Removed profiling
This commit is contained in:
parent
da87a44e2c
commit
334ed03c27
2
Makefile
2
Makefile
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@ -1,7 +1,7 @@
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all: rc edit
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all: rc edit
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rc: rc.c shared.c rc.h shared.h globals.h defs.h
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rc: rc.c shared.c rc.h shared.h globals.h defs.h
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gcc -pg -Wall -o rc -g rc.c shared.c `sdl-config --cflags --libs` -I/usr/local/include -L/usr/local/lib -lSDLmain -lSDL -lSDL_image -lSDL_gfx -lSDL_ttf -lSDL_mixer
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gcc -Wall -o rc -g rc.c shared.c `sdl-config --cflags --libs` -I/usr/local/include -L/usr/local/lib -lSDLmain -lSDL -lSDL_image -lSDL_gfx -lSDL_ttf -lSDL_mixer
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edit: edit.c shared.c edit.h shared.h globals.h defs.h
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edit: edit.c shared.c edit.h shared.h globals.h defs.h
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gcc -D__EDITOR -Wall -o edit -g edit.c shared.c `sdl-config --cflags --libs` -I/usr/local/include -L/usr/local/lib -lSDLmain -lSDL -lSDL_image -lSDL_gfx -lSDL_ttf
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gcc -D__EDITOR -Wall -o edit -g edit.c shared.c `sdl-config --cflags --libs` -I/usr/local/include -L/usr/local/lib -lSDLmain -lSDL -lSDL_image -lSDL_gfx -lSDL_ttf
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68
rc.c
68
rc.c
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@ -71,6 +71,9 @@ int paused;
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int wantframerate = B_FALSE;
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int wantframerate = B_FALSE;
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int fps;
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int fpscount;
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int titlemode;
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int titlemode;
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int blinkspeed;
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int blinkspeed;
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int credits = 0;
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int credits = 0;
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@ -672,19 +675,23 @@ int main (int argc, char **argv) {
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player->powerup = B_FALSE;
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player->powerup = B_FALSE;
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}
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}
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} else if (player->powerup == PW_SPRAYUP) { // green overlay for fly spray
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} else if (player->powerup == PW_SPRAYUP) { // green overlay for fly spray
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SDL_SetAlpha(greenbox, SDL_SRCALPHA, sprayalpha);
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if (levelcomplete != LV_DOPOKER) {
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sprayalpha += 5;
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SDL_SetAlpha(greenbox, SDL_SRCALPHA, sprayalpha);
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if (sprayalpha >= 100) {
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sprayalpha += 5;
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player->powerup = PW_SPRAYDOWN;
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if (sprayalpha >= 100) {
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player->powerup = PW_SPRAYDOWN;
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}
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SDL_BlitSurface(greenbox,NULL,screen,NULL);
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}
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}
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SDL_BlitSurface(greenbox,NULL,screen,NULL);
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} else if (player->powerup == PW_SPRAYDOWN) { // green overlay for fly spray
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} else if (player->powerup == PW_SPRAYDOWN) { // green overlay for fly spray
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SDL_SetAlpha(greenbox, SDL_SRCALPHA, sprayalpha);
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if (levelcomplete != LV_DOPOKER) {
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sprayalpha -= 5;
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SDL_SetAlpha(greenbox, SDL_SRCALPHA, sprayalpha);
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if (sprayalpha <= 0) {
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sprayalpha -= 5;
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player->powerup = PW_SPRAYUP;
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if (sprayalpha <= 0) {
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player->powerup = PW_SPRAYUP;
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}
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SDL_BlitSurface(greenbox,NULL,screen,NULL);
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}
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}
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SDL_BlitSurface(greenbox,NULL,screen,NULL);
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} else if (player->powerup == PW_RATSHAKE) { // horizontal shake due to rat
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} else if (player->powerup == PW_RATSHAKE) { // horizontal shake due to rat
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// shake screen
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// shake screen
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if (timer % 5 == 0) {
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if (timer % 5 == 0) {
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@ -732,6 +739,7 @@ int main (int argc, char **argv) {
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if (toggletimer > 0) toggletimer--;
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if (toggletimer > 0) toggletimer--;
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fpscount++;
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tick();
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tick();
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} // end main loop
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} // end main loop
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@ -774,6 +782,11 @@ void tick(void) {
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} else {
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} else {
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/* once per second */
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/* once per second */
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if (fpsticks - fpsstart >= 1000) {
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if (fpsticks - fpsstart >= 1000) {
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// calculate frames per second
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fps = fpscount;
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fpscount = 0;
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// incremenet game time
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gtime++;
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gtime++;
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// check for game over - 5 seocnds after game over text disappears
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// check for game over - 5 seocnds after game over text disappears
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@ -3729,7 +3742,7 @@ void drawscore(void) {
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}
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}
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if (wantframerate) {
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if (wantframerate) {
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scoreval = SDL_getFramerate(&manager);
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scoreval = fps;
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} else {
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} else {
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scoreval = player->score;
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scoreval = player->score;
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}
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}
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@ -3869,6 +3882,7 @@ void removeall(void) {
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text_t *t;
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text_t *t;
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SDL_Rect area;
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SDL_Rect area;
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int clearfull = B_FALSE;
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int clearfull = B_FALSE;
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int *animtile;
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switch (player->powerup) {
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switch (player->powerup) {
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@ -3892,6 +3906,18 @@ void removeall(void) {
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if (curlevel->iced) clearfull = B_TRUE;
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if (curlevel->iced) clearfull = B_TRUE;
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if (paused) clearfull = B_TRUE;
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if (paused) clearfull = B_TRUE;
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if (playedbell == BELL_DONESOUND) {
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if (timer < BELLTIME) {
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clearfull = B_TRUE;
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}
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}
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if (isbosslevel(curlevelnum)) {
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clearfull = B_TRUE;
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}
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if (clearfull) {
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if (clearfull) {
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// clear the entire screen
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// clear the entire screen
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SDL_BlitSurface(temps, NULL, screen, NULL);
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SDL_BlitSurface(temps, NULL, screen, NULL);
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@ -3912,6 +3938,22 @@ void removeall(void) {
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removesprite(s);
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removesprite(s);
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}
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}
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// animated tiles
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for (animtile = curlevel->animtiles; animtile && *animtile != -1; animtile++) {
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int offset,tx,ty;
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offset = *animtile;
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tx = offset%LEVELW; ty = offset / LEVELW;
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area.x = tx*TILEW;
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area.y = ty*TILEH;
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area.w = TILEW;
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area.h = TILEH;
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SDL_BlitSurface(temps, &area, screen, &area);
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}
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// remove all text
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// remove all text
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for (t = text ; t ; t = t->next) {
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for (t = text ; t ; t = t->next) {
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/* draw text */
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/* draw text */
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@ -7042,7 +7084,7 @@ if (cheat) {
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gaincard(player, getrandomcard());
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gaincard(player, getrandomcard());
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gaincard(player, getrandomcard());
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gaincard(player, getrandomcard());
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/*
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/*
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gaincard(player, P_CARDD4);
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/gaincard(player, P_CARDD4);
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gaincard(player, P_CARDD5);
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gaincard(player, P_CARDD5);
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gaincard(player, P_CARDS8);
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gaincard(player, P_CARDS8);
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gaincard(player, P_CARDH8);
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gaincard(player, P_CARDH8);
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@ -7064,6 +7106,7 @@ if (cheat) {
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player->speed = 2; // fast
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player->speed = 2; // fast
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player->netsticky = B_TRUE;
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player->netsticky = B_TRUE;
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player->doublejump = B_TRUE;
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player->doublejump = B_TRUE;
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player->hasbell = B_TRUE;
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sprintf(tempm, "Cheat!");
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sprintf(tempm, "Cheat!");
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addoutlinetext(player->x,player->y - player->img->h/2, TEXTSIZE_POINTS, tempm,&white,&black,POINTSDELAY,TT_NORM);
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addoutlinetext(player->x,player->y - player->img->h/2, TEXTSIZE_POINTS, tempm,&white,&black,POINTSDELAY,TT_NORM);
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toggletimer = 80;
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toggletimer = 80;
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@ -7461,6 +7504,7 @@ void docannoneffect(void) {
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if (player->timer3 <= 0) {
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if (player->timer3 <= 0) {
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player->powerup = B_FALSE;
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player->powerup = B_FALSE;
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s->dead = D_FINAL;
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s->dead = D_FINAL;
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SDL_BlitSurface(temps, NULL, screen, NULL);
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}
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}
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}
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}
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}
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}
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