@ -1876,6 +1876,10 @@ void checkcollide(sprite_t *s) {
}
// if a bullet hit us, it dies too
if (isbullet(s2->id)) {
s2->dead = D_FINAL;
} else if ((s->id == P_SMASH) || (s->id == P_STAR) || (s->id == P_METEOR) ) {