Added caught image for armoured players

This commit is contained in:
Rob Pearce 2008-11-21 23:29:21 +00:00
parent 487985c619
commit 3bcda69871
3 changed files with 2 additions and 2 deletions

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@ -1207,7 +1207,7 @@ int loadimagesets(void) {
loadspriteimage(P_ARMOUR,F_WALK1, "sprites/armor.png");
loadspriteimage(P_ARMOUR,F_JUMP, "sprites/armorjump.png");
loadspriteimage(P_ARMOUR,F_FALL, "sprites/armorfall.png");
loadspriteimage(P_ARMOUR,F_CAUGHT, "sprites/armor.png");
loadspriteimage(P_ARMOUR,F_CAUGHT, "sprites/armorcaught.png");
loadspriteimage(P_ARMOUR,F_DEAD, "sprites/dwarfdie.png");
/* next 3 are auto generated */
loadspriteimage(P_ARMOUR,F_CLIMB1, "sprites/armorclimb1.png");
@ -1225,7 +1225,7 @@ int loadimagesets(void) {
loadspriteimage(P_ARMOUR2,F_WALK1, "sprites/armor2.png");
loadspriteimage(P_ARMOUR2,F_JUMP, "sprites/armor2jump.png");
loadspriteimage(P_ARMOUR2,F_FALL, "sprites/armor2fall.png");
loadspriteimage(P_ARMOUR2,F_CAUGHT, "sprites/armor2.png");
loadspriteimage(P_ARMOUR2,F_CAUGHT, "sprites/armor2caught.png");
loadspriteimage(P_ARMOUR2,F_DEAD, "sprites/dwarfdie.png"); // not used
/* next 3 are auto generated */
loadspriteimage(P_ARMOUR2,F_CLIMB1, "sprites/armor2climb1.png");