- Fixed editor bug with sprite ids >= 128
- Fixed level 40 (was corrupted by editor bug) - Fixed level 112 (was impossible to complete)
This commit is contained in:
parent
27990c3beb
commit
451549c44f
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@ -47,7 +47,7 @@ exitdir 1
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52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,0,0,0,0,0,0,0,0,0,0,52,52,52,52,52,52,52,52,52,52,52,52,52,52,
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52,44,44,51,0,0,0,0,0,0,0,0,0,0,0,52,0,0,0,0,0,0,0,0,0,0,52,0,0,0,0,0,0,0,0,0,50,44,44,52,
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52,44,51,0,0,0,0,0,0,0,0,0,0,0,0,52,0,0,0,0,6,5,0,0,0,0,52,0,0,0,0,0,0,0,0,0,0,50,44,52,
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52,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,22,22,22,22,52,52,22,22,22,22,52,0,0,0,0,0,0,0,0,0,0,0,50,52,
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52,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,20,20,20,52,52,52,52,20,20,20,52,0,0,0,0,0,0,0,0,0,0,0,50,52,
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52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,
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52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,
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52,0,0,0,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,52,52,0,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,52,
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@ -57,9 +57,9 @@ exitdir 1
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52,52,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,52,52,52,52,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,52,52,
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52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,
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52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,
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52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,
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52,52,52,52,52,52,52,52,52,52,44,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,
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52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,
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52,0,0,0,0,0,0,55,0,0,0,0,0,54,0,0,0,0,0,0,52,52,0,0,0,0,0,0,55,0,0,0,0,0,54,0,0,0,0,52,
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52,52,52,52,52,52,52,52,20,21,21,21,20,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,20,21,21,21,20,52,52,52,52,52,52,
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52,52,52,52,52,52,52,52,0,0,0,0,0,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,0,0,0,0,0,52,52,52,52,52,52,
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52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,
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52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,
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52,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,52,52,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,52,
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@ -70,7 +70,7 @@ exitdir 1
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52,0,0,0,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,52,52,0,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,52,
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52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,
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52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,0,0,0,0,52,52,0,0,0,0,30,0,0,0,0,0,0,0,0,0,0,0,0,52,
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52,49,0,0,0,0,0,0,0,0,0,0,0,0,0,52,22,22,22,22,52,52,22,22,22,22,52,0,0,0,0,0,0,0,0,0,0,0,48,52,
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52,49,0,0,0,0,0,0,0,0,0,0,0,0,0,52,20,20,20,20,52,52,20,20,20,20,52,0,0,0,0,0,0,0,0,0,0,0,48,52,
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52,44,49,0,0,0,0,0,0,0,0,0,0,0,0,52,0,0,0,0,0,0,0,0,0,0,52,0,0,0,0,0,0,0,0,0,0,48,44,52,
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52,44,44,49,0,0,0,0,0,0,0,0,0,0,0,52,0,0,0,0,0,0,0,0,0,0,52,0,0,0,0,0,0,0,0,0,48,44,44,52,
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52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,52,0,0,0,0,0,0,0,0,0,0,52,52,52,52,52,52,52,52,52,52,52,52,52,52,
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@ -5,6 +5,7 @@ help
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endhelp
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monsters
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0 6 8
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128 19 27
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endmonsters
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exitdir 1
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56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,
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4
edit.c
4
edit.c
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@ -914,7 +914,7 @@ int savelevel(int wnum, int lnum) {
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fprintf(f, "monsters\n");
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for (s = sprite; s ; s = s->next) {
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int mx,my;
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char mid;
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int mid;
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//mid = monstertochar(s->id);
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mid = s->id;
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mx = (s->x - (TILEW/2)) / TILEW;
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@ -1072,6 +1072,8 @@ int isplacablesprite(int sid) {
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case P_WINGRIGHT:
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case P_WINGBOOTS:
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case P_ACCORDION:
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case P_GUN:
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case P_ZAPPOWERUP:
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return B_FALSE;
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}
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