Added new "layer 3" tiles which are drawn in front of sprites.
This commit is contained in:
parent
4cb3042064
commit
7b0a859fe6
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@ -63,3 +63,18 @@ exitdir 1
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4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,44,44,4,4,4,4,4,4,4,4,4,4,
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4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
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layer2
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5,19,94,layer3
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6,19,94,layer3
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7,19,94,layer3
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8,19,94,layer3
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9,19,94,layer3
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11,19,94,layer3
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12,19,94,layer3
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13,19,94,layer3
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14,19,94,layer3
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15,19,94,layer3
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33,19,94,layer3
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34,19,94,layer3
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35,19,94,layer3
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36,19,94,layer3
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37,19,94,layer3
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@ -154,6 +154,11 @@ layer2
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16,18,28
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17,18,28
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18,18,34
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28,18,94,layer3
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29,18,94,layer3
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30,18,94,layer3
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31,18,94,layer3
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32,18,94,layer3
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7,22,35
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10,22,28
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11,22,28
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@ -86,3 +86,15 @@ layer2
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23,8,8
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16,14,8
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23,14,8
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14,24,94,layer3
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15,24,94,layer3
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16,24,94,layer3
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17,24,94,layer3
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18,24,94,layer3
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19,24,94,layer3
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20,24,94,layer3
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21,24,94,layer3
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22,24,94,layer3
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23,24,94,layer3
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24,24,94,layer3
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25,24,94,layer3
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@ -90,12 +90,25 @@ layer2
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26,13,28
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13,14,28
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27,14,28
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9,15,94,layer3
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10,15,94,layer3
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12,15,28
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28,15,28
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30,15,94,layer3
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31,15,94,layer3
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11,16,28
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29,16,28
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1,17,94,layer3
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2,17,94,layer3
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3,17,94,layer3
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4,17,94,layer3
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5,17,94,layer3
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12,17,28
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28,17,28
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35,17,94,layer3
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36,17,94,layer3
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37,17,94,layer3
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38,17,94,layer3
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13,18,28
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27,18,28
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14,19,28
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@ -61,3 +61,8 @@ exitdir 2
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44,0,0,0,44,44,44,44,44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,44,44,44,44,44,0,0,0,44,
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44,0,0,0,44,44,44,44,44,0,0,0,0,45,45,45,45,45,45,45,45,45,45,45,45,45,0,0,0,0,0,44,44,44,44,44,0,0,0,44,
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layer2
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17,11,94,layer3
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18,11,94,layer3
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19,11,94,layer3
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20,11,94,layer3
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21,11,94,layer3
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@ -75,3 +75,17 @@ exitdir 1
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4,41,4,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,70,4,
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4,4,4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,
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layer2
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26,15,94,layer3
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27,15,94,layer3
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28,15,94,layer3
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29,15,94,layer3
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30,15,94,layer3
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18,17,94,layer3
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19,17,94,layer3
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20,17,94,layer3
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21,17,94,layer3
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22,17,94,layer3
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11,19,94,layer3
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12,19,94,layer3
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13,19,94,layer3
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14,19,94,layer3
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@ -75,3 +75,14 @@ exitdir 1
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4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,14,0,0,17,0,4,
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4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,
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layer2
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25,16,94,layer3
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26,16,94,layer3
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27,16,94,layer3
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28,16,94,layer3
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29,16,94,layer3
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30,16,94,layer3
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31,16,94,layer3
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5,24,94,layer3
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6,24,94,layer3
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7,24,94,layer3
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8,24,94,layer3
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@ -79,3 +79,8 @@ exitdir 2
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44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,
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layer2
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20,9,8
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18,12,94,layer3
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19,12,94,layer3
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20,12,94,layer3
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21,12,94,layer3
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22,12,94,layer3
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@ -213,6 +213,12 @@ layer2
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27,17,50
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39,17,44
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0,18,44
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19,18,94,layer3
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20,18,94,layer3
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21,18,94,layer3
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22,18,94,layer3
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23,18,94,layer3
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24,18,94,layer3
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28,18,50
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34,18,20
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35,18,20
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@ -73,3 +73,10 @@ exitdir 2
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layer2
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15,20,22
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25,20,22
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17,28,94,layer3
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18,28,94,layer3
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19,28,94,layer3
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20,28,94,layer3
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21,28,94,layer3
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22,28,94,layer3
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23,28,94,layer3
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@ -56,6 +56,8 @@ exitdir 1
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4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
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layer2
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4,3,30
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13,3,94,layer3
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14,3,94,layer3
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5,5,8
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24,5,8
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4,6,42
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@ -76,4 +76,20 @@ exitdir 2
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44,0,0,44,44,44,44,44,44,44,44,44,44,44,44,44,0,0,0,0,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,44,
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44,0,0,44,44,44,44,44,44,44,44,44,44,44,44,44,0,0,0,0,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,0,0,0,44,
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layer2
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29,8,94,layer3
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30,8,94,layer3
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31,8,94,layer3
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32,8,94,layer3
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33,8,94,layer3
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34,8,94,layer3
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10,11,8
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35,11,94,layer3
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36,11,94,layer3
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37,11,94,layer3
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38,11,94,layer3
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17,18,94,layer3
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18,18,94,layer3
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19,18,94,layer3
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20,18,94,layer3
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21,18,94,layer3
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22,18,94,layer3
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@ -65,3 +65,9 @@ exitdir 1
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39,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,38,
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4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
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layer2
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3,27,94,layer3
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4,27,94,layer3
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5,27,94,layer3
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32,27,94,layer3
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34,27,94,layer3
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@ -7,7 +7,7 @@ endhelp
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monsters
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0 18 8
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134 23 8
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23 20 8
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23 16 8
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1 10 4
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1 11 12
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1 33 12
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@ -17,7 +17,7 @@ monsters
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1 34 16
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1 27 28
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1 32 20
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132 30 13 488 224 488 224 488 224 488 224 488 472
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132 30 13 488 224 488 224 488 224 488 224 488 224 488 472
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endmonsters
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exitdir -1
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57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,0,0,0,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,
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@ -53,3 +53,18 @@ exitdir -1
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layer2
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8,8,8
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20,8,8
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34,10,95,layer3
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35,10,95,layer3
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36,10,95,layer3
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37,10,95,layer3
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38,10,95,layer3
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34,11,95,layer3
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35,11,95,layer3
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36,11,95,layer3
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37,11,95,layer3
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38,11,95,layer3
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34,12,95,layer3
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35,12,95,layer3
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38,12,95,layer3
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@ -73,3 +73,19 @@ exitdir -1
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57,0,0,0,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,
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layer2
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39,0,57
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12,1,95,layer3
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13,1,95,layer3
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14,1,95,layer3
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15,1,95,layer3
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23,1,95,layer3
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24,1,95,layer3
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25,1,95,layer3
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26,1,95,layer3
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12,2,95,layer3
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13,2,95,layer3
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14,2,95,layer3
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15,2,95,layer3
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23,2,95,layer3
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24,2,95,layer3
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25,2,95,layer3
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26,2,95,layer3
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@ -103,3 +103,33 @@ layer2
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28,22,7
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12,23,7
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12,24,7
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5,26,95,layer3
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6,26,95,layer3
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7,26,95,layer3
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8,26,95,layer3
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9,26,95,layer3
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30,26,95,layer3
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31,26,95,layer3
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32,26,95,layer3
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33,26,95,layer3
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34,26,95,layer3
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5,27,95,layer3
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6,27,95,layer3
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7,27,95,layer3
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8,27,95,layer3
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9,27,95,layer3
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30,27,95,layer3
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31,27,95,layer3
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32,27,95,layer3
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33,27,95,layer3
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34,27,95,layer3
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5,28,95,layer3
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6,28,95,layer3
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7,28,95,layer3
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8,28,95,layer3
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9,28,95,layer3
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30,28,95,layer3
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31,28,95,layer3
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32,28,95,layer3
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33,28,95,layer3
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34,28,95,layer3
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@ -12,7 +12,7 @@ monsters
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133 33 14
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60 21 14
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49 27 19
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132 37 24 600 400 600 400 340 400
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132 37 24 600 400 600 400 600 400 340 400
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18 12 22
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17 21 19
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17 32 19
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@ -65,3 +65,19 @@ exitdir -1
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57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,57,
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layer2
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4,7,8
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35,17,95,layer3
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36,17,95,layer3
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37,17,95,layer3
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38,17,95,layer3
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35,18,95,layer3
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36,18,95,layer3
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37,18,95,layer3
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38,18,95,layer3
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35,19,95,layer3
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36,19,95,layer3
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37,19,95,layer3
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38,19,95,layer3
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35,20,95,layer3
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36,20,95,layer3
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37,20,95,layer3
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38,20,95,layer3
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@ -65,3 +65,90 @@ exitdir -1
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61,85,85,85,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,57,
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64,61,61,61,63,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,57,
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layer2
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13,6,95,layer3
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14,6,95,layer3
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15,6,95,layer3
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16,6,95,layer3
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17,6,95,layer3
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13,7,95,layer3
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14,7,95,layer3
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15,7,95,layer3
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16,7,95,layer3
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17,7,95,layer3
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22,7,95,layer3
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23,7,95,layer3
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24,7,95,layer3
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25,7,95,layer3
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26,7,95,layer3
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13,8,95,layer3
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14,8,95,layer3
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15,8,95,layer3
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16,8,95,layer3
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17,8,95,layer3
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22,8,95,layer3
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23,8,95,layer3
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24,8,95,layer3
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25,8,95,layer3
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26,8,95,layer3
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22,9,95,layer3
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23,9,95,layer3
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24,9,95,layer3
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25,9,95,layer3
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26,9,95,layer3
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6,14,95,layer3
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7,14,95,layer3
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8,14,95,layer3
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6,15,95,layer3
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7,15,95,layer3
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8,15,95,layer3
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6,16,95,layer3
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7,16,95,layer3
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8,16,95,layer3
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26,16,95,layer3
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27,16,95,layer3
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28,16,95,layer3
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26,17,95,layer3
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27,17,95,layer3
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28,17,95,layer3
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26,18,95,layer3
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27,18,95,layer3
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28,18,95,layer3
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33,23,95,layer3
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34,23,95,layer3
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35,23,95,layer3
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15,24,95,layer3
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16,24,95,layer3
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17,24,95,layer3
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18,24,95,layer3
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19,24,95,layer3
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20,24,95,layer3
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21,24,95,layer3
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33,24,95,layer3
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34,24,95,layer3
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35,24,95,layer3
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15,25,95,layer3
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16,25,95,layer3
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17,25,95,layer3
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18,25,95,layer3
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19,25,95,layer3
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20,25,95,layer3
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21,25,95,layer3
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33,25,95,layer3
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34,25,95,layer3
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35,25,95,layer3
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1,26,95,layer3
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2,26,95,layer3
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3,26,95,layer3
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15,26,95,layer3
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16,26,95,layer3
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17,26,95,layer3
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18,26,95,layer3
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19,26,95,layer3
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20,26,95,layer3
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21,26,95,layer3
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1,27,95,layer3
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2,27,95,layer3
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3,27,95,layer3
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1,28,95,layer3
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2,28,95,layer3
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3,28,95,layer3
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||||
|
|
|
@ -62,6 +62,12 @@ exitdir 1
|
|||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,0,0,0,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,1,1,1,1,1,1,1,1,1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
layer2
|
||||
17,6,94,layer3
|
||||
18,6,94,layer3
|
||||
19,6,94,layer3
|
||||
20,6,94,layer3
|
||||
21,6,94,layer3
|
||||
22,6,94,layer3
|
||||
1,10,8
|
||||
38,10,8
|
||||
15,28,11
|
||||
|
|
|
@ -63,7 +63,7 @@ exitdir 1
|
|||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
39,1,1,1,1,1,1,1,1,1,1,1,34,23,23,23,23,23,23,23,23,23,23,23,23,23,23,35,1,1,1,1,1,1,1,1,1,1,1,38,
|
||||
39,1,1,1,1,1,1,1,1,1,1,1,34,28,28,28,28,28,28,28,28,28,28,28,28,28,28,35,1,1,1,1,1,1,1,1,1,1,1,38,
|
||||
4,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,18,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
|
@ -80,3 +80,19 @@ exitdir 1
|
|||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
39,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,38,
|
||||
layer2
|
||||
12,13,94,layer3
|
||||
13,13,94,layer3
|
||||
14,13,94,layer3
|
||||
15,13,94,layer3
|
||||
16,13,94,layer3
|
||||
17,13,94,layer3
|
||||
18,13,94,layer3
|
||||
19,13,94,layer3
|
||||
20,13,94,layer3
|
||||
21,13,94,layer3
|
||||
22,13,94,layer3
|
||||
23,13,94,layer3
|
||||
24,13,94,layer3
|
||||
25,13,94,layer3
|
||||
26,13,94,layer3
|
||||
27,13,94,layer3
|
||||
|
|
|
@ -46,3 +46,11 @@ exitdir 2
|
|||
44,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,44,
|
||||
44,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,44,
|
||||
layer2
|
||||
1,20,94,layer3
|
||||
2,20,94,layer3
|
||||
37,20,94,layer3
|
||||
38,20,94,layer3
|
||||
1,23,94,layer3
|
||||
2,23,94,layer3
|
||||
37,23,94,layer3
|
||||
38,23,94,layer3
|
||||
|
|
|
@ -80,6 +80,11 @@ exitdir 1
|
|||
layer2
|
||||
4,6,8
|
||||
35,6,8
|
||||
18,15,94,layer3
|
||||
19,15,94,layer3
|
||||
20,15,94,layer3
|
||||
21,15,94,layer3
|
||||
22,15,94,layer3
|
||||
10,20,41
|
||||
29,20,41
|
||||
10,21,42
|
||||
|
|
|
@ -84,6 +84,27 @@ exitdir 1
|
|||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
layer2
|
||||
37,15,8
|
||||
9,18,94,layer3
|
||||
10,18,94,layer3
|
||||
11,18,94,layer3
|
||||
12,18,94,layer3
|
||||
13,18,94,layer3
|
||||
14,18,94,layer3
|
||||
15,18,94,layer3
|
||||
16,18,94,layer3
|
||||
17,18,94,layer3
|
||||
18,18,94,layer3
|
||||
19,18,94,layer3
|
||||
20,18,94,layer3
|
||||
21,18,94,layer3
|
||||
22,18,94,layer3
|
||||
23,18,94,layer3
|
||||
24,18,94,layer3
|
||||
25,18,94,layer3
|
||||
26,18,94,layer3
|
||||
27,18,94,layer3
|
||||
28,18,94,layer3
|
||||
29,18,94,layer3
|
||||
10,19,28
|
||||
11,19,28
|
||||
12,19,28
|
||||
|
|
|
@ -59,3 +59,14 @@ exitdir 1
|
|||
4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
|
||||
4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,
|
||||
layer2
|
||||
28,13,94,layer3
|
||||
29,13,94,layer3
|
||||
30,13,94,layer3
|
||||
31,13,94,layer3
|
||||
32,13,94,layer3
|
||||
33,13,94,layer3
|
||||
34,13,94,layer3
|
||||
35,13,94,layer3
|
||||
36,13,94,layer3
|
||||
37,13,94,layer3
|
||||
38,13,94,layer3
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 261 B |
Binary file not shown.
After Width: | Height: | Size: 554 B |
|
@ -607,3 +607,15 @@ id 1
|
|||
solid 1
|
||||
file newtiles/brownrocksw.png
|
||||
end
|
||||
|
||||
tile fence
|
||||
id 5
|
||||
solid 0
|
||||
file newtiles/fence.png
|
||||
end
|
||||
|
||||
tile bars
|
||||
id 5
|
||||
solid 0
|
||||
file newtiles/bars.png
|
||||
end
|
||||
|
|
2
defs.h
2
defs.h
|
@ -844,8 +844,10 @@ typedef struct level_s {
|
|||
char filename[BUFLEN];
|
||||
int map[LEVELW*LEVELH];
|
||||
int map2[LEVELW*LEVELH]; // second map layer
|
||||
int map3[LEVELW*LEVELH]; // third map layer
|
||||
int tileframe[LEVELW*LEVELH]; // tracks frame numbers for tiles
|
||||
int *animtiles; // array of offsets to map positions which are animated
|
||||
int *l3tiles; // array of layer 3 tiles
|
||||
struct level_s *next;
|
||||
struct level_s *prev;
|
||||
int bottomopen; // can you fall through the bottom of the level?
|
||||
|
|
86
edit.c
86
edit.c
|
@ -315,19 +315,15 @@ int main (int argc, char **argv) {
|
|||
if (layer == 1) {
|
||||
curlevel->map[y*LEVELW+x] = seltile->uniqid;
|
||||
curlevel->tileframe[y*LEVELW+x] = 0;
|
||||
} else {
|
||||
// if there's nothing at layer1, it goes there
|
||||
//if (curlevel->map[y*LEVELW+x] == T_BLANK) {
|
||||
// printf("falling to layer 1\n");
|
||||
// curlevel->map[y*LEVELW+x] = seltile->uniqid;
|
||||
// curlevel->tileframe[y*LEVELW+x] = 0;
|
||||
//} else {
|
||||
} else if (layer == 2) {
|
||||
curlevel->map2[y*LEVELW+x] = seltile->uniqid;
|
||||
//}
|
||||
} else {
|
||||
curlevel->map3[y*LEVELW+x] = seltile->uniqid;
|
||||
}
|
||||
// redraw tile and sprites
|
||||
draweditortile(screen,x,y);
|
||||
drawsprites();
|
||||
draweditortile3(screen,x,y);
|
||||
|
||||
setmod(B_TRUE);
|
||||
setstatustext("", &white);
|
||||
|
@ -477,9 +473,29 @@ int main (int argc, char **argv) {
|
|||
|
||||
|
||||
if (state == LS_EDIT) {
|
||||
if (keys[SDLK_1] || keys[SDLK_2]) { // toggle layer
|
||||
if (keys[SDLK_1] ) { // change layer
|
||||
if (toggletimer == 0) {
|
||||
layer = 3 - layer;
|
||||
layer = 1;
|
||||
draweditorlevel();
|
||||
drawsprites();
|
||||
sprintf(tempm, "Now editting layer %d",layer);
|
||||
setstatustext(tempm, &green);
|
||||
toggletimer = 30;
|
||||
}
|
||||
}
|
||||
if (keys[SDLK_2] ) { // change layer
|
||||
if (toggletimer == 0) {
|
||||
layer = 2;
|
||||
draweditorlevel();
|
||||
drawsprites();
|
||||
sprintf(tempm, "Now editting layer %d",layer);
|
||||
setstatustext(tempm, &green);
|
||||
toggletimer = 30;
|
||||
}
|
||||
}
|
||||
if (keys[SDLK_3] ) { // change layer
|
||||
if (toggletimer == 0) {
|
||||
layer = 3;
|
||||
draweditorlevel();
|
||||
drawsprites();
|
||||
sprintf(tempm, "Now editting layer %d",layer);
|
||||
|
@ -840,6 +856,7 @@ void draweditorlevel(void) {
|
|||
for (x = 0; x < LEVELW; x++) {
|
||||
for (y = 0; y < LEVELH; y++) {
|
||||
draweditortile(screen,x,y);
|
||||
draweditortile3(screen,x,y);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -848,6 +865,15 @@ void draweditorlevel(void) {
|
|||
SDL_UpdateRect(screen, 0, 0, EDITORW, EDITORH);
|
||||
}
|
||||
|
||||
void drawl3(void) {
|
||||
int x,y;
|
||||
|
||||
for (x = 0; x < LEVELW; x++) {
|
||||
for (y = 0; y < LEVELH; y++) {
|
||||
draweditortile3(screen,x,y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
@ -875,6 +901,7 @@ void drawsprites(void) {
|
|||
}
|
||||
//}
|
||||
}
|
||||
drawl3();
|
||||
}
|
||||
|
||||
|
||||
|
@ -1064,6 +1091,10 @@ int savelevel(int lnum) {
|
|||
// x,y,tileid
|
||||
fprintf(f, "%d,%d,%d\n",x,y,level->map2[y*LEVELW+x]);
|
||||
}
|
||||
if (level->map3[y*LEVELW+x] != T_BLANK) {
|
||||
// x,y,tileid
|
||||
fprintf(f, "%d,%d,%d,layer3\n",x,y,level->map3[y*LEVELW+x]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1087,7 +1118,9 @@ void filllevel(void) {
|
|||
offset = y*LEVELW+x;
|
||||
curlevel->map[offset] = seltile->uniqid;
|
||||
curlevel->map2[offset] = T_BLANK;
|
||||
curlevel->map3[offset] = T_BLANK;
|
||||
draweditortile(screen,x,y);
|
||||
draweditortile3(screen,x,y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1121,8 +1154,10 @@ void clearlevel(void) {
|
|||
curlevel->map[offset] = T_BLANK;
|
||||
}
|
||||
curlevel->map2[offset] = T_BLANK;
|
||||
curlevel->map3[offset] = T_BLANK;
|
||||
curlevel->tileframe[offset] = 0;
|
||||
draweditortile(screen,x,y);
|
||||
draweditortile3(screen,x,y);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1231,6 +1266,37 @@ void draweditortile(SDL_Surface *where, int x, int y) {
|
|||
|
||||
}
|
||||
|
||||
// like drawtile but adjusts transparncy based on current layer and draws l3 only
|
||||
void draweditortile3(SDL_Surface *where, int x, int y) {
|
||||
SDL_Rect area;
|
||||
tiletype_t *tt;
|
||||
int offset;
|
||||
|
||||
|
||||
if ((x < 0) || (y < 0) || (x >= LEVELW) || (y >= LEVELH)) {
|
||||
return;
|
||||
}
|
||||
|
||||
area.x = x * TILEW;
|
||||
area.y = y * TILEH;
|
||||
area.w = TILEW;
|
||||
area.h = TILEH;
|
||||
|
||||
/* figure out what the layer3 tile is */
|
||||
/* draw layer3 if it exists */
|
||||
offset = y*LEVELW+x;
|
||||
|
||||
if (curlevel->map3[offset] != T_BLANK) {
|
||||
tt = gettile(curlevel->map3[offset]);
|
||||
if (tt->id != curlevel->bgtileid) {
|
||||
SDL_BlitSurface(tt->img[0], NULL, where, &area);
|
||||
drawtilehint(where, tt, area.x, area.y);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/* draw hints on some more obscure tiles */
|
||||
void drawtilehint(SDL_Surface *where, tiletype_t *tt, double x, double y) {
|
||||
if (tt->id == T_WATERRIGHT) {
|
||||
|
|
2
edit.h
2
edit.h
|
@ -42,7 +42,9 @@
|
|||
|
||||
// Editor specific functions
|
||||
void draweditorlevel(void);
|
||||
void drawl3(void);
|
||||
void draweditortile(SDL_Surface *where, int x, int y);
|
||||
void draweditortile3(SDL_Surface *where, int x, int y);
|
||||
void drawtilehint(SDL_Surface *where, tiletype_t *tt, double x, double y);
|
||||
void drawpalette(void);
|
||||
void drawsprites(void);
|
||||
|
|
17
rc.c
17
rc.c
|
@ -195,7 +195,7 @@ int main (int argc, char **argv) {
|
|||
//sprite_t *s,*nextsprite;
|
||||
char filename[BUFLEN];
|
||||
int i;
|
||||
int *animtile;
|
||||
int *animtile,*l3tile;
|
||||
|
||||
levelbg = NULL;
|
||||
|
||||
|
@ -773,6 +773,21 @@ int main (int argc, char **argv) {
|
|||
drawallsprites();
|
||||
}
|
||||
|
||||
/// draw layer 3 tiles
|
||||
// for each layer 3 tile on the level...
|
||||
for (l3tile = curlevel->l3tiles; l3tile && *l3tile != -1; l3tile++) {
|
||||
int offset;
|
||||
tiletype_t *tt;
|
||||
|
||||
offset = *l3tile;
|
||||
|
||||
tt = gettile(curlevel->map3[offset]);
|
||||
|
||||
// redraw it
|
||||
drawl3tile(screen, offset%LEVELW,offset/LEVELW);
|
||||
|
||||
}
|
||||
|
||||
|
||||
// warning for cloud
|
||||
if (!isbosslevel(curlevelnum)) {
|
||||
|
|
59
shared.c
59
shared.c
|
@ -39,9 +39,11 @@ int loadlevel(int lnum, int wantmonsters) {
|
|||
//int nmappings = 0;
|
||||
//tiletype_t *lasttile;
|
||||
int newversion;
|
||||
int numanim = 0;
|
||||
int leveldone;
|
||||
int numanim = 0;
|
||||
int tempanim[LEVELW*LEVELH];
|
||||
int numl3 = 0;
|
||||
int templ3[LEVELW*LEVELH];
|
||||
|
||||
sprite_t *ss, *nextss;
|
||||
|
||||
|
@ -77,6 +79,7 @@ int loadlevel(int lnum, int wantmonsters) {
|
|||
if (!level) {
|
||||
level = malloc(sizeof(level_t));
|
||||
level->animtiles = NULL;
|
||||
level->l3tiles = NULL;
|
||||
}
|
||||
|
||||
sprintf(level->filename, levelentry[lnum].filename);
|
||||
|
@ -85,6 +88,7 @@ int loadlevel(int lnum, int wantmonsters) {
|
|||
curlevel = level;
|
||||
|
||||
if (level->animtiles) free(level->animtiles);
|
||||
if (level->l3tiles) free(level->l3tiles);
|
||||
|
||||
level->id = levelentry[lnum].id;
|
||||
sprintf(level->name, "%s",levelentry[lnum].desc);
|
||||
|
@ -479,10 +483,11 @@ int loadlevel(int lnum, int wantmonsters) {
|
|||
}
|
||||
}
|
||||
|
||||
// clear out layer2 by default
|
||||
// clear out layer2 and layer3 by default
|
||||
for (xx = 0; xx < LEVELW; xx++) {
|
||||
for (yy = 0; yy < LEVELH; yy++) {
|
||||
level->map2[yy*LEVELW+xx] = T_BLANK;
|
||||
level->map3[yy*LEVELW+xx] = T_BLANK;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -496,17 +501,38 @@ int loadlevel(int lnum, int wantmonsters) {
|
|||
p = strtok(buf, ","); xx = atoi(p);
|
||||
p = strtok(NULL, ","); yy = atoi(p);
|
||||
p = strtok(NULL, ","); tid = atoi(p);
|
||||
|
||||
p = strtok(NULL, ",");
|
||||
if (p == NULL) { // no more data
|
||||
level->map2[yy*LEVELW+xx] = tid;
|
||||
} else { // more data! this means use layer 3
|
||||
level->map3[yy*LEVELW+xx] = tid;
|
||||
}
|
||||
|
||||
fgets(buf, BUFLEN, f);
|
||||
|
||||
}
|
||||
}
|
||||
fclose(f);
|
||||
|
||||
|
||||
/// fill in array of l3 tiles for speed
|
||||
numl3 = 0;
|
||||
for (xx = 0; xx < LEVELW; xx++) {
|
||||
for (yy = 0; yy < LEVELH; yy++) {
|
||||
if (level->map3[yy*LEVELW+xx] != T_BLANK) {
|
||||
templ3[numl3] = yy*LEVELW+xx;
|
||||
numl3++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// copy from our temp buffer into the real one
|
||||
// copy from our temp layer 3 buffer into the real one
|
||||
level->l3tiles = malloc(sizeof(int) * (numl3+1));
|
||||
memcpy(level->l3tiles,templ3,numl3*sizeof(int));
|
||||
level->l3tiles[numl3] = -1;
|
||||
|
||||
|
||||
// copy from our temp animation buffer into the real one
|
||||
level->animtiles = malloc(sizeof(int) * (numanim+1));
|
||||
memcpy(level->animtiles,tempanim,numanim*sizeof(int));
|
||||
level->animtiles[numanim] = -1;
|
||||
|
@ -3052,6 +3078,31 @@ void drawtile(SDL_Surface *where, int x, int y) {
|
|||
|
||||
}
|
||||
|
||||
|
||||
void drawl3tile(SDL_Surface *where, int x, int y) {
|
||||
SDL_Rect area;
|
||||
tiletype_t *tt;
|
||||
int offset;
|
||||
|
||||
if ((x < 0) || (y < 0) || (x >= LEVELW) || (y >= LEVELH)) {
|
||||
return;
|
||||
}
|
||||
|
||||
area.x = x * TILEW;
|
||||
area.y = y * TILEH;
|
||||
area.w = TILEW;
|
||||
area.h = TILEH;
|
||||
/* draw layer3 if it exists */
|
||||
offset = y*LEVELW+x;
|
||||
if (curlevel->map3[offset] != T_BLANK) {
|
||||
tt = gettile(curlevel->map3[offset]);
|
||||
if (tt->id != curlevel->bgtileid) {
|
||||
SDL_BlitSurface(tt->img[0], NULL, where, &area);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
void initglobals(void) {
|
||||
sprite = NULL;
|
||||
|
||||
|
|
Loading…
Reference in New Issue