeblock.img[0] = IMG_Load("land.bmp");
|
||||||
|
fakeblock.numframes = 1;
|
||||||
fakeblock.next = NULL;
|
fakeblock.next = NULL;
|
||||||
fakeblock.prev = NULL;
|
fakeblock.prev = NULL;
|
||||||
|
|
||||||
|
@ -224,6 +226,9 @@ int main (int argc, char **argv) {
|
||||||
/* check for keys */
|
/* check for keys */
|
||||||
SDL_PumpEvents();
|
SDL_PumpEvents();
|
||||||
keys = SDL_GetKeyState(NULL);
|
keys = SDL_GetKeyState(NULL);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if (keys[SDLK_q]) {
|
if (keys[SDLK_q]) {
|
||||||
gtime = curlevel->hurryuptime -1;
|
gtime = curlevel->hurryuptime -1;
|
||||||
}
|
}
|
||||||
|
@ -323,6 +328,32 @@ int main (int argc, char **argv) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// for each animated tile on the level...
|
||||||
|
for (animtile = curlevel->animtiles; animtile && *animtile != -1; animtile++) {
|
||||||
|
int offset,numframes;
|
||||||
|
tiletype_t *tt;
|
||||||
|
|
||||||
|
offset = *animtile;
|
||||||
|
|
||||||
|
tt = gettile(curlevel->map[offset]);
|
||||||
|
|
||||||
|
numframes = tt->numframes;
|
||||||
|
|
||||||
|
// is it time to change frames?
|
||||||
|
if ((timer % tt->animspeed) == 0) {
|
||||||
|
// change its frame
|
||||||
|
curlevel->tileframe[offset]++;
|
||||||
|
if (curlevel->tileframe[offset] >= numframes) {
|
||||||
|
curlevel->tileframe[offset] = 0;
|
||||||
|
}
|
||||||
|
// redraw it
|
||||||
|
drawtile(temps, offset%LEVELW,offset/LEVELW);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// move sprites
|
||||||
for (s = sprite; s ; s = s->next) {
|
for (s = sprite; s ; s = s->next) {
|
||||||
movesprite(s);
|
movesprite(s);
|
||||||
}
|
}
|
||||||
|
@ -1283,9 +1314,11 @@ int addtext(int x, int y, int size, char *string, SDL_Color *c, int delay) {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/* copy background buffer (ie. tiles) to screen, erasing sprites */
|
||||||
void removeall(void) {
|
void removeall(void) {
|
||||||
SDL_BlitSurface(temps, NULL, screen, NULL);
|
SDL_BlitSurface(temps, NULL, screen, NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
void removetext(void) {
|
void removetext(void) {
|
||||||
SDL_Rect sarea;
|
SDL_Rect sarea;
|
||||||
text_t *t;
|
text_t *t;
|
||||||
|
|
222
shared.c
|
@ -32,13 +32,18 @@ int loadlevel(int wnum, int lnum) {
|
||||||
char *p;
|
char *p;
|
||||||
int tileid;
|
int tileid;
|
||||||
int i;
|
int i;
|
||||||
|
int *ii;
|
||||||
mapping_t mapping[MAXMAPPINGS];
|
mapping_t mapping[MAXMAPPINGS];
|
||||||
int nmappings = 0;
|
int nmappings = 0;
|
||||||
tiletype_t *lasttile;
|
tiletype_t *lasttile;
|
||||||
int newversion;
|
int newversion;
|
||||||
|
int numanim = 0;
|
||||||
|
int tempanim[LEVELW*LEVELH];
|
||||||
|
|
||||||
|
|
||||||
level = malloc(sizeof(level_t));
|
if (!level) level = malloc(sizeof(level_t));
|
||||||
|
|
||||||
|
if (level->animtiles) free(level->animtiles);
|
||||||
|
|
||||||
level->id = 0;
|
level->id = 0;
|
||||||
sprintf(level->name, "Level %d-%d",wnum,lnum);
|
sprintf(level->name, "Level %d-%d",wnum,lnum);
|
||||||
|
@ -60,17 +65,20 @@ int loadlevel(int wnum, int lnum) {
|
||||||
|
|
||||||
/* clear tiletype linked list */
|
/* clear tiletype linked list */
|
||||||
while (tiletype != NULL) {
|
while (tiletype != NULL) {
|
||||||
|
int i;
|
||||||
tiletype_t *tt;
|
tiletype_t *tt;
|
||||||
|
|
||||||
/* kill first tile */
|
/* kill first tile */
|
||||||
if (tiletype->img) {
|
for (i = 0; i < tiletype->numframes; i++) {
|
||||||
SDL_FreeSurface(tiletype->img);
|
if (tiletype->img[i]) {
|
||||||
tiletype->img = NULL;
|
SDL_FreeSurface(tiletype->img[i]);
|
||||||
|
tiletype->img[i] = NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
tt = tiletype->next;
|
tt = tiletype->next;
|
||||||
free(tiletype);
|
free(tiletype);
|
||||||
tiletype = tt;
|
tiletype = tt;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
/* clear player linked list */
|
/* clear player linked list */
|
||||||
if (sprite != NULL) {
|
if (sprite != NULL) {
|
||||||
|
@ -88,6 +96,11 @@ int loadlevel(int wnum, int lnum) {
|
||||||
/* strip newline */
|
/* strip newline */
|
||||||
p[strlen(p)-1] = '\0';
|
p[strlen(p)-1] = '\0';
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
if ( level->tileset) free(level->tileset);
|
||||||
|
level->tileset = strdup(p);
|
||||||
|
|
||||||
strcat(p, ".tiles");
|
strcat(p, ".tiles");
|
||||||
|
|
||||||
if (loadtiletypes(p)) {
|
if (loadtiletypes(p)) {
|
||||||
|
@ -256,6 +269,7 @@ int loadlevel(int wnum, int lnum) {
|
||||||
strncpy(buf2, buf, BUFLEN);
|
strncpy(buf2, buf, BUFLEN);
|
||||||
p = strtok(buf2, ",");
|
p = strtok(buf2, ",");
|
||||||
while (p) {
|
while (p) {
|
||||||
|
int numframes;
|
||||||
tileid = atoi(p);
|
tileid = atoi(p);
|
||||||
/* validate it */
|
/* validate it */
|
||||||
if (!gettile(tileid)) {
|
if (!gettile(tileid)) {
|
||||||
|
@ -276,6 +290,17 @@ int loadlevel(int wnum, int lnum) {
|
||||||
/* all okay */
|
/* all okay */
|
||||||
level->map[y*LEVELW+x] = tileid;
|
level->map[y*LEVELW+x] = tileid;
|
||||||
|
|
||||||
|
numframes = gettileframecount(tileid);
|
||||||
|
if (numframes == 1) {
|
||||||
|
// not animated
|
||||||
|
level->tileframe[y*LEVELW+x] = 0;
|
||||||
|
} else {
|
||||||
|
// animated
|
||||||
|
level->tileframe[y*LEVELW+x] = rand() % numframes;
|
||||||
|
tempanim[numanim] = y*LEVELW+x;
|
||||||
|
numanim++;
|
||||||
|
}
|
||||||
|
|
||||||
x++;
|
x++;
|
||||||
p = strtok(NULL, ",");
|
p = strtok(NULL, ",");
|
||||||
}
|
}
|
||||||
|
@ -451,6 +476,14 @@ int loadlevel(int wnum, int lnum) {
|
||||||
}
|
}
|
||||||
fclose(f);
|
fclose(f);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// copy from our temp buffer into the real one
|
||||||
|
level->animtiles = malloc(sizeof(int) * (numanim+1));
|
||||||
|
memcpy(level->animtiles,tempanim,numanim*sizeof(int));
|
||||||
|
level->animtiles[numanim] = -1;
|
||||||
|
//level->animtiles = realloc(level->animtiles, (numanim+2) * sizeof(int)); // leave space for terminator
|
||||||
|
|
||||||
if ((numhelp > 0) && (curhelp != numhelp)) {
|
if ((numhelp > 0) && (curhelp != numhelp)) {
|
||||||
printf("WARNING: Unused help text. First unused is '%s'\n",help[curhelp]);
|
printf("WARNING: Unused help text. First unused is '%s'\n",help[curhelp]);
|
||||||
}
|
}
|
||||||
|
@ -498,6 +531,12 @@ int loadlevel(int wnum, int lnum) {
|
||||||
|
|
||||||
gtime = 0;
|
gtime = 0;
|
||||||
|
|
||||||
|
printf("Loaded level. Animated tiles: ");
|
||||||
|
for (ii = level->animtiles ; ii && *ii != -1; ii++) {
|
||||||
|
printf("%d ",*ii);
|
||||||
|
}
|
||||||
|
printf(".\n");
|
||||||
|
|
||||||
return B_FALSE;
|
return B_FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -552,6 +591,9 @@ void setdefaults(sprite_t *s) {
|
||||||
case P_BURGER:
|
case P_BURGER:
|
||||||
s->score = 4000;
|
s->score = 4000;
|
||||||
break;
|
break;
|
||||||
|
case P_FLOWERRED:
|
||||||
|
s->score = 5;
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
s->score = 0;
|
s->score = 0;
|
||||||
break;
|
break;
|
||||||
|
@ -679,13 +721,17 @@ int loadtiletypes(char *filename) {
|
||||||
|
|
||||||
/* defaults */
|
/* defaults */
|
||||||
t->id = 0;
|
t->id = 0;
|
||||||
|
t->animspeed = 0; // not animated
|
||||||
|
t->numframes = 1; // not animated
|
||||||
t->water = B_FALSE;
|
t->water = B_FALSE;
|
||||||
t->spikes = B_FALSE;
|
t->spikes = B_FALSE;
|
||||||
t->solid = B_TRUE;
|
t->solid = B_TRUE;
|
||||||
for (i = 0; i < TILEW; i++) {
|
for (i = 0; i < TILEW; i++) {
|
||||||
t->lowness[i] = 0;
|
t->lowness[i] = 0;
|
||||||
}
|
}
|
||||||
t->img = NULL;
|
for (i = 0; i < MAXTILEFRAMES; i++) {
|
||||||
|
t->img[i] = NULL;
|
||||||
|
}
|
||||||
t->next = NULL;
|
t->next = NULL;
|
||||||
state = 1;
|
state = 1;
|
||||||
|
|
||||||
|
@ -695,12 +741,18 @@ int loadtiletypes(char *filename) {
|
||||||
}
|
}
|
||||||
} else if (state == 1) { /* inside a definition */
|
} else if (state == 1) { /* inside a definition */
|
||||||
if (strstr(buf, "end") == buf) {
|
if (strstr(buf, "end") == buf) {
|
||||||
|
|
||||||
//printf("got tile %d: %s (solid=%d)\n",t->id,t->name,t->solid);
|
//printf("got tile %d: %s (solid=%d)\n",t->id,t->name,t->solid);
|
||||||
|
/* check */
|
||||||
state = 0;
|
state = 0;
|
||||||
} else if (strstr(buf, "id") == buf) {
|
} else if (strstr(buf, "id") == buf) {
|
||||||
p = strtok(buf, " ");
|
p = strtok(buf, " ");
|
||||||
p = strtok(NULL, " ");
|
p = strtok(NULL, " ");
|
||||||
t->id = atoi(p);
|
t->id = atoi(p);
|
||||||
|
} else if (strstr(buf, "animspeed") == buf) {
|
||||||
|
p = strtok(buf, " ");
|
||||||
|
p = strtok(NULL, " ");
|
||||||
|
t->animspeed = atoi(p);
|
||||||
} else if (strstr(buf, "lowness") == buf) {
|
} else if (strstr(buf, "lowness") == buf) {
|
||||||
p = strtok(buf, " ");
|
p = strtok(buf, " ");
|
||||||
p = strtok(NULL, " ");
|
p = strtok(NULL, " ");
|
||||||
|
@ -722,21 +774,37 @@ int loadtiletypes(char *filename) {
|
||||||
p = strtok(NULL, " ");
|
p = strtok(NULL, " ");
|
||||||
t->water = atoi(p);
|
t->water = atoi(p);
|
||||||
} else if (strstr(buf, "file") == buf) {
|
} else if (strstr(buf, "file") == buf) {
|
||||||
p = strtok(buf, " ");
|
int frame;
|
||||||
p = strtok(NULL, " ");
|
|
||||||
if (t->img) {
|
|
||||||
SDL_FreeSurface(t->img);
|
|
||||||
t->img = NULL;
|
|
||||||
}
|
|
||||||
/* strip newline */
|
/* strip newline */
|
||||||
p[strlen(p)-1] = '\0';
|
buf[strlen(buf)-1] = '\0';
|
||||||
t->img = IMG_Load(p);
|
|
||||||
if (!t->img) {
|
p = strtok(buf, " ");
|
||||||
|
|
||||||
|
// read all images
|
||||||
|
frame = 0;
|
||||||
|
p = strtok(NULL, " ");
|
||||||
|
while (p) {
|
||||||
|
if (t->img[frame]) {
|
||||||
|
SDL_FreeSurface(t->img[frame]);
|
||||||
|
t->img[frame] = NULL;
|
||||||
|
}
|
||||||
|
t->img[frame] = IMG_Load(p);
|
||||||
|
if (!t->img[frame]) {
|
||||||
printf("cannot load tile image file: '%s'\n",p);
|
printf("cannot load tile image file: '%s'\n",p);
|
||||||
fclose(f);
|
fclose(f);
|
||||||
return B_TRUE;
|
return B_TRUE;
|
||||||
}
|
}
|
||||||
SDL_SetColorKey(t->img, SDL_SRCCOLORKEY, SDL_MapRGB(screen->format, 0, 0, 0));
|
// black is transparent
|
||||||
|
SDL_SetColorKey(t->img[frame], SDL_SRCCOLORKEY, SDL_MapRGB(screen->format, 0, 0, 0));
|
||||||
|
|
||||||
|
// get next one
|
||||||
|
frame++;
|
||||||
|
p = strtok(NULL, " ");
|
||||||
|
}
|
||||||
|
t->numframes = frame;
|
||||||
|
// default animation speed
|
||||||
|
t->animspeed = 20;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -754,82 +822,85 @@ int loadimagesets(void) {
|
||||||
|
|
||||||
SDL_Surface *reds;
|
SDL_Surface *reds;
|
||||||
|
|
||||||
imageset[P_PLAYER].img[F_WALK1] = IMG_Load("sprites/pdwarf.png");
|
loadspriteimage(P_PLAYER,F_WALK1, "sprites/pdwarf.png");
|
||||||
imageset[P_PLAYER].img[F_JUMP] = IMG_Load("sprites/pdwarfjump.png");
|
loadspriteimage(P_PLAYER,F_JUMP, "sprites/pdwarfjump.png");
|
||||||
imageset[P_PLAYER].img[F_FALL] = IMG_Load("sprites/pdwarffall.png");
|
loadspriteimage(P_PLAYER,F_FALL, "sprites/pdwarffall.png");
|
||||||
imageset[P_PLAYER].img[F_CAUGHT] = IMG_Load("sprites/pdwarf.png");
|
loadspriteimage(P_PLAYER,F_CAUGHT, "sprites/pdwarf.png");
|
||||||
imageset[P_PLAYER].img[F_DEAD] = IMG_Load("sprites/dwarfdie.png");
|
loadspriteimage(P_PLAYER,F_DEAD, "sprites/dwarfdie.png");
|
||||||
/* next 3 are auto generated */
|
/* next 3 are auto generated */
|
||||||
imageset[P_PLAYER].img[F_CLIMB1] = IMG_Load("sprites/dclimb1.png");
|
loadspriteimage(P_PLAYER,F_CLIMB1, "sprites/dclimb1.png");
|
||||||
imageset[P_PLAYER].img[F_CLIMB2] = IMG_Load("sprites/dclimb2.png");
|
loadspriteimage(P_PLAYER,F_CLIMB2, "sprites/dclimb2.png");
|
||||||
imageset[P_PLAYER].numimages = 10;
|
imageset[P_PLAYER].numimages = 10;
|
||||||
|
|
||||||
imageset[P_SNAKE].img[F_WALK1] = IMG_Load("sprites/snake.bmp");
|
loadspriteimage(P_SNAKE,F_WALK1, "sprites/snake.bmp");
|
||||||
imageset[P_SNAKE].img[F_JUMP] = IMG_Load("sprites/snakejump.bmp");
|
loadspriteimage(P_SNAKE,F_JUMP, "sprites/snakejump.bmp");
|
||||||
imageset[P_SNAKE].img[F_FALL] = IMG_Load("sprites/snakejump.bmp");
|
loadspriteimage(P_SNAKE,F_FALL, "sprites/snakejump.bmp");
|
||||||
imageset[P_SNAKE].img[F_CAUGHT] = IMG_Load("sprites/snakecaught.bmp");
|
loadspriteimage(P_SNAKE,F_CAUGHT, "sprites/snakecaught.bmp");
|
||||||
imageset[P_SNAKE].img[F_DEAD] = IMG_Load("sprites/snakedead.bmp");
|
loadspriteimage(P_SNAKE,F_DEAD, "sprites/snakedead.bmp");
|
||||||
/* next 3 are auto generated */
|
/* next 3 are auto generated */
|
||||||
imageset[P_SNAKE].numimages = 8;
|
imageset[P_SNAKE].numimages = 8;
|
||||||
|
|
||||||
|
|
||||||
imageset[P_RAT].img[F_WALK1] = IMG_Load("sprites/rat.bmp");
|
loadspriteimage(P_RAT,F_WALK1, "sprites/rat.bmp");
|
||||||
imageset[P_RAT].img[F_JUMP] = IMG_Load("sprites/ratjump.bmp");
|
loadspriteimage(P_RAT,F_JUMP, "sprites/ratjump.bmp");
|
||||||
imageset[P_RAT].img[F_FALL] = IMG_Load("sprites/ratjump.bmp");
|
loadspriteimage(P_RAT,F_FALL, "sprites/ratjump.bmp");
|
||||||
imageset[P_RAT].img[F_CAUGHT] = IMG_Load("sprites/ratcaught.bmp");
|
loadspriteimage(P_RAT,F_CAUGHT, "sprites/ratcaught.bmp");
|
||||||
imageset[P_RAT].img[F_DEAD] = IMG_Load("sprites/ratdead.bmp");
|
loadspriteimage(P_RAT,F_DEAD, "sprites/ratdead.bmp");
|
||||||
/* next 3 are auto generated */
|
/* next 3 are auto generated */
|
||||||
imageset[P_RAT].numimages = 8;
|
imageset[P_RAT].numimages = 8;
|
||||||
|
|
||||||
imageset[P_BEE].img[F_WALK1] = IMG_Load("sprites/bee.bmp");
|
loadspriteimage(P_BEE,F_WALK1, "sprites/bee.bmp");
|
||||||
imageset[P_BEE].img[F_JUMP] = IMG_Load("sprites/beejump.bmp");
|
loadspriteimage(P_BEE,F_JUMP, "sprites/beejump.bmp");
|
||||||
imageset[P_BEE].img[F_FALL] = IMG_Load("sprites/beejump.bmp");
|
loadspriteimage(P_BEE,F_FALL, "sprites/beejump.bmp");
|
||||||
imageset[P_BEE].img[F_CAUGHT] = IMG_Load("sprites/beecaught.bmp");
|
loadspriteimage(P_BEE,F_CAUGHT, "sprites/beecaught.bmp");
|
||||||
imageset[P_BEE].img[F_DEAD] = IMG_Load("sprites/beedead.bmp");
|
loadspriteimage(P_BEE,F_DEAD, "sprites/beedead.bmp");
|
||||||
/* next 3 are auto generated */
|
/* next 3 are auto generated */
|
||||||
imageset[P_BEE].numimages = 8;
|
imageset[P_BEE].numimages = 8;
|
||||||
|
|
||||||
imageset[P_SPIDER].img[F_WALK1] = IMG_Load("sprites/spider.bmp");
|
loadspriteimage(P_SPIDER,F_WALK1, "sprites/spider.bmp");
|
||||||
imageset[P_SPIDER].img[F_JUMP] = IMG_Load("sprites/spiderjump.bmp");
|
loadspriteimage(P_SPIDER,F_JUMP, "sprites/spiderjump.bmp");
|
||||||
imageset[P_SPIDER].img[F_FALL] = IMG_Load("sprites/spiderfall.bmp");
|
loadspriteimage(P_SPIDER,F_FALL, "sprites/spiderfall.bmp");
|
||||||
imageset[P_SPIDER].img[F_CAUGHT] = IMG_Load("sprites/spidercaught.bmp");
|
loadspriteimage(P_SPIDER,F_CAUGHT, "sprites/spidercaught.bmp");
|
||||||
imageset[P_SPIDER].img[F_DEAD] = IMG_Load("sprites/spiderdead.bmp");
|
loadspriteimage(P_SPIDER,F_DEAD, "sprites/spiderdead.bmp");
|
||||||
/* next 3 are auto generated */
|
/* next 3 are auto generated */
|
||||||
imageset[P_SPIDER].numimages = 8;
|
imageset[P_SPIDER].numimages = 8;
|
||||||
|
|
||||||
imageset[P_CLOUD].img[F_WALK1] = IMG_Load("sprites/cloud.bmp");
|
loadspriteimage(P_CLOUD,F_WALK1, "sprites/cloud.bmp");
|
||||||
imageset[P_CLOUD].img[F_JUMP] = IMG_Load("sprites/cloud.bmp");
|
loadspriteimage(P_CLOUD,F_JUMP, "sprites/cloud.bmp");
|
||||||
imageset[P_CLOUD].img[F_FALL] = IMG_Load("sprites/cloud.bmp");
|
loadspriteimage(P_CLOUD,F_FALL, "sprites/cloud.bmp");
|
||||||
imageset[P_CLOUD].img[F_CAUGHT] = IMG_Load("sprites/cloud.bmp");
|
loadspriteimage(P_CLOUD,F_CAUGHT, "sprites/cloud.bmp");
|
||||||
imageset[P_CLOUD].img[F_DEAD] = IMG_Load("sprites/cloud.bmp");
|
loadspriteimage(P_CLOUD,F_DEAD, "sprites/cloud.bmp");
|
||||||
imageset[P_CLOUD].numimages = 2;
|
imageset[P_CLOUD].numimages = 2;
|
||||||
|
|
||||||
imageset[P_CHEESE].img[F_WALK1] = IMG_Load("sprites/cheese.bmp");
|
loadspriteimage(P_CHEESE,F_WALK1, "sprites/cheese.bmp");
|
||||||
imageset[P_CHEESE].numimages = 1;
|
imageset[P_CHEESE].numimages = 1;
|
||||||
|
|
||||||
imageset[P_ICECREAM].img[F_WALK1] = IMG_Load("sprites/icecream.bmp");
|
loadspriteimage(P_ICECREAM,F_WALK1, "sprites/icecream.bmp");
|
||||||
imageset[P_ICECREAM].numimages = 1;
|
imageset[P_ICECREAM].numimages = 1;
|
||||||
|
|
||||||
imageset[P_CHIPS].img[F_WALK1] = IMG_Load("sprites/chips.bmp");
|
loadspriteimage(P_CHIPS,F_WALK1, "sprites/chips.bmp");
|
||||||
imageset[P_CHIPS].numimages = 1;
|
imageset[P_CHIPS].numimages = 1;
|
||||||
|
|
||||||
imageset[P_BURGER].img[F_WALK1] = IMG_Load("sprites/burger.bmp");
|
loadspriteimage(P_BURGER,F_WALK1, "sprites/burger.bmp");
|
||||||
imageset[P_BURGER].numimages = 1;
|
imageset[P_BURGER].numimages = 1;
|
||||||
|
|
||||||
imageset[P_SPEED].img[F_WALK1] = IMG_Load("sprites/speed.bmp");
|
loadspriteimage(P_SPEED,F_WALK1, "sprites/speed.bmp");
|
||||||
imageset[P_SPEED].numimages = 1;
|
imageset[P_SPEED].numimages = 1;
|
||||||
|
|
||||||
imageset[P_NUMNETS].img[F_WALK1] = IMG_Load("sprites/numnets.bmp");
|
loadspriteimage(P_NUMNETS,F_WALK1, "sprites/numnets.bmp");
|
||||||
imageset[P_NUMNETS].numimages = 1;
|
imageset[P_NUMNETS].numimages = 1;
|
||||||
|
|
||||||
imageset[P_BIGNET].img[F_WALK1] = IMG_Load("sprites/bignet.bmp");
|
loadspriteimage(P_BIGNET,F_WALK1, "sprites/bignet.bmp");
|
||||||
imageset[P_BIGNET].numimages = 1;
|
imageset[P_BIGNET].numimages = 1;
|
||||||
|
|
||||||
imageset[P_HELP].img[F_WALK1] = IMG_Load("sprites/help.bmp");
|
loadspriteimage(P_HELP,F_WALK1, "sprites/help.bmp");
|
||||||
imageset[P_HELP].numimages = 1;
|
imageset[P_HELP].numimages = 1;
|
||||||
|
|
||||||
|
loadspriteimage(P_FLOWERRED,F_WALK1, "sprites/flower-red.png");
|
||||||
|
imageset[P_FLOWERRED].numimages = 1;
|
||||||
|
|
||||||
/* bullets */
|
/* bullets */
|
||||||
imageset[P_SPIT].img[F_WALK1] = IMG_Load("sprites/spit.bmp");
|
loadspriteimage(P_SPIT,F_WALK1, "sprites/spit.bmp");
|
||||||
imageset[P_SPIT].numimages = 1;
|
imageset[P_SPIT].numimages = 1;
|
||||||
|
|
||||||
|
|
||||||
|
@ -1065,6 +1136,14 @@ void flip(void) {
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// returns 0 if tile isn't animated, else the number of frames
|
||||||
|
int gettileframecount(int tid) {
|
||||||
|
tiletype_t *tt;
|
||||||
|
|
||||||
|
tt = gettile(tid);
|
||||||
|
return tt->numframes;
|
||||||
|
}
|
||||||
|
|
||||||
int isfruit(int id) {
|
int isfruit(int id) {
|
||||||
switch (id) {
|
switch (id) {
|
||||||
case P_CHEESE:
|
case P_CHEESE:
|
||||||
|
@ -1075,6 +1154,7 @@ int isfruit(int id) {
|
||||||
case P_NUMNETS:
|
case P_NUMNETS:
|
||||||
case P_BIGNET:
|
case P_BIGNET:
|
||||||
case P_HELP:
|
case P_HELP:
|
||||||
|
case P_FLOWERRED:
|
||||||
return B_TRUE;
|
return B_TRUE;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1240,6 +1320,7 @@ int chartomonster(char ch) {
|
||||||
case 's': return P_SPIDER;
|
case 's': return P_SPIDER;
|
||||||
case '?': return P_HELP;
|
case '?': return P_HELP;
|
||||||
case '1': return P_PLAYER;
|
case '1': return P_PLAYER;
|
||||||
|
case '@': return P_FLOWERRED;
|
||||||
}
|
}
|
||||||
|
|
||||||
return -1;
|
return -1;
|
||||||
|
@ -1253,6 +1334,7 @@ char monstertochar(int id ) {
|
||||||
case P_SPIDER: return 's';
|
case P_SPIDER: return 's';
|
||||||
case P_HELP: return '?';
|
case P_HELP: return '?';
|
||||||
case P_PLAYER: return '1';
|
case P_PLAYER: return '1';
|
||||||
|
case P_FLOWERRED: return '@';
|
||||||
}
|
}
|
||||||
|
|
||||||
return '\0';
|
return '\0';
|
||||||
|
@ -1271,6 +1353,8 @@ tiletype_t *gettile(int tid) {
|
||||||
void drawtile(SDL_Surface *where, int x, int y) {
|
void drawtile(SDL_Surface *where, int x, int y) {
|
||||||
SDL_Rect area;
|
SDL_Rect area;
|
||||||
tiletype_t *tt;
|
tiletype_t *tt;
|
||||||
|
int frame;
|
||||||
|
int offset;
|
||||||
|
|
||||||
if ((x < 0) || (y < 0) || (x >= LEVELW) || (y >= LEVELH)) {
|
if ((x < 0) || (y < 0) || (x >= LEVELW) || (y >= LEVELH)) {
|
||||||
return;
|
return;
|
||||||
|
@ -1282,17 +1366,23 @@ void drawtile(SDL_Surface *where, int x, int y) {
|
||||||
area.h = 0;
|
area.h = 0;
|
||||||
/* draw blank tile first */
|
/* draw blank tile first */
|
||||||
tt = gettile(curlevel->bgtileid);
|
tt = gettile(curlevel->bgtileid);
|
||||||
SDL_BlitSurface(tt->img, NULL, where, &area);
|
SDL_BlitSurface(tt->img[0], NULL, where, &area);
|
||||||
|
|
||||||
tt = gettile(curlevel->map[y*LEVELW+x]);
|
/* now draw real one */
|
||||||
|
offset = y*LEVELW+x;
|
||||||
|
tt = gettile(curlevel->map[offset]);
|
||||||
|
frame = curlevel->tileframe[offset];
|
||||||
if (tt->id != curlevel->bgtileid) {
|
if (tt->id != curlevel->bgtileid) {
|
||||||
SDL_BlitSurface(tt->img, NULL, where, &area);
|
SDL_BlitSurface(tt->img[frame], NULL, where, &area);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void initglobals(void) {
|
void initglobals(void) {
|
||||||
sprite = NULL;
|
sprite = NULL;
|
||||||
|
|
||||||
|
level = NULL;
|
||||||
|
|
||||||
vidargs = 0;
|
vidargs = 0;
|
||||||
|
|
||||||
/* timers */
|
/* timers */
|
||||||
|
@ -1307,3 +1397,15 @@ void initglobals(void) {
|
||||||
green.r = 0; green.g = 255; green.b = 0;
|
green.r = 0; green.g = 255; green.b = 0;
|
||||||
yellow.r = 255; yellow.g = 255; yellow.b = 0;
|
yellow.r = 255; yellow.g = 255; yellow.b = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
SDL_Surface *loadspriteimage(int spriteid, int frame, char *filename) {
|
||||||
|
imageset[spriteid].img[frame] = IMG_Load(filename);
|
||||||
|
|
||||||
|
if (imageset[spriteid].img[frame] == NULL) {
|
||||||
|
printf("Error loading image file: %s\n",filename);
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
return imageset[spriteid].img[frame];
|
||||||
|
}
|
||||||
|
|
3
shared.h
|
@ -15,6 +15,7 @@ int isbullet(int id);
|
||||||
void flip(void);
|
void flip(void);
|
||||||
void killsprite(sprite_t *s);
|
void killsprite(sprite_t *s);
|
||||||
void drawsprite(sprite_t *s);
|
void drawsprite(sprite_t *s);
|
||||||
|
int gettileframecount(int tid);
|
||||||
int isfruit(int id);
|
int isfruit(int id);
|
||||||
inline void drawpixel16(SDL_Surface *screen, int x, int y, SDL_Color c);
|
inline void drawpixel16(SDL_Surface *screen, int x, int y, SDL_Color c);
|
||||||
inline void drawpixel32(SDL_Surface *screen, int x, int y, SDL_Color c);
|
inline void drawpixel32(SDL_Surface *screen, int x, int y, SDL_Color c);
|
||||||
|
@ -26,5 +27,7 @@ char monstertochar(int id);
|
||||||
tiletype_t *gettile(int tid);
|
tiletype_t *gettile(int tid);
|
||||||
void drawtile(SDL_Surface *s, int x, int y);
|
void drawtile(SDL_Surface *s, int x, int y);
|
||||||
void initglobals(void);
|
void initglobals(void);
|
||||||
|
|
||||||
|
SDL_Surface *loadspriteimage(int spriteid, int frame, char *filename);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
After Width: | Height: | Size: 422 B |
|
@ -11,6 +11,14 @@ monsters
|
||||||
r 27 15
|
r 27 15
|
||||||
? 7 19
|
? 7 19
|
||||||
? 12 19
|
? 12 19
|
||||||
|
@ 16 14
|
||||||
|
@ 36 14
|
||||||
|
@ 2 15
|
||||||
|
@ 1 15
|
||||||
|
@ 22 15
|
||||||
|
@ 23 15
|
||||||
|
@ 30 15
|
||||||
|
@ 31 15
|
||||||
endmonsters
|
endmonsters
|
||||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
|
@ -27,12 +35,12 @@ endmonsters
|
||||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,4,
|
||||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,4,
|
4,1,1,0,0,0,0,0,0,0,9,9,9,10,10,10,4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,1,1,4,
|
||||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0,0,0,0,4,4,
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||||
4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,4,1,1,1,1,1,1,1,1,1,1,1,1,4,
|
4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||||
|
|
|
@ -9,11 +9,11 @@ Stand on this ledge then slam!
|
||||||
endhelp
|
endhelp
|
||||||
monsters
|
monsters
|
||||||
1 4 10
|
1 4 10
|
||||||
r 33 9
|
|
||||||
r 16 10
|
|
||||||
? 6 10
|
? 6 10
|
||||||
? 12 10
|
? 12 10
|
||||||
? 25 10
|
? 25 10
|
||||||
|
r 34 9
|
||||||
|
r 17 10
|
||||||
endmonsters
|
endmonsters
|
||||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,0,0,4,
|
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,0,0,4,
|
||||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,0,0,4,
|
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,0,0,4,
|
||||||
|
@ -24,8 +24,8 @@ endmonsters
|
||||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,0,0,4,
|
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,0,0,4,
|
||||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,4,0,0,0,0,4,
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,4,
|
||||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,4,0,0,0,0,0,0,0,0,0,1,0,0,0,0,4,4,4,0,0,0,0,4,
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,4,0,0,0,0,0,0,0,1,0,0,0,0,4,1,1,1,4,0,0,4,
|
||||||
4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,1,1,1,1,1,1,1,1,1,1,1,4,
|
4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,1,1,1,1,1,1,1,1,1,1,1,4,
|
||||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||||
|
|
|
@ -11,34 +11,91 @@ r 5 7
|
||||||
r 35 7
|
r 35 7
|
||||||
r 35 23
|
r 35 23
|
||||||
r 4 23
|
r 4 23
|
||||||
|
@ 26 11
|
||||||
|
@ 27 11
|
||||||
|
@ 28 11
|
||||||
|
@ 28 19
|
||||||
|
@ 27 19
|
||||||
|
@ 26 19
|
||||||
|
@ 12 11
|
||||||
|
@ 13 11
|
||||||
|
@ 14 11
|
||||||
|
@ 14 19
|
||||||
|
@ 13 19
|
||||||
|
@ 12 19
|
||||||
|
@ 2 7
|
||||||
|
@ 37 7
|
||||||
|
@ 37 23
|
||||||
|
@ 2 23
|
||||||
|
@ 18 28
|
||||||
|
@ 18 28
|
||||||
|
@ 18 28
|
||||||
|
@ 18 28
|
||||||
|
@ 18 28
|
||||||
|
@ 18 28
|
||||||
|
@ 18 28
|
||||||
|
@ 18 28
|
||||||
|
@ 18 28
|
||||||
|
@ 19 28
|
||||||
|
@ 20 28
|
||||||
|
@ 20 28
|
||||||
|
@ 20 28
|
||||||
|
@ 21 28
|
||||||
|
@ 21 28
|
||||||
|
@ 21 28
|
||||||
|
@ 21 28
|
||||||
|
@ 21 28
|
||||||
|
@ 22 28
|
||||||
|
@ 22 28
|
||||||
|
@ 22 28
|
||||||
|
@ 22 28
|
||||||
|
@ 22 28
|
||||||
|
@ 22 28
|
||||||
|
@ 22 28
|
||||||
|
@ 22 28
|
||||||
|
@ 22 28
|
||||||
|
@ 22 28
|
||||||
|
@ 23 28
|
||||||
|
@ 23 28
|
||||||
|
@ 23 28
|
||||||
|
@ 23 28
|
||||||
|
@ 23 28
|
||||||
|
@ 23 28
|
||||||
|
@ 23 28
|
||||||
|
@ 23 28
|
||||||
|
@ 23 28
|
||||||
|
@ 17 28
|
||||||
|
@ 17 28
|
||||||
|
@ 16 28
|
||||||
|
@ 16 28
|
||||||
endmonsters
|
endmonsters
|
||||||
*00000000000000000000000000000000000000*
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
*00000000000000000000000000000000000000*
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
*00000000000000000000000000000000000000*
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
*00000000000000000000000000000000000000*
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
*00000000000000000000000000000000000000*
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
*00000000000000000000000000000000000000*
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
*00000000000000000000000000000000000000*
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
*00000000000000000000000000000000000000*
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
*~~~~~~~~~~000000000000000000~~~~~~~~~~*
|
4,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,4,
|
||||||
*00000000000000000000000000000000000000*
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
*00000000000000000000000000000000000000*
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
*00000000000000000000000000000000000000*
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
*0000000~~~~~~~~~~0000~~~~~~~~~~0000000*
|
4,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,4,
|
||||||
*00000000000000000000000000000000000000*
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
*00000000000000000000000000000000000000*
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
*00000000000000000000000000000000000000*
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
*00000000000000~~~~~~~~~~00000000000000*
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
*00000000000000000000000000000000000000*
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
*00000000000000000000000000000000000000*
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
*00000000000000000000000000000000000000*
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@ -2,43 +2,45 @@ tileset castle
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endmaps
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endmaps
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help
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monsters
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monsters
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