- Added missing level 40
- Gunner powerup now turns off netting & slamming when picked up - Helmet now causes puff of smoke above the player, not the powerup (in case you pick it up with honey nets)
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commit
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@ -0,0 +1,40 @@
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bgfile fire1.png
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bg 0
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hurryup 30
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help
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endhelp
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monsters
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0 6 8
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endmonsters
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exitdir 1
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layer2
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7
rc.c
7
rc.c
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@ -5342,8 +5342,8 @@ int dofruiteffect(sprite_t *s) {
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sprintf(tempm, "Armour!");
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addoutlinetext(s->x,s->y - s->img->h/2, TEXTSIZE_POINTS, tempm,&white,&black,POINTSDELAY, TT_NORM);
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// add puffs
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for (xx = s->x - TILEW; xx <= s->x + TILEW; xx += TILEW) {
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for (yy = s->y - TILEW*2; yy <= s->y; yy += TILEH) {
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for (xx = player->x - TILEW; xx <= player->x + TILEW; xx += TILEW) {
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for (yy = player->y - TILEW*2; yy <= player->y; yy += TILEH) {
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puffin(-1, xx, yy, "nothing", 0);
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}
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}
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@ -5639,6 +5639,9 @@ int dofruiteffect(sprite_t *s) {
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gunorigy = player->y;
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guntime = 10;
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gundelay = 0; // used to control shooting speed
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// turn off netting etc
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player->netting = B_FALSE;
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player->slamming = B_FALSE;
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player->powerup = PW_GUNNER;
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return B_TRUE;
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} else if (s->id == P_ZAPPOWERUP) {
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