- Mostly finished King Ant
- Added objects for king ant: - ant eggs - big armour - Updated level screenshots
|
@ -0,0 +1,88 @@
|
||||||
|
bgfile snow2.png
|
||||||
|
bg 0
|
||||||
|
hurryup 30
|
||||||
|
help
|
||||||
|
endhelp
|
||||||
|
monsters
|
||||||
|
0 14 18
|
||||||
|
134 25 18
|
||||||
|
23 25 13
|
||||||
|
7 19 5
|
||||||
|
18 2 3
|
||||||
|
18 35 7
|
||||||
|
18 4 27
|
||||||
|
18 33 23
|
||||||
|
6 31 10
|
||||||
|
133 35 25
|
||||||
|
133 5 22
|
||||||
|
16 11 19
|
||||||
|
16 10 19
|
||||||
|
16 9 19
|
||||||
|
16 28 19
|
||||||
|
16 29 19
|
||||||
|
16 30 19
|
||||||
|
15 32 11
|
||||||
|
15 31 11
|
||||||
|
15 8 11
|
||||||
|
15 7 11
|
||||||
|
15 6 11
|
||||||
|
6 7 10
|
||||||
|
17 35 27
|
||||||
|
17 4 27
|
||||||
|
17 4 7
|
||||||
|
17 35 7
|
||||||
|
endmonsters
|
||||||
|
exitdir 1
|
||||||
|
33,87,87,87,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,87,87,87,32,
|
||||||
|
33,87,87,87,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,87,87,87,33,
|
||||||
|
33,32,87,87,87,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,87,87,87,32,33,
|
||||||
|
33,33,87,87,87,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,87,87,87,33,33,
|
||||||
|
33,33,32,87,87,87,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,87,87,87,32,33,33,
|
||||||
|
33,33,33,87,87,87,33,33,33,33,33,33,33,33,33,33,33,33,87,87,87,87,33,33,33,33,33,33,33,33,33,33,33,33,87,87,87,33,33,33,
|
||||||
|
33,33,33,32,87,87,87,33,33,33,33,33,33,33,33,33,33,33,87,87,87,87,33,33,33,33,33,33,33,33,33,33,33,87,87,87,32,33,33,33,
|
||||||
|
33,33,33,33,87,87,87,33,33,33,33,33,33,33,33,33,33,33,87,87,87,87,33,33,33,33,33,33,33,33,33,33,33,87,87,87,33,33,33,33,
|
||||||
|
33,33,33,33,32,87,87,87,87,33,33,33,33,33,33,33,33,33,87,87,87,87,33,33,33,33,33,33,33,33,33,87,87,87,87,32,33,33,33,33,
|
||||||
|
33,33,33,33,33,87,87,87,87,87,33,33,33,33,33,33,33,33,87,87,87,87,33,33,33,33,33,33,33,33,87,87,87,87,87,33,33,33,33,33,
|
||||||
|
33,33,33,33,33,32,87,87,87,87,87,87,33,33,33,33,33,33,87,87,87,87,33,33,33,33,33,33,87,87,87,87,87,87,32,33,33,33,33,33,
|
||||||
|
33,33,33,33,33,33,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,33,33,33,33,33,33,
|
||||||
|
33,33,33,33,33,33,32,32,32,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,32,32,32,33,33,33,33,33,33,
|
||||||
|
33,33,33,33,33,33,33,33,33,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,33,33,33,33,33,33,33,33,33,
|
||||||
|
33,33,33,33,33,33,33,33,33,87,32,33,32,32,32,32,32,32,87,87,87,87,32,32,32,32,32,32,33,32,87,33,33,33,33,33,33,33,33,33,
|
||||||
|
33,33,33,33,33,33,33,33,33,87,87,33,33,33,33,33,33,33,87,87,87,87,33,33,33,33,33,33,33,87,87,33,33,33,33,33,33,33,33,33,
|
||||||
|
33,33,33,33,33,33,33,33,33,87,87,33,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,33,87,87,33,33,33,33,33,33,33,33,33,
|
||||||
|
33,33,33,33,33,33,33,33,33,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,33,33,33,33,33,33,33,
|
||||||
|
33,33,33,33,33,33,33,33,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,33,33,33,33,33,33,33,
|
||||||
|
33,33,33,33,33,33,87,87,87,87,87,87,32,32,32,32,32,32,87,87,87,87,32,32,32,32,32,32,87,87,87,87,87,87,33,33,33,33,33,33,
|
||||||
|
33,33,33,33,33,87,87,87,87,32,32,32,33,33,33,33,33,33,87,87,87,87,33,33,33,33,33,33,32,32,32,87,87,87,87,33,33,33,33,33,
|
||||||
|
33,33,33,33,33,87,87,87,87,33,33,33,33,33,33,33,33,33,87,87,87,87,33,33,33,33,33,33,33,33,33,87,87,87,87,33,33,33,33,33,
|
||||||
|
33,33,33,33,87,87,87,32,32,33,33,33,33,33,33,33,33,33,87,87,87,87,33,33,33,33,33,33,33,33,33,32,32,87,87,87,33,33,33,33,
|
||||||
|
33,33,33,33,87,87,87,33,33,33,33,33,33,33,33,33,33,33,87,87,87,87,33,33,33,33,33,33,33,33,33,33,33,87,87,87,33,33,33,33,
|
||||||
|
33,33,33,87,87,87,32,33,33,33,33,33,33,33,33,33,33,33,87,87,87,87,33,33,33,33,33,33,33,33,33,33,33,32,87,87,87,33,33,33,
|
||||||
|
33,33,33,87,87,87,33,33,33,33,33,33,33,33,33,33,33,33,87,87,87,87,33,33,33,33,33,33,33,33,33,33,33,33,87,87,87,33,33,33,
|
||||||
|
33,33,87,87,87,32,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,32,87,87,87,33,33,
|
||||||
|
33,33,87,87,87,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,87,87,87,33,33,
|
||||||
|
33,87,87,87,32,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,32,87,87,87,33,
|
||||||
|
33,87,87,87,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,87,87,87,33,
|
||||||
|
layer2
|
||||||
|
35,2,86
|
||||||
|
8,8,86
|
||||||
|
29,10,86
|
||||||
|
17,11,95,layer3
|
||||||
|
22,11,95,layer3
|
||||||
|
17,12,95,layer3
|
||||||
|
22,12,95,layer3
|
||||||
|
17,13,95,layer3
|
||||||
|
22,13,95,layer3
|
||||||
|
17,16,95,layer3
|
||||||
|
22,16,95,layer3
|
||||||
|
17,17,95,layer3
|
||||||
|
22,17,95,layer3
|
||||||
|
17,18,95,layer3
|
||||||
|
22,18,95,layer3
|
||||||
|
6,19,86
|
||||||
|
7,19,86
|
||||||
|
36,24,86
|
||||||
|
18,25,11
|
||||||
|
19,25,11
|
||||||
|
20,25,11
|
||||||
|
21,25,11
|
|
@ -76,6 +76,7 @@
|
||||||
615,level615.dat,Raaa!
|
615,level615.dat,Raaa!
|
||||||
618,level618.dat,Secret Exit
|
618,level618.dat,Secret Exit
|
||||||
619,level619.dat,Slow and steady...
|
619,level619.dat,Slow and steady...
|
||||||
|
614,level614.dat,...marks the spot
|
||||||
620,level620.dat,King Ant
|
620,level620.dat,King Ant
|
||||||
109,level109.dat,THE END SO FAR
|
109,level109.dat,THE END SO FAR
|
||||||
99,level99.dat,TEST LEVEL
|
99,level99.dat,TEST LEVEL
|
||||||
|
|
After Width: | Height: | Size: 6.1 KiB |
After Width: | Height: | Size: 1.2 KiB |
10
defs.h
|
@ -27,8 +27,8 @@
|
||||||
#define MAXREGROW 200
|
#define MAXREGROW 200
|
||||||
|
|
||||||
// time a tile takes to regrow
|
// time a tile takes to regrow
|
||||||
#define REGROWTIMER_SHORT 200
|
#define REGROWTIMER_SHORT 350
|
||||||
#define REGROWTIMER_LONG 400
|
#define REGROWTIMER_LONG 500
|
||||||
|
|
||||||
#define MAXCREDITS 5
|
#define MAXCREDITS 5
|
||||||
|
|
||||||
|
@ -278,7 +278,7 @@
|
||||||
|
|
||||||
// king ant
|
// king ant
|
||||||
#define KA_WALKTIME 400
|
#define KA_WALKTIME 400
|
||||||
#define KA_SHOOTTIME 100
|
#define KA_SHOOTTIME 50
|
||||||
// king ant stats
|
// king ant stats
|
||||||
#define KAS_WALK1 0
|
#define KAS_WALK1 0
|
||||||
#define KAS_JUMP1 1
|
#define KAS_JUMP1 1
|
||||||
|
@ -443,7 +443,7 @@
|
||||||
#define S_SLOPE 2
|
#define S_SLOPE 2
|
||||||
|
|
||||||
// Sprite types
|
// Sprite types
|
||||||
#define MAXPTYPES 166
|
#define MAXPTYPES 168
|
||||||
#define P_PLAYER 0
|
#define P_PLAYER 0
|
||||||
#define P_RAT 1
|
#define P_RAT 1
|
||||||
#define P_CHEESE 2
|
#define P_CHEESE 2
|
||||||
|
@ -615,6 +615,8 @@
|
||||||
#define P_KINGANT 163
|
#define P_KINGANT 163
|
||||||
#define P_FLAME 164 // like mace smash but harmless
|
#define P_FLAME 164 // like mace smash but harmless
|
||||||
#define P_BIGFIREBALL 165
|
#define P_BIGFIREBALL 165
|
||||||
|
#define P_EGG 166
|
||||||
|
#define P_BIGHELMET 167
|
||||||
|
|
||||||
|
|
||||||
#define FLY_FLYTIME 150
|
#define FLY_FLYTIME 150
|
||||||
|
|
61
rc.c
|
@ -1840,6 +1840,9 @@ void die(sprite_t *s) {
|
||||||
case P_KINGFLY:
|
case P_KINGFLY:
|
||||||
addsprite(P_SUPERUMBRELLA, (640/2), 0, "bigumbrella");
|
addsprite(P_SUPERUMBRELLA, (640/2), 0, "bigumbrella");
|
||||||
break;
|
break;
|
||||||
|
case P_KINGANT:
|
||||||
|
addsprite(P_BIGHELMET, (640/2), 0, "bighelmet");
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
} else if ((s->id == P_SNAIL) && (s->lives > 0)) { // snails can't die but turn into slugs instead
|
} else if ((s->id == P_SNAIL) && (s->lives > 0)) { // snails can't die but turn into slugs instead
|
||||||
sprite_t *newsp;
|
sprite_t *newsp;
|
||||||
|
@ -2362,6 +2365,9 @@ void checkcollide(sprite_t *s) {
|
||||||
fruitamt = 1;
|
fruitamt = 1;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
// override for ant egg..
|
||||||
|
if (s2->id == P_EGG) fruitamt = 5;
|
||||||
|
|
||||||
s->timer1 += fruitamt;
|
s->timer1 += fruitamt;
|
||||||
// huw much fruit is needed to grow?
|
// huw much fruit is needed to grow?
|
||||||
if (s->id == P_ANT3) {
|
if (s->id == P_ANT3) {
|
||||||
|
@ -2885,6 +2891,7 @@ int movesprite(sprite_t *s) {
|
||||||
case P_KINGRAT:
|
case P_KINGRAT:
|
||||||
case P_KINGSNAIL:
|
case P_KINGSNAIL:
|
||||||
case P_KINGFLY:
|
case P_KINGFLY:
|
||||||
|
case P_KINGANT:
|
||||||
boss = newsp;
|
boss = newsp;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4516,8 +4523,9 @@ printf("setting target to y = %d\n",ss->timer2);
|
||||||
|
|
||||||
if (s->timer1 == KAS_WALK1) {
|
if (s->timer1 == KAS_WALK1) {
|
||||||
// shoot an ant out
|
// shoot an ant out
|
||||||
if (countmonsters(-1) < 6) { // max 5 ants + king ant
|
if (countmonsters(-1) < 7) { // max 6 ants + king ant
|
||||||
sprite_t *newsp;
|
sprite_t *newsp;
|
||||||
|
puffin(-1, s->x, s->y - (s->img->h/2), "nothing", 0);
|
||||||
newsp = addsprite(P_ANT1, s->x, s->y-(s->img->h/2),"babant");
|
newsp = addsprite(P_ANT1, s->x, s->y-(s->img->h/2),"babant");
|
||||||
// make it shoot upwards
|
// make it shoot upwards
|
||||||
newsp->jumping = 1;
|
newsp->jumping = 1;
|
||||||
|
@ -4527,7 +4535,17 @@ printf("setting target to y = %d\n",ss->timer2);
|
||||||
else newsp->dir = -1;
|
else newsp->dir = -1;
|
||||||
playfx(FX_WHOOSH);
|
playfx(FX_WHOOSH);
|
||||||
} else {
|
} else {
|
||||||
// TODO enough monsters, shoot food instead
|
// enough monsters, shoot food instead
|
||||||
|
sprite_t *newsp;
|
||||||
|
puffin(-1, s->x, s->y - (s->img->h/2), "nothing", 0);
|
||||||
|
newsp = addsprite(P_EGG, s->x, s->y-(s->img->h/2),"antegg");
|
||||||
|
// make it shoot upwards
|
||||||
|
newsp->jumping = 1;
|
||||||
|
newsp->jumpspeed = (rand() % 7) + 7; // 7 - 13
|
||||||
|
newsp->jumpdir = (((double)(rand() % 110) - 50) / 10); // -5 to 5
|
||||||
|
if (rand() % 2) newsp->dir = 1;
|
||||||
|
else newsp->dir = -1;
|
||||||
|
playfx(FX_WHOOSH);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -7674,11 +7692,7 @@ void dogravity(sprite_t *s) {
|
||||||
|
|
||||||
} else { // not jumping
|
} else { // not jumping
|
||||||
int ontheground;
|
int ontheground;
|
||||||
if ((s->id == P_BIGSPEED) && (s->y < 480/2)) {
|
if ((isfruit(s->id) == FT_SUPER) && (s->y < 480/2)) {
|
||||||
ontheground = B_FALSE;
|
|
||||||
} else if ((s->id == P_BIGSCUBA) && (s->y < 480/2)) {
|
|
||||||
ontheground = B_FALSE;
|
|
||||||
} else if ((s->id == P_SUPERUMBRELLA) && (s->y < 480/2)) {
|
|
||||||
ontheground = B_FALSE;
|
ontheground = B_FALSE;
|
||||||
} else {
|
} else {
|
||||||
ontheground = isonground(s);
|
ontheground = isonground(s);
|
||||||
|
@ -8442,6 +8456,39 @@ int dofruiteffect(sprite_t *pp, sprite_t *s) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return B_TRUE;
|
return B_TRUE;
|
||||||
|
} else if (s->id == P_BIGHELMET) {
|
||||||
|
// both players
|
||||||
|
playfx(FX_POWERUP);
|
||||||
|
if (player) {
|
||||||
|
player->permarmour = B_TRUE;
|
||||||
|
player->armour = B_TRUE;
|
||||||
|
if ((player->lives > 0) && !player->dead) {
|
||||||
|
int xx,yy;
|
||||||
|
addoutlinetext(player->x,player->y - player->img->h/2, TEXTSIZE_LIFE, "SUPER ARMOUR!", &cyan,&black,POINTSDELAY, TT_NORM);
|
||||||
|
for (xx = player->x - TILEW; xx <= player->x + TILEW; xx += TILEW) {
|
||||||
|
for (yy = player->y - TILEW*2; yy <= player->y; yy += TILEH) {
|
||||||
|
puffin(-1, xx, yy, "nothing", 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
player->id = P_ARMOUR; // change how the player looks
|
||||||
|
}
|
||||||
|
if (player2) {
|
||||||
|
player2->permarmour = B_TRUE;
|
||||||
|
player2->armour = B_TRUE;
|
||||||
|
if ((player2->lives > 0) && !player2->dead) {
|
||||||
|
int xx,yy;
|
||||||
|
addoutlinetext(player2->x,player2->y - player2->img->h/2, TEXTSIZE_LIFE, "SUPER ARMOUR!", &cyan,&black,POINTSDELAY, TT_NORM);
|
||||||
|
// add puffs
|
||||||
|
for (xx = player2->x - TILEW; xx <= player2->x + TILEW; xx += TILEW) {
|
||||||
|
for (yy = player2->y - TILEW*2; yy <= player2->y; yy += TILEH) {
|
||||||
|
puffin(-1, xx, yy, "nothing", 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
player2->id = P_ARMOUR; // change how the player looks
|
||||||
|
}
|
||||||
|
return B_TRUE;
|
||||||
} else if (s->id == P_NUMNETS) {
|
} else if (s->id == P_NUMNETS) {
|
||||||
playfx(FX_POWERUP);
|
playfx(FX_POWERUP);
|
||||||
if (pp->netmax < 4) {
|
if (pp->netmax < 4) {
|
||||||
|
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11
shared.c
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@ -1714,6 +1714,9 @@ int loadimagesets(void) {
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loadspriteimage(P_UMBRELLA,F_WALK1, "sprites/umbrella.png");
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loadspriteimage(P_UMBRELLA,F_WALK1, "sprites/umbrella.png");
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imageset[P_UMBRELLA].numimages = 1;
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imageset[P_UMBRELLA].numimages = 1;
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loadspriteimage(P_EGG,F_WALK1, "sprites/egg.png");
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imageset[P_EGG].numimages = 1;
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loadspriteimage(P_BIGUMBRELLA,F_WALK1, "sprites/bigumbrella.png");
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loadspriteimage(P_BIGUMBRELLA,F_WALK1, "sprites/bigumbrella.png");
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imageset[P_BIGUMBRELLA].numimages = 1;
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imageset[P_BIGUMBRELLA].numimages = 1;
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@ -1767,6 +1770,9 @@ int loadimagesets(void) {
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loadspriteimage(P_BIGSCUBA,F_WALK1, "sprites/bigscuba.png");
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loadspriteimage(P_BIGSCUBA,F_WALK1, "sprites/bigscuba.png");
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imageset[P_BIGSCUBA].numimages = 1;
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imageset[P_BIGSCUBA].numimages = 1;
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loadspriteimage(P_BIGHELMET,F_WALK1, "sprites/bighelmet.png");
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imageset[P_BIGHELMET].numimages = 1;
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// puffs and mace smashes
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// puffs and mace smashes
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for (i = 0; i < PUFFFRAMES; i++) {
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for (i = 0; i < PUFFFRAMES; i++) {
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char name[SMALLBUFLEN];
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char name[SMALLBUFLEN];
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@ -1857,6 +1863,7 @@ int loadimagesets(void) {
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loadspriteimage(P_BUBBLE,F_WALK1, "sprites/bubble.png");
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loadspriteimage(P_BUBBLE,F_WALK1, "sprites/bubble.png");
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imageset[P_BUBBLE].numimages = 1;
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imageset[P_BUBBLE].numimages = 1;
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/* ray gun bullet */
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/* ray gun bullet */
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loadspriteimage(P_RAYGUNBULLET,F_WALK1, "sprites/raygunbullet.png");
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loadspriteimage(P_RAYGUNBULLET,F_WALK1, "sprites/raygunbullet.png");
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imageset[P_RAYGUNBULLET].numimages = 1;
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imageset[P_RAYGUNBULLET].numimages = 1;
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@ -2674,6 +2681,7 @@ int isfruit(int id) {
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case P_BIGSPEED:
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case P_BIGSPEED:
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case P_BIGSCUBA:
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case P_BIGSCUBA:
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case P_SUPERUMBRELLA:
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case P_SUPERUMBRELLA:
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case P_BIGHELMET:
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return FT_SUPER;
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return FT_SUPER;
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/* permenant powerups */
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/* permenant powerups */
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case P_SPEED:
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case P_SPEED:
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@ -2737,6 +2745,7 @@ int isfruit(int id) {
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return FT_GEM;
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return FT_GEM;
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/* misc */
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/* misc */
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case P_POWERUPPOS:
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case P_POWERUPPOS:
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case P_EGG:
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return FT_OTHER;
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return FT_OTHER;
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}
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}
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@ -3334,6 +3343,7 @@ int getpoints(int id) {
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case P_GEMPURPLE:
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case P_GEMPURPLE:
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points = 100;
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points = 100;
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break;
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break;
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case P_EGG:
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default:
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default:
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points = 0;
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points = 0;
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break;
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break;
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@ -3658,6 +3668,7 @@ void setfruitinfo(void) {
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setinfo(P_BIGSPEED, "Big Speed Up", "Makes you walk faster, permenantly!", "bigspeed.png");
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setinfo(P_BIGSPEED, "Big Speed Up", "Makes you walk faster, permenantly!", "bigspeed.png");
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setinfo(P_BIGSCUBA, "Big Scuba Mask", "Permenantly gives you fast underwater movement.", "bigscuba.png");
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setinfo(P_BIGSCUBA, "Big Scuba Mask", "Permenantly gives you fast underwater movement.", "bigscuba.png");
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setinfo(P_SUPERUMBRELLA, "Big Umbrella", "Bestows you with an umbrella which can survive death!", "superumbrella.png");
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setinfo(P_SUPERUMBRELLA, "Big Umbrella", "Bestows you with an umbrella which can survive death!", "superumbrella.png");
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setinfo(P_BIGSPEED, "Big Helmet", "Endows you with a permenant suit of armour!", "bighelmet.png");
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setinfo(P_MASKPOWERUP, "Scuba Mask", "Allows you to move fast underwater.", "maskpowerup.png");
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setinfo(P_MASKPOWERUP, "Scuba Mask", "Allows you to move fast underwater.", "maskpowerup.png");
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setinfo(P_WINGBOOTS, "Winged Boots", "These magical boots cause you to grow wings, allowing to you jump again while in mid-air!", "wingboots.png");
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setinfo(P_WINGBOOTS, "Winged Boots", "These magical boots cause you to grow wings, allowing to you jump again while in mid-air!", "wingboots.png");
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After Width: | Height: | Size: 6.8 KiB |
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@ -108,8 +108,9 @@
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<td align=center><img src="img/tophat.png"><br>Top Hat</td><td>Players wearing the top hat will find that every item which appears will now be a power-up!</td>
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<td align=center><img src="img/tophat.png"><br>Top Hat</td><td>Players wearing the top hat will find that every item which appears will now be a power-up!</td>
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</tr><tr><td align=center><font color="ff00ff"><b><big>?</big></b></font><br>Random</td><td>Gives you a random effect...</td>
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</tr><tr><td align=center><font color="ff00ff"><b><big>?</big></b></font><br>Random</td><td>Gives you a random effect...</td>
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<td colspan=2> </td></tr><tr bgcolor="#ffff00"><th colspan=4>Super Powerups</th></tr>
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<td colspan=2> </td></tr><tr bgcolor="#ffff00"><th colspan=4>Super Powerups</th></tr>
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<tr><td align=center><img src="img/bigspeed.png"><br>Big Speed Up</td><td>Makes you walk faster, permenantly!</td>
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<tr><td align=center><img src="img/bighelmet.png"><br>Big Helmet</td><td>Endows you with a permenant suit of armour!</td>
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<td align=center><img src="img/bigscuba.png"><br>Big Scuba Mask</td><td>Permenantly gives you fast underwater movement.</td>
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<td align=center><img src="img/bigscuba.png"><br>Big Scuba Mask</td><td>Permenantly gives you fast underwater movement.</td>
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</tr><tr><td align=center><img src="img/superumbrella.png"><br>Big Umbrella</td><td>Bestows you with an umbrella which can survive death!</td>
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</tr><tr><td align=center><img src="img/superumbrella.png"><br>Big Umbrella</td><td>Bestows you with an umbrella which can survive death!</td>
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<td colspan=2> </td></tr></table>
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<td align=center><img src="img/(null)"><br>(null)</td><td>(null)</td>
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</tr></table>
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</center>
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</center>
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Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 34 KiB |
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 31 KiB |
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 30 KiB |
Before Width: | Height: | Size: 35 KiB After Width: | Height: | Size: 31 KiB |
Before Width: | Height: | Size: 35 KiB After Width: | Height: | Size: 35 KiB |
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 35 KiB |
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 34 KiB |
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 30 KiB |
Before Width: | Height: | Size: 33 KiB After Width: | Height: | Size: 32 KiB |
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 27 KiB |
Before Width: | Height: | Size: 33 KiB After Width: | Height: | Size: 31 KiB |
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 32 KiB |
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 30 KiB |
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 30 KiB |