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+25,18,94,layer3 +26,18,94,layer3 +27,18,94,layer3 +28,18,94,layer3 +29,18,94,layer3 +30,18,94,layer3 +31,18,94,layer3 +32,18,94,layer3 +13,19,8 +27,19,8 +13,20,7 +27,20,7 +13,21,7 +27,21,7 +13,22,7 +27,22,7 diff --git a/data/map.dat b/data/map.dat index a5ff64f..7ac3a11 100644 --- a/data/map.dat +++ b/data/map.dat @@ -75,6 +75,7 @@ 616,level616.dat,Polar Claw 615,level615.dat,Raaa! 618,level618.dat,Secret Exit +619,level619.dat,Slow and steady... 109,level109.dat,THE END SO FAR 99,level99.dat,TEST LEVEL 0,intro.dat,INTRO diff --git a/data/sounds/ow.wav b/data/sounds/ow.wav index dfead80..8589826 100644 Binary files a/data/sounds/ow.wav and b/data/sounds/ow.wav differ diff --git a/rc.c b/rc.c index 45d9ff1..6ae7401 100644 --- a/rc.c +++ b/rc.c @@ -10670,6 +10670,8 @@ if (cheat) { player->doublejump = B_TRUE; player->hasbell = B_TRUE; player->umbrella = B_TRUE; + player->armour = B_TRUE; + player->id = P_ARMOUR; // change how the player looks player->hasmask = B_TRUE; addoutlinetext(player->x,player->y - player->img->h/2, TEXTSIZE_POINTS, tempm,&white,&black,POINTSDELAY,TT_NORM); }