- help text now appears on top of sprites
- powerup counter is reset when you die - fixed bug preventing jumping near a wall - fixed bug: hurryup cloud shouldn't be able to teleport - conveyor belts no longer affect fruits - editor now has delay after adding a sprite to prevent duplicate - properly rendomized direction that monster corpses go in - music now speeds up after a HURRYUP - snakes can no longer walk up slopes - added sound effects for HURRYUP and TOO SLOW - getting all fruits on the level now makes gems shoot out sideways - dead monsters now create a puff before turning into a fruit
36
defs.h
|
@ -6,10 +6,26 @@
|
|||
/* Macros */
|
||||
//#define OPENGL
|
||||
|
||||
// channel numbers
|
||||
#define CH_LASTCHANNEL 21
|
||||
|
||||
#define CH_HURRYUP 20
|
||||
|
||||
|
||||
// size of flower straem when getting last flower
|
||||
// (number of gems on each side)
|
||||
#define STREAMWID 6
|
||||
|
||||
|
||||
// puff of smoke
|
||||
#define PUFFFRAMES 6
|
||||
#define PUFFSPEED 4 // how fast it animates (smaller = faster)
|
||||
#define PUFFAPPEAR 4 // frame at which puff will turn into a gem
|
||||
|
||||
// text sizes
|
||||
#define TEXTSIZE_HELP 20
|
||||
#define TEXTSIZE_POINTS 10
|
||||
#define TEXTSIZE_BONUS 20
|
||||
#define TEXTSIZE_HURRY 50
|
||||
|
||||
// text delays
|
||||
|
@ -17,6 +33,7 @@
|
|||
|
||||
// how long to keep various text on the screen
|
||||
#define POINTSDELAY 40
|
||||
#define BONUSDELAY 50
|
||||
#define HURRYDELAY 50
|
||||
#define LEVELDELAY 70
|
||||
#define HELPDELAY 80
|
||||
|
@ -40,7 +57,7 @@
|
|||
|
||||
// Limits
|
||||
#define MAXMAPPINGS 50
|
||||
#define MAXMONSTERSPERLEVEL 20
|
||||
#define MAXMONSTERSPERLEVEL 40
|
||||
#define MAXLETTERHEIGHT 100
|
||||
#define MAXFRAMES 11 // max number of frames for sprites
|
||||
#define MAXHELP 5
|
||||
|
@ -63,7 +80,7 @@
|
|||
/* enums */
|
||||
|
||||
/* sounds */
|
||||
#define MAXFX 9
|
||||
#define MAXFX 12
|
||||
#define FX_SHOOT 0
|
||||
#define FX_SLAM 1
|
||||
#define FX_KILL 2
|
||||
|
@ -73,6 +90,9 @@
|
|||
#define FX_POWERUP 6
|
||||
#define FX_DIE 7
|
||||
#define FX_WINLEVEL 8
|
||||
#define FX_HURRYUP 9
|
||||
#define FX_TOOSLOW 10
|
||||
#define FX_BONUS 11
|
||||
|
||||
// Slope types
|
||||
#define S_NOTSOLID 0
|
||||
|
@ -80,7 +100,7 @@
|
|||
#define S_SLOPE 2
|
||||
|
||||
// Sprite types
|
||||
#define MAXPTYPES 19
|
||||
#define MAXPTYPES 23
|
||||
#define P_PLAYER 0
|
||||
#define P_RAT 1
|
||||
#define P_CHEESE 2
|
||||
|
@ -100,6 +120,10 @@
|
|||
#define P_FLOWERRED 16
|
||||
#define P_FLOWERPURPLE 17
|
||||
#define P_COKE 18
|
||||
#define P_GEMRED 19
|
||||
#define P_PUFF 20
|
||||
#define P_GEMYELLOW 21
|
||||
#define P_GEMPURPLE 22
|
||||
|
||||
// Frame names
|
||||
#define F_WALK1 0
|
||||
|
@ -266,6 +290,9 @@ typedef struct sprite_s {
|
|||
int bounces; // how many time have we bounced after dying
|
||||
int doomcount; // sprites dies when this reaches zero
|
||||
int moved; // did we move this loop cycle?
|
||||
int timer1; //
|
||||
int timer2; //
|
||||
int timer3; //
|
||||
|
||||
|
||||
// GAME MECHANICS
|
||||
|
@ -301,7 +328,8 @@ extern SDL_Color yellow;
|
|||
extern int vidargs;
|
||||
extern int toggletimer;
|
||||
extern TTF_Font *font[];
|
||||
extern Mix_Music *music;
|
||||
extern int musicplaying;
|
||||
extern Mix_Music *music, *normalmusic, *fastmusic;
|
||||
extern Mix_Chunk *sfx[];
|
||||
|
||||
|
||||
|
|
|
@ -2,8 +2,9 @@
|
|||
- in defs.h: add P_ entry
|
||||
- in shared.c: add score value in setdefaults if applicable
|
||||
- in shared.c: add loadspriteimage() line(s) in loadimagesets()
|
||||
- in shared.c: add entry to monstertochar
|
||||
- in shared.c: add entry to chartomonster
|
||||
- in shared.c: update isfruit(), isbullet()
|
||||
- in shared.c: IF NOT AN EFFECT: add entry to monstertochar
|
||||
- in shared.c: IF NOT AN EFFECT: add entry to chartomonster
|
||||
- in shared.c: update isflower(), isfruit(), isbullet(), iseffect();
|
||||
- in shared.c: IF A GEM: update flowertogem()
|
||||
- in rc.c: update ismonster()
|
||||
- in rc.c: add monster movement
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
- grab gem from here:
|
||||
http://www.geocities.com/joflo723/t_jewels.htm
|
||||
|
||||
- load into gimp, select gem with magic wand
|
||||
|
||||
- copy,paste as new (background should be transparent now!)
|
||||
|
||||
- scale to appropriate size
|
78
edit.c
|
@ -208,28 +208,30 @@ int main (int argc, char **argv) {
|
|||
y = (my / TILEH);
|
||||
|
||||
/* checks */
|
||||
// can only have one player start pos
|
||||
if (selsprite == P_PLAYER) {
|
||||
/* does a player start pos already exist? */
|
||||
sprite_t *s;
|
||||
for (s = sprite ; s ; s = s->next) {
|
||||
if (s->id == P_PLAYER) {
|
||||
// if so, just move it
|
||||
s->x = x*TILEW+(TILEW/2);
|
||||
s->y = y*TILEH+TILEH;
|
||||
placed = B_TRUE;
|
||||
modified = B_TRUE;
|
||||
// get rid of old sprite
|
||||
draweditorlevel();
|
||||
}
|
||||
}
|
||||
} else { // is there a monster already there?
|
||||
sprite_t *s;
|
||||
for (s = sprite ; s ; s = s->next) {
|
||||
if (s->id == selsprite) {
|
||||
if ((s->x == x*TILEW+(TILEW/2)) && (s->y == y*TILEH+TILEH)) {
|
||||
/* don't place it */
|
||||
if (toggletimer == 0) {
|
||||
// can only have one player start pos
|
||||
if (selsprite == P_PLAYER) {
|
||||
/* does a player start pos already exist? */
|
||||
sprite_t *s;
|
||||
for (s = sprite ; s ; s = s->next) {
|
||||
if (s->id == P_PLAYER) {
|
||||
// if so, just move it
|
||||
s->x = x*TILEW+(TILEW/2);
|
||||
s->y = y*TILEH+TILEH;
|
||||
placed = B_TRUE;
|
||||
modified = B_TRUE;
|
||||
// get rid of old sprite
|
||||
draweditorlevel();
|
||||
}
|
||||
}
|
||||
} else { // is there a monster already there?
|
||||
sprite_t *s;
|
||||
for (s = sprite ; s ; s = s->next) {
|
||||
if (s->id == selsprite) {
|
||||
if ((s->x == x*TILEW+(TILEW/2)) && (s->y == y*TILEH+TILEH)) {
|
||||
/* don't place it */
|
||||
placed = B_TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -239,11 +241,16 @@ int main (int argc, char **argv) {
|
|||
if (!placed) {
|
||||
/* place selected sprite at mouse position
|
||||
(locked to a til) */
|
||||
addsprite(selsprite, x*TILEW+(TILEW/2),y*TILEH+TILEH,"something", B_TRUE);
|
||||
if (selsprite == P_HELP) {
|
||||
addsprite(selsprite, x*TILEW+(TILEW/2),y*TILEH+TILEH,"FILL ME IN", B_TRUE);
|
||||
} else {
|
||||
addsprite(selsprite, x*TILEW+(TILEW/2),y*TILEH+TILEH,"something", B_TRUE);
|
||||
}
|
||||
toggletimer = 30;
|
||||
modified = B_TRUE;
|
||||
drawsprites();
|
||||
}
|
||||
|
||||
drawsprites();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -277,6 +284,31 @@ int main (int argc, char **argv) {
|
|||
modified = B_TRUE;
|
||||
}
|
||||
}
|
||||
if (keys[SDLK_c]) {
|
||||
if (toggletimer == 0) {
|
||||
int offset,x,y;
|
||||
|
||||
/* clear all sprites */
|
||||
while (sprite) {
|
||||
killsprite(sprite);
|
||||
}
|
||||
|
||||
/* clear level */
|
||||
for (x = 0; x < LEVELW; x++) {
|
||||
for (y = 0; y < LEVELH; y++) {
|
||||
offset = y*LEVELW+x;
|
||||
if ((x == 0) || (x == LEVELW-1)) {
|
||||
curlevel->map[offset] = T_FULL;
|
||||
} else if (y == LEVELH-1) {
|
||||
curlevel->map[offset] = T_LAND;
|
||||
} else {
|
||||
curlevel->map[offset] = T_BLANK;
|
||||
}
|
||||
drawtile(screen,x,y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* next level */
|
||||
if (keys[SDLK_RIGHT]) {
|
||||
|
|
|
@ -2,13 +2,15 @@
|
|||
#define __GLOBALS_H
|
||||
|
||||
/* global variables */
|
||||
int musicplaying;
|
||||
|
||||
SDL_Surface *temps; // temporary surface
|
||||
SDL_Surface *screen; // the actual video screen
|
||||
sprite_t *sprite; // head of sprite linked list
|
||||
sprite_t *lastsprite; // tail of sprite linked list
|
||||
sprite_t *player; // pointer to the player's sprite
|
||||
|
||||
Mix_Music *music;
|
||||
Mix_Music *music, *fastmusic, *normalmusic;
|
||||
Mix_Chunk *sfx[MAXFX];
|
||||
|
||||
level_t *curlevel; // the current level's data
|
||||
|
|
After Width: | Height: | Size: 707 B |
After Width: | Height: | Size: 708 B |
After Width: | Height: | Size: 700 B |
After Width: | Height: | Size: 706 B |
After Width: | Height: | Size: 642 B |
After Width: | Height: | Size: 632 B |
422
rc.c
|
@ -24,26 +24,28 @@ SDL_Surface *temps;
|
|||
SDL_Surface *screen;
|
||||
TTF_Font *font[MAXLETTERHEIGHT];
|
||||
|
||||
Mix_Music *curmusic = NULL; // pointer to currently playing music
|
||||
|
||||
char tempm[BUFLEN];
|
||||
|
||||
tiletype_t fakeblock;
|
||||
|
||||
/* the order in which fruit will appear */
|
||||
int fruittypes[] = {
|
||||
2,
|
||||
9,
|
||||
10,
|
||||
11,
|
||||
P_CHEESE,
|
||||
P_ICECREAM,
|
||||
P_CHIPS,
|
||||
P_BURGER,
|
||||
-1
|
||||
};
|
||||
|
||||
|
||||
/* the order in which powerups will appear */
|
||||
int poweruptypes[] = {
|
||||
3,
|
||||
4,
|
||||
5,
|
||||
4,
|
||||
P_SPEED,
|
||||
P_NUMNETS,
|
||||
P_BIGNET,
|
||||
P_NUMNETS,
|
||||
-1
|
||||
};
|
||||
|
||||
|
@ -85,6 +87,7 @@ int main (int argc, char **argv) {
|
|||
int *animtile;
|
||||
|
||||
curlevelnum = 1;
|
||||
musicplaying = B_FALSE;
|
||||
|
||||
/* handle arguments */
|
||||
if (argc >= 2) {
|
||||
|
@ -155,9 +158,6 @@ int main (int argc, char **argv) {
|
|||
SDL_setFramerate(&manager, WANTFPS);
|
||||
|
||||
|
||||
if (loadlevel(curworld,curlevelnum)) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* init sound */
|
||||
if (initsound()) {
|
||||
|
@ -165,8 +165,10 @@ int main (int argc, char **argv) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
/* start music */
|
||||
Mix_PlayMusic(music, -1);
|
||||
playmusic(normalmusic);
|
||||
if (loadlevel(curworld,curlevelnum)) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
drawlevel();
|
||||
|
@ -399,8 +401,6 @@ int main (int argc, char **argv) {
|
|||
//}
|
||||
checkcollide(player);
|
||||
|
||||
/* draw text */
|
||||
drawtext();
|
||||
|
||||
drawscore();
|
||||
|
||||
|
@ -410,6 +410,8 @@ int main (int argc, char **argv) {
|
|||
for (s = sprite ; s ; s = s->next) {
|
||||
drawsprite(s);
|
||||
}
|
||||
/* draw text */
|
||||
drawtext();
|
||||
|
||||
|
||||
flip();
|
||||
|
@ -435,6 +437,8 @@ void tick(void) {
|
|||
/* once per second */
|
||||
if (fpsticks - fpsstart >= 1000) {
|
||||
gtime++;
|
||||
|
||||
|
||||
/* */
|
||||
if (gtime == curlevel->hurryuptime) {
|
||||
if (!levelcomplete) {
|
||||
|
@ -444,15 +448,19 @@ void tick(void) {
|
|||
}
|
||||
}
|
||||
addtext(320,240,TEXTSIZE_HURRY, "Hurry up!", &yellow,HURRYDELAY);
|
||||
|
||||
stopmusic();
|
||||
Mix_PlayChannel(CH_HURRYUP, sfx[FX_HURRYUP], 0);
|
||||
}
|
||||
}
|
||||
if (gtime == curlevel->hurryuptime + 10) {
|
||||
} else if (gtime == curlevel->hurryuptime + 10) {
|
||||
if (!levelcomplete) {
|
||||
addsprite(P_CLOUD, 320,240,"cloud", B_FALSE);
|
||||
addtext(320,240,TEXTSIZE_HURRY, "Too slow!", &red,HURRYDELAY);
|
||||
playfx(FX_TOOSLOW);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* 5 seconds after level completion */
|
||||
if (levelcomplete == 3) {
|
||||
if (gtime - levelcompletetime >= 5) {
|
||||
|
@ -469,6 +477,9 @@ void tick(void) {
|
|||
void nextlevel(void) {
|
||||
/* go to next level */
|
||||
curlevelnum++;
|
||||
if (!musicplaying || (curmusic == fastmusic)) {
|
||||
playmusic(normalmusic);
|
||||
}
|
||||
loadlevel(curworld,curlevelnum);
|
||||
drawlevel();
|
||||
levelcomplete = B_FALSE;
|
||||
|
@ -513,6 +524,11 @@ void die(sprite_t *s) {
|
|||
// this handles cases where the cloud hasn't appeared yet.
|
||||
if (s == player) {
|
||||
gtime = 0;
|
||||
if (curmusic == fastmusic) {
|
||||
playmusic(normalmusic);
|
||||
}
|
||||
// reset powerup types
|
||||
curpoweruptype = 0;
|
||||
}
|
||||
|
||||
if (s == player) {
|
||||
|
@ -602,7 +618,7 @@ void checkcollide(sprite_t *s) {
|
|||
if ((xdiff <= s->img->w/2 + s2->img->w/2) &&
|
||||
(ydiff <= s->img->h/2 + s2->img->h/2)) {
|
||||
/* COLLISION! */
|
||||
if (isfruit(s2->id)) {
|
||||
if (isfruit(s2->id) && (s2->teleporting == 0)) {
|
||||
if (s == player) {
|
||||
int gotscore = s2->score;
|
||||
|
||||
|
@ -611,9 +627,7 @@ void checkcollide(sprite_t *s) {
|
|||
/* give points to the player */
|
||||
player->score = player->score + gotscore;
|
||||
/* handle fruit effects */
|
||||
if (dofruiteffect(s2)) {
|
||||
playfx(FX_POWERUP);
|
||||
} else {
|
||||
if (!dofruiteffect(s2)) {
|
||||
playfx(FX_FRUIT);
|
||||
sprintf(tempm, "%d", gotscore);
|
||||
addtext(s2->x,s2->y - s2->img->h/2, TEXTSIZE_POINTS, tempm, &white,POINTSDELAY);
|
||||
|
@ -632,6 +646,43 @@ void checkcollide(sprite_t *s) {
|
|||
}
|
||||
|
||||
|
||||
// do death bouncing effect
|
||||
void bouncesprite(sprite_t *s) {
|
||||
s->x += s->xs;
|
||||
s->y += s->ys;
|
||||
|
||||
if (s->x >= (640-TILEW-(s->img->w/2))) {
|
||||
// move back onto screen
|
||||
while (s->x >= (640-TILEW-(s->img->w/2))) {
|
||||
s->x--;
|
||||
}
|
||||
if (s->xs > 0) s->xs = -s->xs; // reverse direction
|
||||
s->bounces++;
|
||||
} else if (s->x <= TILEW+s->img->w/2) {
|
||||
// move back onto screen
|
||||
while (s->x <= TILEW+s->img->w/2) {
|
||||
s->x++;
|
||||
}
|
||||
if (s->xs < 0) s->xs = -s->xs; // reverse direction
|
||||
s->bounces++;
|
||||
}
|
||||
|
||||
if (s->y >= (480-(s->img->h/2))) {
|
||||
while (s->y >= (480-(s->img->h/2))) {
|
||||
s->y--;
|
||||
}
|
||||
if (s->ys > 0) s->ys = -s->ys; // reverse direction
|
||||
s->bounces++;
|
||||
} else if (s->y <= s->img->h) {
|
||||
while (s->y <= s->img->h) {
|
||||
s->y++;
|
||||
}
|
||||
if (s->ys < 0) s->ys = -s->ys; // reverse direction
|
||||
s->bounces++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void movesprite(sprite_t *s) {
|
||||
int rv;
|
||||
tiletype_t *tt;
|
||||
|
@ -680,11 +731,14 @@ void movesprite(sprite_t *s) {
|
|||
}
|
||||
return;
|
||||
} else if (s->dead == D_INITIAL) { /* just set to dead */
|
||||
//s->xs = ((rand() % 7)) - 3;
|
||||
// TODO: avoid straight up, also make this able
|
||||
// to be a float
|
||||
s->xs = ((rand() % 14) / 2) - 3;
|
||||
s->ys = ((rand() % 3) + 3) * -1;
|
||||
|
||||
// 0 through 5
|
||||
s->xs = 0.5 + ((rand() % 50) / 10); // 0.5 through 5.5
|
||||
if (rand() % 2) { // 50% change of going left
|
||||
s->xs = s->xs * -1;
|
||||
}
|
||||
s->ys = -1 * (4 + ((rand() % 30) / 10)); // -4 through -7
|
||||
|
||||
s->dead = D_BOUNCING;
|
||||
s->bounces = 0;
|
||||
if (s == player) {
|
||||
|
@ -710,33 +764,17 @@ void movesprite(sprite_t *s) {
|
|||
}
|
||||
} else {
|
||||
/* bounch around the screen 3 times */
|
||||
s->x += s->xs;
|
||||
s->y += s->ys;
|
||||
if (s->x >= (640-TILEW-(s->img->w/2))) {
|
||||
if (s->xs > 0) {
|
||||
s->xs = -s->xs;
|
||||
s->bounces++;
|
||||
}
|
||||
} else if (s->x <= TILEW+s->img->w/2) {
|
||||
if (s->xs < 0) {
|
||||
s->xs = -s->xs;
|
||||
s->bounces++;
|
||||
}
|
||||
}
|
||||
|
||||
if (s->y >= (480-(s->img->h/2))) {
|
||||
if (s->ys > 0) {
|
||||
s->ys = -s->ys;
|
||||
s->bounces++;
|
||||
}
|
||||
} else if (s->y <= s->img->h) {
|
||||
if (s->ys < 0) {
|
||||
s->ys = -s->ys;
|
||||
s->bounces++;
|
||||
}
|
||||
}
|
||||
bouncesprite(s);
|
||||
if ((s->bounces >= 2) && (s->ys > 0)) {
|
||||
s->dead = D_LASTBOUNCE;
|
||||
// make sure we're not on the ground
|
||||
if (!isonground(s)) {
|
||||
int tx,ty;
|
||||
tiletype_t *tt;
|
||||
tt = gettileat(s->x,s->y,&tx,&ty);
|
||||
|
||||
printf("finished bouncing, sprite is at: %d, %d (tileid %d)\n",tx,ty,tt->id);
|
||||
s->dead = D_LASTBOUNCE;
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
|
@ -749,8 +787,8 @@ void movesprite(sprite_t *s) {
|
|||
s->dead = D_FINAL;
|
||||
}
|
||||
} else { /* bounce around, stop when we hit the ground */
|
||||
s->x += s->xs;
|
||||
s->y += s->ys;
|
||||
bouncesprite(s);
|
||||
/* OLD BOUNCE CODE
|
||||
if (s->x >= (640-TILEW- s->img->w/2)) {
|
||||
if (s->xs > 0) {
|
||||
s->xs = -s->xs;
|
||||
|
@ -774,6 +812,7 @@ void movesprite(sprite_t *s) {
|
|||
s->bounces++;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
if ((s->ys > 0) && (s->y >= TILEH)) {
|
||||
|
@ -783,13 +822,17 @@ void movesprite(sprite_t *s) {
|
|||
/* change into a fruit */
|
||||
x = s->x;
|
||||
gettileat(s->x,s->y-1,NULL,&ty);
|
||||
y = ty*TILEH + TILEH - 2;
|
||||
//y = ty*TILEH + TILEH - 2;
|
||||
y = ty*TILEH - 2;
|
||||
|
||||
/* make sure it's within the screen */
|
||||
if (x > (640-TILEW)) x = 640-TILEW;
|
||||
if (x < (TILEW)) x = TILEW;
|
||||
|
||||
addsprite(s->willbecome, x, y, "Fruit", B_FALSE);
|
||||
//addsprite(s->willbecome, x, y, "Fruit", B_FALSE);
|
||||
puffin(s->willbecome, x, y, 0);
|
||||
//ss = addsprite(P_PUFF, x, y, "Fruit", B_FALSE);
|
||||
//ss->timer3 = s->willbecome;
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -845,10 +888,12 @@ void movesprite(sprite_t *s) {
|
|||
return;
|
||||
}
|
||||
|
||||
if (isonground(s)) {
|
||||
if ((!s->falling) && (!s->jumping)) {
|
||||
if (!s->climbing) {
|
||||
adjustheight(s);
|
||||
if (!iseffect(s->id)) {
|
||||
if (isonground(s)) {
|
||||
if ((!s->falling) && (!s->jumping)) {
|
||||
if (!s->climbing && !s->dropping) {
|
||||
adjustheight(s);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -864,6 +909,42 @@ void movesprite(sprite_t *s) {
|
|||
} else if (s->jumptimer % 20 == 0) {
|
||||
s->dir = -s->dir;
|
||||
}
|
||||
} else if (s->id == P_PUFF) {
|
||||
/* SUMMARY:
|
||||
timer1:
|
||||
indicates current frame. if < 0, don't draw.
|
||||
if >= PUFFFRAMES, use last frame.
|
||||
|
||||
when timer1 gets to PUFFAPPEAR, create a gem
|
||||
of type s->
|
||||
|
||||
timer2:
|
||||
loops from 0 to 9.
|
||||
at intervals of PUFFSPEED, increment timer1.
|
||||
|
||||
*/
|
||||
|
||||
// still delaying
|
||||
if (s->timer1 < 0) {
|
||||
// increment "frame"
|
||||
s->timer1++;
|
||||
} else {
|
||||
// increment frame at a slower pace
|
||||
if (++s->timer2 >= 10) {
|
||||
s->timer2 = 0;
|
||||
}
|
||||
if (timer % PUFFSPEED == 0) {
|
||||
s->timer1++;
|
||||
// finished animating
|
||||
if (s->timer1 == PUFFAPPEAR) {
|
||||
// create a gem/fruit/etc
|
||||
addsprite(s->timer3, s->x,s->y,"gem", B_FALSE);
|
||||
} else if (s->timer1 >= PUFFFRAMES) {
|
||||
s->dead = D_FINAL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} else if (s->id == P_RAT) {
|
||||
if (!s->falling) {
|
||||
int move = B_FALSE;
|
||||
|
@ -954,8 +1035,8 @@ void movesprite(sprite_t *s) {
|
|||
/* if there's a hole in front of us */
|
||||
if (tt->solid == S_NOTSOLID) {
|
||||
if (player->y > s->y ) {
|
||||
/* if player is below, fall off */
|
||||
if (xdiff <= (TILEW*12)) {
|
||||
/* if player is below and nearby, fall off */
|
||||
if (xdiff <= (TILEW*16)) {
|
||||
move = B_TRUE;
|
||||
}
|
||||
} else if (player->y == s->y) {
|
||||
|
@ -985,34 +1066,40 @@ void movesprite(sprite_t *s) {
|
|||
|
||||
/* moves like an angry rat all the time */
|
||||
if ((player->dead == 0) && (!s->jumping) && (!s->jumptimer)) {
|
||||
/* if player is above us, jump */
|
||||
/* if player is above us...*/
|
||||
if (player->y < s->y) {
|
||||
if ((xdiff >= (TILEW*2)) && (xdiff <= (TILEW*3))) {
|
||||
if ((xdiff >= (TILEW*2)) && (xdiff <= (TILEW*3))) { // if 2-3 tiles right
|
||||
/* jump right */
|
||||
jump(s, D_RIGHT);
|
||||
} else if ((xdiff <= -(TILEW*2)) && (xdiff >= -(TILEW*3))) {
|
||||
} else if ((xdiff <= -(TILEW*2)) && (xdiff >= -(TILEW*3))) { // if 2-3 tiles left
|
||||
/* jump left */
|
||||
jump(s, D_LEFT);
|
||||
} else if (s->y - player->y <= (TILEH*6)) {
|
||||
if ((xdiff >= 0) && (xdiff < (TILEW*2))) {
|
||||
} else if (s->y - player->y <= (TILEH*6)) { // player less than 6 tiles above
|
||||
if ((xdiff >= 0) && (xdiff < (TILEW*4))) { // ... and within 4 tiles
|
||||
/* jump up */
|
||||
jump(s, 0);
|
||||
} else if ((xdiff <= 0) && (xdiff > -(TILEW*2))) {
|
||||
} else if ((xdiff <= 0) && (xdiff > -(TILEW*4))) { // ... and within 4 tiles
|
||||
/* jump up */
|
||||
jump(s, 0);
|
||||
}
|
||||
} else {
|
||||
/* jump whichever way we're facing */
|
||||
/*
|
||||
s->jumpdir = s->dir;
|
||||
s->jumping = 1;
|
||||
s->jumpspeed = 5;
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (s->id == P_SNAKE) {
|
||||
/* timer1 loopsfrom 0 - 19
|
||||
|
||||
if timer2 is 0, we can shoot. if it is 1, we can't.
|
||||
|
||||
*/
|
||||
|
||||
// inc shooting timer
|
||||
if (s->timer1) {
|
||||
s->timer1--;
|
||||
if (s->timer1 == 0) {
|
||||
printf("can shoot again\n");
|
||||
}
|
||||
}
|
||||
if (!s->falling) {
|
||||
int move = B_FALSE;
|
||||
int xdiff, absxdiff,ydiff;
|
||||
|
@ -1052,7 +1139,8 @@ void movesprite(sprite_t *s) {
|
|||
if (ydiff <= (TILEH*4)) {
|
||||
sprite_t *ss;
|
||||
int shoot = B_FALSE;
|
||||
if (s->bullet == NULL) {
|
||||
if (s->bullet == NULL) { // if we don't already have a bullet
|
||||
// if we are facing the player
|
||||
if ( (player->x < s->x) && (s->dir == D_LEFT) ) {
|
||||
shoot = B_TRUE;
|
||||
} else if ( (player->x > s->x) && (s->dir == D_RIGHT) ) {
|
||||
|
@ -1060,13 +1148,19 @@ void movesprite(sprite_t *s) {
|
|||
}
|
||||
}
|
||||
if (shoot) {
|
||||
ss = addsprite(P_SPIT,s->x,s->y - s->img->h/2,"spit", B_FALSE);
|
||||
ss->ys = 0;
|
||||
ss->xs = s->dir * (getspeed(s)*2);
|
||||
ss->dir = s->dir;
|
||||
ss->owner = s;
|
||||
// if our shooting timer is okay
|
||||
if (s->timer1 == 0) {
|
||||
ss = addsprite(P_SPIT,s->x,s->y - s->img->h/2,"spit", B_FALSE);
|
||||
ss->ys = 0;
|
||||
ss->xs = s->dir * (getspeed(s)*2);
|
||||
ss->dir = s->dir;
|
||||
ss->owner = s;
|
||||
|
||||
s->bullet = ss;
|
||||
s->bullet = ss;
|
||||
|
||||
// start timer for shooting again
|
||||
s->timer1 = 200;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1289,19 +1383,23 @@ void dotileeffects(sprite_t *s) {
|
|||
/* check where we are */
|
||||
tt = gettileat(s->x,s->y-2,NULL,NULL);
|
||||
if ((tt->id == T_TELEPORT) || (tt->id == T_TELEPORT2)) {
|
||||
s->teleporting = 1;
|
||||
if (s->id == P_PLAYER || ismonster(s->id)) {
|
||||
if (s->id != P_CLOUD) {
|
||||
s->teleporting = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* check under us */
|
||||
tt = gettileat(s->x,s->y+3,NULL,NULL);
|
||||
while (!finished) {
|
||||
if (tt->id == T_RIGHT) {
|
||||
if (!ismonster(s->id)) {
|
||||
if (!ismonster(s->id) && !isfruit(s->id)) {
|
||||
movex(s, 1.5);
|
||||
}
|
||||
finished = B_TRUE;
|
||||
} else if (tt->id == T_LEFT) {
|
||||
if (!ismonster(s->id)) {
|
||||
if (!ismonster(s->id) && !isfruit(s->id)) {
|
||||
movex(s, -1.5);
|
||||
}
|
||||
finished = B_TRUE;
|
||||
|
@ -1746,9 +1844,9 @@ int isroofnabove(sprite_t *s, int howfar) {
|
|||
/* get tile above sprite's head */
|
||||
tt = gettileat(s->x, ypos,NULL,NULL);
|
||||
if (tt->solid) return B_TRUE;
|
||||
tt = gettileat(s->x + s->img->w/2, ypos,NULL,NULL);
|
||||
tt = gettileat(s->x + (s->img->w/2 - 2), ypos,NULL,NULL);
|
||||
if (tt->solid) return B_TRUE;
|
||||
tt = gettileat(s->x - s->img->w/2, ypos,NULL,NULL);
|
||||
tt = gettileat(s->x - (s->img->w/2 - 2), ypos,NULL,NULL);
|
||||
if (tt->solid) return B_TRUE;
|
||||
|
||||
return B_FALSE;
|
||||
|
@ -1759,7 +1857,7 @@ int isonground(sprite_t *s) {
|
|||
if (isongroundpoint(s, s->x, s->y)) {
|
||||
return B_TRUE;
|
||||
}
|
||||
if (!s->falling && !s->dropping) {
|
||||
if ((s->dead) || (!s->falling && !s->dropping)) {
|
||||
if (isongroundpoint(s, s->x + s->img->w/2, s->y)) {
|
||||
return B_TRUE;
|
||||
}
|
||||
|
@ -1780,6 +1878,11 @@ int isongroundpoint(sprite_t *s, int x,int y) {
|
|||
tt = gettileat(x,y, &tilex, &tiley);
|
||||
|
||||
|
||||
// slope etc doesn't matter if you're dead
|
||||
if (s->dead && tt->solid) {
|
||||
return B_TRUE;
|
||||
}
|
||||
|
||||
// when dropping, the tile you dropped from doesn't count
|
||||
// as "ground".
|
||||
if (s->dropping && (tilex == s->dropx) && (tiley == s->dropy)) {
|
||||
|
@ -1834,6 +1937,7 @@ void dogravity(sprite_t *s) {
|
|||
|
||||
if (s->dead) return;
|
||||
if (s->flies) return;
|
||||
if (iseffect(s->id)) return;
|
||||
|
||||
if (isbullet(s->id)) return;
|
||||
|
||||
|
@ -1867,6 +1971,7 @@ void dogravity(sprite_t *s) {
|
|||
|
||||
} else {
|
||||
if (isonground(s) ) {
|
||||
s->dropping = B_FALSE;
|
||||
s->falling = B_FALSE;
|
||||
s->climbing = B_FALSE;
|
||||
} else {
|
||||
|
@ -1935,18 +2040,13 @@ void dogravity(sprite_t *s) {
|
|||
xnet = s2->x;
|
||||
ynet = s2->y - s2->img->h/2;
|
||||
|
||||
gotsomething = B_TRUE;
|
||||
gotsomething++;
|
||||
} else {
|
||||
/* otherwise it gets angry */
|
||||
s2->angry = B_TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (gotsomething) {
|
||||
playfx(FX_KILL);
|
||||
}
|
||||
|
||||
gotsomething = B_FALSE;
|
||||
|
||||
/* kill anything we hit */
|
||||
for (s2 = sprite; s2 ; s2 = s2->next) {
|
||||
|
@ -1958,7 +2058,7 @@ void dogravity(sprite_t *s) {
|
|||
|
||||
if ((xdiff <= s2->img->w) && (ydiff <= s2->img->h)) {
|
||||
if (s2->id != P_CLOUD) {
|
||||
/* becomes a powerup */
|
||||
/* dies and becomes a powerup */
|
||||
s2->willbecome = poweruptypes[curpoweruptype];
|
||||
if (poweruptypes[++curpoweruptype] == -1) {
|
||||
curpoweruptype = 0;
|
||||
|
@ -1967,16 +2067,22 @@ void dogravity(sprite_t *s) {
|
|||
pointsinc *= 2;
|
||||
psize += 10;
|
||||
|
||||
gotsomething = B_TRUE;
|
||||
gotsomething++;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
if (gotsomething) {
|
||||
if (gotsomething >= 1) {
|
||||
playfx(FX_KILL);
|
||||
}
|
||||
if (gotsomething > 1) {
|
||||
playfx(FX_MULTIKILL);
|
||||
}
|
||||
|
||||
|
||||
gotsomething = B_FALSE;
|
||||
|
||||
/* release anything we've caught */
|
||||
for (s2 = sprite; s2 ; s2 = s2->next) {
|
||||
if (s2->caughtby == s) {
|
||||
|
@ -2031,6 +2137,9 @@ int movex(sprite_t *s,double amt) {
|
|||
if (tt2->solid == S_SOLID) {
|
||||
return B_TRUE;
|
||||
}
|
||||
if (tt2->solid == S_SLOPE && (!candoslopes(s->id))) {
|
||||
return B_TRUE;
|
||||
}
|
||||
|
||||
/* get new position */
|
||||
newx = curx + amt;
|
||||
|
@ -2042,7 +2151,7 @@ int movex(sprite_t *s,double amt) {
|
|||
/* new block is at least partially solid */
|
||||
if (tt2->solid == S_SOLID) {
|
||||
return B_TRUE;
|
||||
} else if (tt2->solid == S_SLOPE) {
|
||||
} else if ((tt2->solid == S_SLOPE) && candoslopes(s->id)) {
|
||||
/* we can move, but need to adjust our height */
|
||||
s->x += amt;
|
||||
} else {
|
||||
|
@ -2059,7 +2168,7 @@ void adjustheight(sprite_t *s) {
|
|||
int xoff,groundy;
|
||||
int tilex,tiley;
|
||||
|
||||
if (s->flies) {
|
||||
if ((s->flies) || isbullet(s->id)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2079,10 +2188,12 @@ void adjustheight(sprite_t *s) {
|
|||
|
||||
int dofruiteffect(sprite_t *s) {
|
||||
if (s->id == P_SPEED) {
|
||||
playfx(FX_POWERUP);
|
||||
player->speed = 2;
|
||||
addtext(s->x,s->y - s->img->h/2, TEXTSIZE_POINTS, "Speed up!", &white,POINTSDELAY);
|
||||
return B_TRUE;
|
||||
} else if (s->id == P_NUMNETS) {
|
||||
playfx(FX_POWERUP);
|
||||
if (player->netmax < 4) {
|
||||
player->netmax++;
|
||||
}
|
||||
|
@ -2090,13 +2201,67 @@ int dofruiteffect(sprite_t *s) {
|
|||
addtext(s->x,s->y - s->img->h/2, TEXTSIZE_POINTS, tempm,&white,POINTSDELAY);
|
||||
return B_TRUE;
|
||||
} else if (s->id == P_BIGNET) {
|
||||
playfx(FX_POWERUP);
|
||||
player->netbig = B_TRUE;
|
||||
sprintf(tempm, "Big net!");
|
||||
addtext(s->x,s->y - s->img->h/2, TEXTSIZE_POINTS, tempm,&white,POINTSDELAY);
|
||||
return B_TRUE;
|
||||
} else if (s->id == P_HELP) {
|
||||
playfx(FX_POWERUP);
|
||||
addtext(320,240,TEXTSIZE_HELP, s->name, &white,HELPDELAY);
|
||||
return B_TRUE;
|
||||
} else if (isflower(s->id)) {
|
||||
int xx;
|
||||
sprite_t *ss;
|
||||
tiletype_t *tt;
|
||||
int found = B_FALSE;
|
||||
|
||||
/* was this the last fruit of its kind on the level? */
|
||||
for (ss = sprite; ss; ss = ss->next) {
|
||||
if ((ss != s) && (ss->id == s->id)) {
|
||||
found = B_TRUE;
|
||||
}
|
||||
}
|
||||
/* if so, create a left/right stream of flowers */
|
||||
if (!found) {
|
||||
int howmany = STREAMWID + 1;
|
||||
int puffdelay;
|
||||
|
||||
// RIGHT
|
||||
puffdelay = 0;
|
||||
for (xx = s->x+TILEW; xx < s->x + (TILEW*howmany); xx += TILEW) {
|
||||
// if on a wall, exit
|
||||
tt = gettileat(xx,s->y-TILEH,NULL,NULL);
|
||||
if (tt->solid) {
|
||||
break;
|
||||
}
|
||||
/* create a flower */
|
||||
puffin(flowertogem(s->id), xx, s->y, puffdelay);
|
||||
//ss = addsprite(P_PUFF, xx,s->y,"puff", B_FALSE);
|
||||
//ss->timer1 = -puffdelay;
|
||||
//ss->timer3 = flowertogem(s->id);
|
||||
|
||||
puffdelay += 1;
|
||||
}
|
||||
// LEFT
|
||||
puffdelay = 0;
|
||||
for (xx = s->x+TILEW; xx > s->x - (TILEW*howmany); xx -= TILEW) {
|
||||
// if on a wall, exit
|
||||
tt = gettileat(xx,s->y-TILEH,NULL,NULL);
|
||||
if (tt->solid) {
|
||||
break;
|
||||
}
|
||||
puffin(flowertogem(s->id), xx, s->y, puffdelay);
|
||||
//ss = addsprite(P_PUFF, xx,s->y,"puff", B_FALSE);
|
||||
//ss->timer1 = -puffdelay;
|
||||
//ss->timer3 = flowertogem(s->id);
|
||||
puffdelay += 1;
|
||||
}
|
||||
playfx(FX_BONUS);
|
||||
sprintf(tempm, "BONUS!");
|
||||
addtext(s->x,s->y - s->img->h/2, TEXTSIZE_BONUS, tempm,&white,BONUSDELAY);
|
||||
return B_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
return B_FALSE;
|
||||
|
@ -2165,6 +2330,8 @@ int initsound(void) {
|
|||
return B_TRUE;
|
||||
}
|
||||
|
||||
Mix_AllocateChannels(CH_LASTCHANNEL);
|
||||
|
||||
loadfx(FX_SHOOT, "shoot.wav");
|
||||
loadfx(FX_SLAM, "slam.wav");
|
||||
loadfx(FX_KILL, "kill.wav");
|
||||
|
@ -2174,6 +2341,9 @@ int initsound(void) {
|
|||
loadfx(FX_POWERUP, "powerup.wav");
|
||||
loadfx(FX_DIE, "die.wav");
|
||||
loadfx(FX_WINLEVEL, "winlevel.wav");
|
||||
loadfx(FX_HURRYUP, "hurryup.wav");
|
||||
loadfx(FX_TOOSLOW, "tooslow.wav");
|
||||
loadfx(FX_BONUS, "bonus.wav");
|
||||
|
||||
|
||||
// load sound effects
|
||||
|
@ -2183,16 +2353,66 @@ int initsound(void) {
|
|||
}
|
||||
}
|
||||
|
||||
// set up callback
|
||||
Mix_ChannelFinished(channeldone);
|
||||
|
||||
// load music
|
||||
music = Mix_LoadMUS("music/main.mod");
|
||||
if (!music) {
|
||||
normalmusic = Mix_LoadMUS("music/main.mod");
|
||||
if (!normalmusic) {
|
||||
printf("can't load music\n");
|
||||
return B_TRUE;
|
||||
}
|
||||
|
||||
fastmusic = Mix_LoadMUS("music/mainfast.mod");
|
||||
if (!fastmusic) {
|
||||
printf("can't load fast music\n");
|
||||
return B_TRUE;
|
||||
}
|
||||
|
||||
return B_FALSE;
|
||||
}
|
||||
|
||||
void playfx(int num) {
|
||||
Mix_PlayChannel(-1, sfx[num], 0);
|
||||
}
|
||||
|
||||
void playmusic(Mix_Music *toplay) {
|
||||
/* stop music */
|
||||
if (musicplaying) {
|
||||
Mix_HaltMusic();
|
||||
}
|
||||
|
||||
/* start music */
|
||||
//music = toplay;
|
||||
Mix_PlayMusic(toplay, -1);
|
||||
|
||||
curmusic = toplay;
|
||||
musicplaying = B_TRUE;
|
||||
}
|
||||
|
||||
void stopmusic(void) {
|
||||
/* stop music */
|
||||
if (musicplaying) {
|
||||
Mix_HaltMusic();
|
||||
}
|
||||
musicplaying = B_FALSE;
|
||||
curmusic = NULL;
|
||||
}
|
||||
|
||||
// callback for sound effects finishing
|
||||
void channeldone(int channel) {
|
||||
if (channel == CH_HURRYUP) {
|
||||
// start fast music
|
||||
playmusic(fastmusic);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void puffin(int willbecome, int x, int y, int delay) {
|
||||
sprite_t *ss;
|
||||
ss = addsprite(P_PUFF, x, y, "puff", B_FALSE);
|
||||
ss->timer3 = willbecome;
|
||||
ss->timer1 = -delay;
|
||||
}
|
||||
|
||||
|
|
5
rc.h
|
@ -13,6 +13,7 @@ void drawnetting(sprite_t *s);
|
|||
void dogravity(sprite_t *s);
|
||||
void dotileeffects(sprite_t *s);
|
||||
int movex(sprite_t *s,double amt);
|
||||
void bouncesprite(sprite_t *s);
|
||||
void movesprite(sprite_t *s);
|
||||
int isinwater(sprite_t *s);
|
||||
int isroofabove(sprite_t *s);
|
||||
|
@ -37,3 +38,7 @@ int canturn(sprite_t *pl);
|
|||
int initsound(void);
|
||||
int loadfx(int sid, char *filename);
|
||||
void playfx(int num);
|
||||
void playmusic(Mix_Music *toplay);
|
||||
void stopmusic(void);
|
||||
void channeldone(int channel);
|
||||
void puffin(int willbecome, int x, int y, int delay);
|
||||
|
|
109
shared.c
|
@ -555,6 +555,9 @@ void setdefaults(sprite_t *s) {
|
|||
s->jumping = 0;
|
||||
s->jumpspeed = 0;
|
||||
s->jumpdir = 1;
|
||||
s->timer1 = 0;
|
||||
s->timer2 = 0;
|
||||
s->timer3 = 0;
|
||||
s->netting = 0;
|
||||
s->netmax = 1;
|
||||
s->netcaught = 0;
|
||||
|
@ -600,15 +603,24 @@ void setdefaults(sprite_t *s) {
|
|||
case P_BURGER:
|
||||
s->score = 400;
|
||||
break;
|
||||
case P_FLOWERRED:
|
||||
case P_FLOWERYELLOW:
|
||||
s->score = 5;
|
||||
break;
|
||||
case P_FLOWERYELLOW:
|
||||
case P_FLOWERRED:
|
||||
s->score = 10;
|
||||
break;
|
||||
case P_FLOWERPURPLE:
|
||||
s->score = 30;
|
||||
break;
|
||||
case P_GEMYELLOW:
|
||||
s->score = 50;
|
||||
break;
|
||||
case P_GEMRED:
|
||||
s->score = 75;
|
||||
break;
|
||||
case P_GEMPURPLE:
|
||||
s->score = 100;
|
||||
break;
|
||||
default:
|
||||
s->score = 0;
|
||||
break;
|
||||
|
@ -945,6 +957,22 @@ int loadimagesets(void) {
|
|||
loadspriteimage(P_FLOWERPURPLE,F_WALK1, "sprites/flower-purple.png");
|
||||
imageset[P_FLOWERPURPLE].numimages = 1;
|
||||
|
||||
loadspriteimage(P_GEMYELLOW,F_WALK1, "sprites/gem-yellow.png");
|
||||
imageset[P_GEMYELLOW].numimages = 1;
|
||||
|
||||
loadspriteimage(P_GEMRED,F_WALK1, "sprites/gem-red.png");
|
||||
imageset[P_GEMRED].numimages = 1;
|
||||
|
||||
loadspriteimage(P_GEMPURPLE,F_WALK1, "sprites/gem-purple.png");
|
||||
imageset[P_GEMPURPLE].numimages = 1;
|
||||
|
||||
for (i = 0; i < PUFFFRAMES; i++) {
|
||||
char name[SMALLBUFLEN];
|
||||
sprintf(name, "sprites/puff%d.png",i);
|
||||
loadspriteimage(P_PUFF,i, name);
|
||||
}
|
||||
imageset[P_PUFF].numimages = PUFFFRAMES;
|
||||
|
||||
/* bullets */
|
||||
loadspriteimage(P_SPIT,F_WALK1, "sprites/spit.bmp");
|
||||
imageset[P_SPIT].numimages = 1;
|
||||
|
@ -955,7 +983,7 @@ int loadimagesets(void) {
|
|||
/* generate rotated/flipped images */
|
||||
for (p = 0; p < MAXPTYPES; p++) {
|
||||
/* rotated */
|
||||
if (!isfruit(p) && !isbullet(p)) {
|
||||
if (!isfruit(p) && !isbullet(p) && !iseffect(p)) {
|
||||
tempimg = rotozoomSurface(imageset[p].img[F_DEAD],90,1,0);
|
||||
imageset[p].img[F_DEAD2] = SDL_DisplayFormat(tempimg);
|
||||
|
||||
|
@ -1044,6 +1072,17 @@ void drawsprite(sprite_t *s) {
|
|||
frame = F_WALK1;
|
||||
} else if (isbullet(s->id)) {
|
||||
frame = F_WALK1;
|
||||
} else if (iseffect(s->id)) {
|
||||
if (s->id == P_PUFF) {
|
||||
if (s->timer1 >= PUFFFRAMES) {
|
||||
frame = PUFFFRAMES-1;
|
||||
} else if (s->timer1 < 0) {
|
||||
// don't draw
|
||||
return;
|
||||
} else {
|
||||
frame = s->timer1;
|
||||
}
|
||||
}
|
||||
} else if (s->dead) {
|
||||
if (s == player) {
|
||||
frame = F_DEAD;
|
||||
|
@ -1193,16 +1232,23 @@ int gettileframecount(int tid) {
|
|||
return tt->numframes;
|
||||
}
|
||||
|
||||
int isfruit(int id) {
|
||||
// returns gem type for a given flower
|
||||
int flowertogem(int id) {
|
||||
switch (id) {
|
||||
case P_FLOWERRED:
|
||||
return P_GEMRED;
|
||||
case P_FLOWERYELLOW:
|
||||
return P_GEMYELLOW;
|
||||
case P_FLOWERPURPLE:
|
||||
return P_GEMPURPLE;
|
||||
|
||||
}
|
||||
|
||||
return P_GEMRED;
|
||||
}
|
||||
|
||||
int isflower(int id) {
|
||||
switch (id) {
|
||||
case P_CHEESE:
|
||||
case P_ICECREAM:
|
||||
case P_CHIPS:
|
||||
case P_BURGER:
|
||||
case P_SPEED:
|
||||
case P_NUMNETS:
|
||||
case P_BIGNET:
|
||||
case P_HELP:
|
||||
case P_FLOWERRED:
|
||||
case P_FLOWERYELLOW:
|
||||
case P_FLOWERPURPLE:
|
||||
|
@ -1213,12 +1259,41 @@ int isfruit(int id) {
|
|||
return B_FALSE;
|
||||
}
|
||||
|
||||
int isfruit(int id) {
|
||||
switch (id) {
|
||||
case P_CHEESE:
|
||||
case P_ICECREAM:
|
||||
case P_CHIPS:
|
||||
case P_BURGER:
|
||||
case P_SPEED:
|
||||
case P_NUMNETS:
|
||||
case P_BIGNET:
|
||||
case P_HELP:
|
||||
case P_FLOWERYELLOW:
|
||||
case P_FLOWERRED:
|
||||
case P_FLOWERPURPLE:
|
||||
case P_GEMYELLOW:
|
||||
case P_GEMRED:
|
||||
case P_GEMPURPLE:
|
||||
return B_TRUE;
|
||||
|
||||
}
|
||||
|
||||
return B_FALSE;
|
||||
}
|
||||
|
||||
int isbullet(int id) {
|
||||
if (id == P_SPIT) return B_TRUE;
|
||||
|
||||
return B_FALSE;
|
||||
}
|
||||
|
||||
int iseffect(int id) {
|
||||
if (id == P_PUFF) return B_TRUE;
|
||||
|
||||
return B_FALSE;
|
||||
}
|
||||
|
||||
|
||||
inline void drawpixel16(SDL_Surface *screen, int x, int y, SDL_Color c)
|
||||
{
|
||||
|
@ -1375,6 +1450,7 @@ int chartomonster(char ch) {
|
|||
case 'Y': return P_FLOWERYELLOW;
|
||||
case 'P': return P_FLOWERPURPLE;
|
||||
case 'C': return P_COKE;
|
||||
case '*': return P_GEMRED;
|
||||
}
|
||||
|
||||
return -1;
|
||||
|
@ -1392,6 +1468,7 @@ char monstertochar(int id ) {
|
|||
case P_FLOWERYELLOW: return 'Y';
|
||||
case P_FLOWERPURPLE: return 'P';
|
||||
case P_COKE: return 'C';
|
||||
case P_GEMRED: return '*';
|
||||
}
|
||||
|
||||
return '\0';
|
||||
|
@ -1466,3 +1543,11 @@ SDL_Surface *loadspriteimage(int spriteid, int frame, char *filename) {
|
|||
}
|
||||
return imageset[spriteid].img[frame];
|
||||
}
|
||||
|
||||
int candoslopes(int sid) {
|
||||
switch(sid) {
|
||||
case P_SNAKE:
|
||||
return B_FALSE;
|
||||
}
|
||||
return B_TRUE;
|
||||
}
|
||||
|
|
4
shared.h
|
@ -17,6 +17,10 @@ void killsprite(sprite_t *s);
|
|||
void drawsprite(sprite_t *s);
|
||||
int gettileframecount(int tid);
|
||||
int isfruit(int id);
|
||||
int isflower(int id);
|
||||
int iseffect(int id);
|
||||
int candoslopes(int sid);
|
||||
int flowertogem(int id);
|
||||
inline void drawpixel16(SDL_Surface *screen, int x, int y, SDL_Color c);
|
||||
inline void drawpixel32(SDL_Surface *screen, int x, int y, SDL_Color c);
|
||||
inline void drawbox16(SDL_Surface *screen, int x1,int y1,int x2,int y2,SDL_Color *c,SDL_Color *fc);
|
||||
|
|
After Width: | Height: | Size: 7.7 KiB |
After Width: | Height: | Size: 371 B |
After Width: | Height: | Size: 384 B |
After Width: | Height: | Size: 389 B |
After Width: | Height: | Size: 392 B |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 624 B |
After Width: | Height: | Size: 527 B |
After Width: | Height: | Size: 674 B |
After Width: | Height: | Size: 496 B |
After Width: | Height: | Size: 600 B |
After Width: | Height: | Size: 266 B |
After Width: | Height: | Size: 578 B |
After Width: | Height: | Size: 921 B |
After Width: | Height: | Size: 873 B |
After Width: | Height: | Size: 959 B |
After Width: | Height: | Size: 929 B |
|
@ -0,0 +1,58 @@
|
|||
tileset green
|
||||
bg 0
|
||||
hurryup 30
|
||||
endmaps
|
||||
help
|
||||
Use X to jump, Z to catch the rat.
|
||||
Once caught, Down+Z will slam and kill a monster!
|
||||
endhelp
|
||||
monsters
|
||||
1 3 19
|
||||
? 7 19
|
||||
? 12 19
|
||||
@ 16 14
|
||||
@ 30 15
|
||||
@ 31 15
|
||||
P 21 15
|
||||
@ 22 15
|
||||
@ 20 15
|
||||
Y 23 15
|
||||
Y 19 15
|
||||
P 36 14
|
||||
Y 2 15
|
||||
Y 1 15
|
||||
Y 24 19
|
||||
Y 22 19
|
||||
Y 20 19
|
||||
r 18 15
|
||||
endmonsters
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,18,19,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,4,
|
||||
4,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,1,1,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
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4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,1,1,1,1,1,1,3,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,4,1,20,21,21,21,21,20,1,1,1,1,1,4,4,1,1,20,21,21,21,21,21,20,20,20,20,20,1,1,1,1,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,20,20,20,20,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,3,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,4,3,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,4,4,3,0,0,0,0,4,
|
||||
4,20,20,20,20,0,0,0,4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,4,4,4,4,1,1,8,1,4,
|
||||
4,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,4,4,4,4,4,7,4,4,
|
||||
4,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,4,4,
|
||||
4,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,4,4,
|
||||
4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
|
@ -0,0 +1,46 @@
|
|||
tileset green
|
||||
bg 0
|
||||
hurryup 30
|
||||
endmaps
|
||||
help
|
||||
endhelp
|
||||
monsters
|
||||
1 3 28
|
||||
C 33 7
|
||||
C 11 13
|
||||
r 13 5
|
||||
r 19 21
|
||||
r 7 17
|
||||
S 28 24
|
||||
s 23 1
|
||||
endmonsters
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,1,1,20,20,21,21,21,21,22,22,22,22,22,22,21,21,21,20,20,1,1,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,20,20,21,21,21,20,20,1,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,1,1,20,20,21,21,21,21,22,22,22,22,22,22,21,21,21,20,20,1,1,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,1,1,20,20,20,21,21,21,22,22,22,22,22,22,21,21,21,21,20,20,20,1,1,1,1,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,1,20,20,20,20,20,20,20,20,20,20,20,20,20,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,1,1,1,1,1,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,4,4,4,4,4,4,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,4,4,4,4,4,4,4,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,1,1,1,20,20,20,20,20,20,20,20,20,20,20,1,1,1,1,4,4,4,4,4,4,4,4,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
1,1,1,1,20,20,20,20,20,20,20,21,21,21,21,21,22,22,22,22,22,22,22,22,22,21,21,21,21,21,20,20,20,20,20,20,1,1,1,1,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
|
|
@ -6,6 +6,7 @@ help
|
|||
Slam a monster onto another for a powerup.
|
||||
Grab this monster, but don't kill it yet...
|
||||
Stand on this ledge then slam!
|
||||
Collect all flowers for a bonus!
|
||||
endhelp
|
||||
monsters
|
||||
1 4 10
|
||||
|
@ -18,19 +19,22 @@ Y 15 8
|
|||
Y 19 8
|
||||
Y 32 8
|
||||
Y 36 8
|
||||
@ 28 9
|
||||
Y 28 9
|
||||
r 9 4
|
||||
? 27 4
|
||||
Y 20 4
|
||||
endmonsters
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,0,0,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,18,23,19,0,0,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,0,0,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,0,0,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,0,0,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,0,0,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,0,0,4,
|
||||
4,4,4,4,4,4,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,4,4,4,4,4,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,4,4,4,4,4,4,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,4,4,4,4,4,4,1,1,1,1,1,1,4,4,1,1,1,1,1,1,1,1,1,1,1,1,1,3,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,3,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,4,0,0,0,0,0,0,0,0,1,0,0,0,4,1,1,1,4,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,5,0,0,0,0,0,4,0,0,0,4,0,0,0,0,0,0,0,5,1,6,0,0,4,1,1,1,4,0,0,4,
|
||||
4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,4,4,4,4,1,1,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
|
|
|
@ -1,11 +1,13 @@
|
|||
tileset green
|
||||
bg 0
|
||||
hurryup 30
|
||||
hurryup 40
|
||||
endmaps
|
||||
help
|
||||
You can walk through spikes safely.
|
||||
But don't fall on them!
|
||||
endhelp
|
||||
monsters
|
||||
1 4 28
|
||||
1 4 27
|
||||
r 19 15
|
||||
r 5 7
|
||||
r 35 7
|
||||
|
@ -27,51 +29,12 @@ r 4 23
|
|||
@ 37 7
|
||||
@ 37 23
|
||||
@ 2 23
|
||||
@ 18 28
|
||||
@ 18 28
|
||||
@ 18 28
|
||||
@ 18 28
|
||||
@ 18 28
|
||||
@ 18 28
|
||||
@ 18 28
|
||||
@ 18 28
|
||||
@ 18 28
|
||||
@ 19 28
|
||||
@ 20 28
|
||||
@ 20 28
|
||||
@ 20 28
|
||||
@ 21 28
|
||||
@ 21 28
|
||||
@ 21 28
|
||||
@ 21 28
|
||||
@ 21 28
|
||||
@ 22 28
|
||||
@ 22 28
|
||||
@ 22 28
|
||||
@ 22 28
|
||||
@ 22 28
|
||||
@ 22 28
|
||||
@ 22 28
|
||||
@ 22 28
|
||||
@ 22 28
|
||||
@ 22 28
|
||||
@ 23 28
|
||||
@ 23 28
|
||||
@ 23 28
|
||||
@ 23 28
|
||||
@ 23 28
|
||||
@ 23 28
|
||||
@ 23 28
|
||||
@ 23 28
|
||||
@ 23 28
|
||||
@ 17 28
|
||||
@ 17 28
|
||||
@ 16 28
|
||||
@ 16 28
|
||||
? 10 19
|
||||
? 16 19
|
||||
endmonsters
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,18,23,23,23,23,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
|
@ -84,7 +47,7 @@ endmonsters
|
|||
4,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,18,23,19,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
|
@ -96,6 +59,6 @@ endmonsters
|
|||
4,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
|
||||
4,0,0,0,0,0,0,0,0,0,6,11,11,5,0,0,0,0,0,0,0,0,0,0,0,0,6,11,11,5,0,0,0,0,0,0,0,0,0,4,
|
||||
4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,4,4,4,4,
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
tileset green
|
||||
bg 0
|
||||
hurryup 30
|
||||
hurryup 120
|
||||
endmaps
|
||||
help
|
||||
Drop through bridges with Down+X
|
||||
endhelp
|
||||
monsters
|
||||
1 17 8
|
||||
|
@ -30,13 +31,14 @@ Y 15 24
|
|||
Y 6 24
|
||||
P 8 4
|
||||
@ 26 8
|
||||
? 21 8
|
||||
endmonsters
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,1,20,20,21,21,21,21,21,21,21,21,20,20,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
|
@ -44,19 +46,19 @@ endmonsters
|
|||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,4,
|
||||
4,0,0,0,1,20,20,21,21,21,21,21,21,21,21,20,20,1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,4,
|
||||
4,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,20,20,20,20,20,20,20,20,20,20,20,20,1,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,4,
|
||||
4,0,0,0,1,20,20,21,21,21,21,21,21,21,21,20,20,1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,4,
|
||||
4,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,20,20,21,21,21,21,21,21,21,21,20,20,1,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
|
|
|
@ -60,7 +60,7 @@ endmonsters
|
|||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
|
|
|
@ -0,0 +1,81 @@
|
|||
tileset green
|
||||
bg 0
|
||||
hurryup 30
|
||||
endmaps
|
||||
help
|
||||
Rolling logs will push you along.
|
||||
endhelp
|
||||
monsters
|
||||
P 19 1
|
||||
P 20 1
|
||||
P 21 1
|
||||
Y 8 21
|
||||
Y 31 21
|
||||
Y 29 21
|
||||
Y 27 21
|
||||
Y 10 21
|
||||
Y 12 21
|
||||
@ 23 13
|
||||
@ 16 13
|
||||
Y 26 13
|
||||
P 18 1
|
||||
Y 13 13
|
||||
@ 22 5
|
||||
@ 17 5
|
||||
@ 19 9
|
||||
@ 20 9
|
||||
Y 16 9
|
||||
Y 23 9
|
||||
Y 15 9
|
||||
Y 24 9
|
||||
Y 16 17
|
||||
Y 17 17
|
||||
Y 22 17
|
||||
Y 23 17
|
||||
Y 24 17
|
||||
Y 25 17
|
||||
Y 14 17
|
||||
Y 15 17
|
||||
@ 20 17
|
||||
@ 19 17
|
||||
P 16 5
|
||||
P 23 5
|
||||
1 2 25
|
||||
? 6 21
|
||||
r 21 17
|
||||
r 18 9
|
||||
r 11 21
|
||||
r 28 13
|
||||
r 19 5
|
||||
C 20 1
|
||||
endmonsters
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,18,19,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,9,9,9,9,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,20,20,20,20,20,20,20,20,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,10,10,10,10,10,10,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,1,20,20,20,20,20,1,1,1,1,1,1,1,1,1,1,1,1,20,20,20,20,20,1,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,9,9,9,9,9,9,9,9,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,16,16,16,16,16,16,16,16,16,16,16,16,16,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,17,17,17,17,17,17,17,17,17,17,17,17,17,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
|
@ -1,52 +1,75 @@
|
|||
tileset green
|
||||
bg 0
|
||||
hurryup 30
|
||||
hurryup 248
|
||||
endmaps
|
||||
help
|
||||
Rolling logs will push you along.
|
||||
endhelp
|
||||
monsters
|
||||
1 1 14
|
||||
r 27 9
|
||||
r 33 9
|
||||
r 18 15
|
||||
r 21 19
|
||||
P 19 25
|
||||
P 20 25
|
||||
P 25 9
|
||||
P 24 9
|
||||
@ 24 15
|
||||
@ 15 15
|
||||
@ 15 19
|
||||
@ 24 19
|
||||
Y 36 9
|
||||
1 2 25
|
||||
P 21 1
|
||||
Y 8 21
|
||||
Y 31 21
|
||||
Y 29 21
|
||||
Y 27 21
|
||||
Y 10 21
|
||||
Y 12 21
|
||||
P 18 1
|
||||
P 16 5
|
||||
P 23 5
|
||||
? 6 21
|
||||
r 11 21
|
||||
r 19 5
|
||||
Y 13 17
|
||||
Y 14 17
|
||||
Y 15 17
|
||||
Y 26 17
|
||||
Y 25 17
|
||||
Y 24 17
|
||||
@ 19 17
|
||||
@ 20 17
|
||||
@ 13 13
|
||||
@ 15 13
|
||||
@ 24 13
|
||||
@ 27 13
|
||||
@ 19 9
|
||||
@ 20 9
|
||||
Y 23 9
|
||||
Y 24 9
|
||||
Y 15 9
|
||||
Y 16 9
|
||||
C 20 1
|
||||
r 22 9
|
||||
r 26 13
|
||||
r 16 17
|
||||
endmonsters
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,18,19,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,18,19,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,9,9,9,9,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,8,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,4,
|
||||
4,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,7,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,4,
|
||||
4,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,10,1,4,
|
||||
4,4,4,4,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,4,4,4,4,
|
||||
4,4,4,4,4,9,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,10,4,4,4,4,4,
|
||||
4,4,4,4,4,4,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,10,10,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,10,10,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,9,9,9,9,0,0,0,0,0,0,0,0,10,10,10,10,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,0,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,0,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,1,1,0,0,0,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,0,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,11,11,11,11,11,11,11,11,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,1,1,1,1,1,1,1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,20,20,20,20,20,20,20,20,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,10,10,10,10,10,10,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,1,20,20,20,20,20,1,1,1,1,1,1,1,1,1,1,1,1,20,20,20,20,20,1,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,9,9,9,9,9,9,9,9,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,16,16,16,16,16,16,16,16,16,16,16,16,16,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,17,17,17,17,17,17,17,17,17,17,17,17,17,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
|
|
|
@ -1,18 +1,13 @@
|
|||
tileset green
|
||||
bg 0
|
||||
hurryup 30
|
||||
hurryup 60
|
||||
endmaps
|
||||
help
|
||||
endhelp
|
||||
monsters
|
||||
1 1 2
|
||||
r 30 5
|
||||
r 33 7
|
||||
r 13 10
|
||||
r 29 16
|
||||
S 12 28
|
||||
S 12 28
|
||||
P 30 19
|
||||
@ 6 28
|
||||
@ 6 28
|
||||
@ 6 28
|
||||
|
@ -34,6 +29,11 @@ Y 21 2
|
|||
Y 18 2
|
||||
Y 6 10
|
||||
Y 10 10
|
||||
r 11 18
|
||||
C 9 28
|
||||
S 30 5
|
||||
S 30 5
|
||||
S 30 5
|
||||
endmonsters
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
|
@ -45,17 +45,17 @@ endmonsters
|
|||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,0,4,15,15,15,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,4,4,4,4,4,4,16,16,16,16,16,1,1,1,4,15,15,15,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,4,4,4,4,4,4,15,15,15,15,15,4,4,4,4,15,15,15,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,4,4,15,15,15,15,15,4,4,4,4,15,15,15,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,4,4,4,4,15,15,15,15,15,4,4,4,4,15,15,15,4,
|
||||
4,1,1,8,1,1,1,1,1,1,1,1,1,1,1,1,1,16,16,16,16,16,16,4,4,4,4,15,15,15,15,15,4,4,4,4,15,15,15,4,
|
||||
4,4,4,7,4,4,4,4,4,4,4,4,4,4,4,4,4,1,1,15,15,15,15,4,4,4,4,15,15,15,15,15,4,4,4,4,15,15,15,4,
|
||||
4,4,4,7,4,4,4,4,4,4,4,4,4,4,4,4,4,1,1,15,15,15,15,4,4,4,15,15,15,15,15,15,15,4,4,4,15,15,15,4,
|
||||
4,4,4,7,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,
|
||||
4,4,4,7,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,
|
||||
4,4,4,7,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,
|
||||
4,4,4,7,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,
|
||||
4,4,4,7,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,15,15,15,15,15,15,1,1,1,1,1,15,15,15,15,15,15,15,4,
|
||||
4,4,4,7,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,15,15,15,15,15,15,4,12,0,0,4,15,15,15,15,15,15,15,4,
|
||||
4,4,4,7,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,15,15,15,15,15,15,4,13,0,0,4,15,15,15,15,15,15,15,4,
|
||||
4,4,4,7,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,15,15,15,15,15,15,4,1,16,1,4,15,15,15,15,15,15,15,4,
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