Added caught image for armoured players
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4
shared.c
4
shared.c
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@ -1207,7 +1207,7 @@ int loadimagesets(void) {
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loadspriteimage(P_ARMOUR,F_WALK1, "sprites/armor.png");
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loadspriteimage(P_ARMOUR,F_WALK1, "sprites/armor.png");
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loadspriteimage(P_ARMOUR,F_JUMP, "sprites/armorjump.png");
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loadspriteimage(P_ARMOUR,F_JUMP, "sprites/armorjump.png");
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loadspriteimage(P_ARMOUR,F_FALL, "sprites/armorfall.png");
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loadspriteimage(P_ARMOUR,F_FALL, "sprites/armorfall.png");
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loadspriteimage(P_ARMOUR,F_CAUGHT, "sprites/armor.png");
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loadspriteimage(P_ARMOUR,F_CAUGHT, "sprites/armorcaught.png");
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loadspriteimage(P_ARMOUR,F_DEAD, "sprites/dwarfdie.png");
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loadspriteimage(P_ARMOUR,F_DEAD, "sprites/dwarfdie.png");
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/* next 3 are auto generated */
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/* next 3 are auto generated */
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loadspriteimage(P_ARMOUR,F_CLIMB1, "sprites/armorclimb1.png");
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loadspriteimage(P_ARMOUR,F_CLIMB1, "sprites/armorclimb1.png");
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@ -1225,7 +1225,7 @@ int loadimagesets(void) {
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loadspriteimage(P_ARMOUR2,F_WALK1, "sprites/armor2.png");
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loadspriteimage(P_ARMOUR2,F_WALK1, "sprites/armor2.png");
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loadspriteimage(P_ARMOUR2,F_JUMP, "sprites/armor2jump.png");
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loadspriteimage(P_ARMOUR2,F_JUMP, "sprites/armor2jump.png");
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loadspriteimage(P_ARMOUR2,F_FALL, "sprites/armor2fall.png");
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loadspriteimage(P_ARMOUR2,F_FALL, "sprites/armor2fall.png");
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loadspriteimage(P_ARMOUR2,F_CAUGHT, "sprites/armor2.png");
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loadspriteimage(P_ARMOUR2,F_CAUGHT, "sprites/armor2caught.png");
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loadspriteimage(P_ARMOUR2,F_DEAD, "sprites/dwarfdie.png"); // not used
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loadspriteimage(P_ARMOUR2,F_DEAD, "sprites/dwarfdie.png"); // not used
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/* next 3 are auto generated */
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/* next 3 are auto generated */
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loadspriteimage(P_ARMOUR2,F_CLIMB1, "sprites/armor2climb1.png");
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loadspriteimage(P_ARMOUR2,F_CLIMB1, "sprites/armor2climb1.png");
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