@ -7428,6 +7428,7 @@ void handletitleinput(int key) {
} else if (key == SDLK_DOWN) {
gamemode = GM_NORM;
} else if ((key == SDLK_z) || (key == SDLK_RETURN)) {
playfx(FX_1UP);
titledone = B_TRUE;
}