- Added new levels

- Caught monsters who die now become uncaught
This commit is contained in:
Rob Pearce 2008-10-15 09:26:09 +00:00
parent f564bb9765
commit 1ca3dbab33
7 changed files with 223 additions and 4 deletions

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@ -18,11 +18,13 @@
14,level12.dat,Bee Pods
18,level8.5.dat,Look out above...
20,level20.dat,King Rat
21,level21.dat,The Beach
105,level105.dat,The Beach
21,level21.dat,Beach Complex
100,level100.dat,Snails and Slugs
104,level104.dat,Sand Bars
103,level103.dat,Fishbowls
22,level22.dat,Platforms in the Sand
23,level23.dat,Twisty Little Passages
101,level101.dat,Sand Castle
102,level102.dat,Diving Pool
99,level99.dat,TEST LEVEL
103,level103.dat,NEW LEVEL

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44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,44,
44,0,0,0,45,45,45,45,45,45,45,45,45,45,45,0,0,0,0,0,0,0,0,0,0,45,45,45,45,45,45,45,45,45,45,45,0,0,0,44,
44,0,0,0,44,44,44,44,44,44,44,44,44,44,44,0,0,0,0,0,0,0,0,0,0,44,44,44,44,44,44,44,44,44,44,44,0,0,0,44,
layer2
39,0,44
39,1,44

View File

@ -2,7 +2,6 @@ bgfile beach1.png
bg 0
hurryup 30
help
Drop through the bottom of this level
endhelp
monsters
0 20 17
@ -27,7 +26,6 @@ monsters
16 27 14
17 21 17
17 18 17
14 19 17
6 36 22
6 13 23
17 20 27

1
rc.c
View File

@ -1393,6 +1393,7 @@ void die(sprite_t *s) {
} else {
/* set death attribute */
s->dead = D_INITIAL;
s->netcaught = B_FALSE;
s->netting = 0;
s->slamming = 0;
s->iced = 0;