Added 4 new fruit types
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2495a34cee
commit
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6
defs.h
6
defs.h
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@ -339,7 +339,7 @@
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#define S_SLOPE 2
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// Sprite types
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#define MAXPTYPES 140
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#define MAXPTYPES 144
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#define P_PLAYER 0
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#define P_RAT 1
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#define P_CHEESE 2
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@ -485,6 +485,10 @@
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#define P_WAND 137
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#define P_WHISTLE 138
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#define P_CANDLE 139
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#define P_PIZZA 140
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#define P_SUNDAE 141
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#define P_CANDY 142
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#define P_CHOCOLATE 143
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#define FLY_FLYTIME 150
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25
rc.c
25
rc.c
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@ -101,6 +101,10 @@ int fruittypes[] = {
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P_ICECREAM,
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P_CHIPS,
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P_BURGER,
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P_PIZZA,
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P_SUNDAE,
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P_CANDY,
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P_CHOCOLATE,
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-1
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};
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@ -121,6 +125,7 @@ int poweruptypes[] = {
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-1
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};
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int fruittime = -1;
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int curfruittype = 0;
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int curpoweruptype = 0;
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@ -1023,6 +1028,16 @@ void tick(void) {
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}
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}
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/* 3 seconds after fruit creation */
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if (fruittime != -1) {
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if (gtime >= fruittime + 3) {
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fruittime = -1;
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// reset fruit counter
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curfruittype = 0;
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}
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}
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/* 5 seconds after level completion */
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if (levelcomplete == LV_FINAL) {
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@ -1126,6 +1141,8 @@ void nextlevel(void) {
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}
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watertime = -1;
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fruittime = -1;
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// do the moving to next level transition (ie. scroll the screen)
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drawlevel();
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@ -5997,8 +6014,6 @@ void dogravity(sprite_t *s) {
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if (!s->jumptimer) {
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s->jumpdir = 0;
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}
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//oooooooooo
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if (s->falling && s->iced) {
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// when an iced monster hits the ground, it smashes
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@ -6149,9 +6164,6 @@ void dogravity(sprite_t *s) {
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s->slamming = 0;
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/* reset fruit type counter */
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curfruittype = 0;
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// if we have a mace, add an explosion and play a thump sound
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if (s->powerup == PW_MACE) {
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// play sound
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@ -6216,6 +6228,8 @@ void dogravity(sprite_t *s) {
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if (fruittypes[curfruittype] == -1) {
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curfruittype = 0;
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}
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// fruit time
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if (fruittime == -1) fruittime = gtime;
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}
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if ((s->powerup == PW_MACE) && (s2->id == P_SNAIL)) {
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@ -6360,6 +6374,7 @@ void dogravity(sprite_t *s) {
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if (fruittypes[++curfruittype] == -1) {
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curfruittype = 0;
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}
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if (fruittime == -1) fruittime = gtime;
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}
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if (s2->id == P_SNAIL) {
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// turn into a slug so that it really dies
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40
shared.c
40
shared.c
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@ -1350,6 +1350,18 @@ int loadimagesets(void) {
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loadspriteimage(P_SPEED,F_WALK1, "sprites/speed.png");
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imageset[P_SPEED].numimages = 1;
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loadspriteimage(P_PIZZA,F_WALK1, "sprites/pizza.png");
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imageset[P_PIZZA].numimages = 1;
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loadspriteimage(P_SUNDAE,F_WALK1, "sprites/sundae.png");
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imageset[P_SUNDAE].numimages = 1;
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loadspriteimage(P_CANDY,F_WALK1, "sprites/candy.png");
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imageset[P_CANDY].numimages = 1;
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loadspriteimage(P_CHOCOLATE,F_WALK1, "sprites/chocolate.png");
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imageset[P_CHOCOLATE].numimages = 1;
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// don't load image for P_RANDOM
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imageset[P_RANDOM].numimages = 0;
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@ -2337,6 +2349,10 @@ int isfruit(int id) {
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case P_ICECREAM:
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case P_CHIPS:
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case P_BURGER:
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case P_PIZZA:
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case P_SUNDAE:
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case P_CANDY:
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case P_CHOCOLATE:
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case P_DIAMOND:
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return FT_FRUIT;
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@ -2893,20 +2909,32 @@ int getpoints(int id) {
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int points;
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switch (id) {
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case P_CHEESE:
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points = 1000;
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points = 500;
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break;
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case P_ICECREAM:
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points = 1500;
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points = 1000;
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break;
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case P_CHIPS:
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points = 2000;
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points = 1500;
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break;
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case P_BURGER:
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points = 2000;
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break;
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case P_PIZZA:
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points = 2500;
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break;
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case P_DIAMOND:
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case P_SUNDAE:
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points = 3000;
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break;
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case P_CANDY:
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points = 3500;
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break;
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case P_CHOCOLATE:
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points = 4000;
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break;
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case P_DIAMOND:
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points = 2500;
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break;
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case P_FLOWERYELLOW:
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points = 5;
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break;
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@ -3194,6 +3222,10 @@ void setfruitinfo(void) {
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setinfo(P_CHIPS, "Chips", "", "chips.png");
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setinfo(P_BURGER, "Burger", "", "burger.png");
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setinfo(P_DIAMOND, "Diamond", "", "diamond.png");
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setinfo(P_PIZZA, "Pizza", "", "pizza.png");
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setinfo(P_SUNDAE, "Sundae", "", "sundae.png");
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setinfo(P_CANDY, "Candy", "", "candy.png");
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setinfo(P_CHOCOLATE, "Chocolate", "", "chocolate.png");
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setinfo(P_FLOWERYELLOW, "Sunflower", "", "flower-yellow.png");
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setinfo(P_FLOWERRED, "Tulip", "", "flower-red.png");
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setinfo(P_FLOWERPURPLE, "Orchid", "", "flower-purple.png");
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@ -22,17 +22,21 @@
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<center><h2>Power-Ups</h2>
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<table border=1>
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<tr bgcolor="#ffff00"><th colspan=4>Fruits</th></tr>
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<tr><td width=10% align=center><img src="img/cheese.png"><br>Cheese</td><td width=40%>Worth 1000 points.</td>
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<td width=10% align=center><img src="img/icecream.png"><br>Ice Cream</td><td width=40%>Worth 1500 points.</td>
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</tr><tr><td width=10% align=center><img src="img/chips.png"><br>Chips</td><td width=40%>Worth 2000 points.</td>
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<td width=10% align=center><img src="img/burger.png"><br>Burger</td><td width=40%>Worth 2500 points.</td>
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</tr><tr><td width=10% align=center><img src="img/flower-yellow.png"><br>Yellow Flower</td><td width=40%>Worth 5 points.</td>
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<td width=10% align=center><img src="img/flower-red.png"><br>Red Flower</td><td width=40%>Worth 10 points.</td>
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</tr><tr><td width=10% align=center><img src="img/flower-purple.png"><br>Purple Flower</td><td width=40%>Worth 30 points.</td>
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<td width=10% align=center><img src="img/gem-red.png"><br>Red Gem</td><td width=40%>Worth 75 points.</td>
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</tr><tr><td width=10% align=center><img src="img/gem-yellow.png"><br>Yellow Gem</td><td width=40%>Worth 50 points.</td>
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<td width=10% align=center><img src="img/gem-purple.png"><br>Purple Gem</td><td width=40%>Worth 100 points.</td>
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</tr><tr><td width=10% align=center><img src="img/diamond.png"><br>Diamond</td><td width=40%>Worth 3000 points.</td>
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<tr><td width=10% align=center><img src="img/cheese.png"><br>Cheese</td><td width=40%>Worth 500 points.</td>
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<td width=10% align=center><img src="img/icecream.png"><br>Ice Cream</td><td width=40%>Worth 1000 points.</td>
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</tr><tr><td width=10% align=center><img src="img/chips.png"><br>Chips</td><td width=40%>Worth 1500 points.</td>
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<td width=10% align=center><img src="img/burger.png"><br>Burger</td><td width=40%>Worth 2000 points.</td>
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</tr><tr><td width=10% align=center><img src="img/flower-yellow.png"><br>Sunflower</td><td width=40%>Worth 5 points.</td>
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<td width=10% align=center><img src="img/flower-red.png"><br>Tulip</td><td width=40%>Worth 10 points.</td>
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</tr><tr><td width=10% align=center><img src="img/flower-purple.png"><br>Orchid</td><td width=40%>Worth 30 points.</td>
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<td width=10% align=center><img src="img/gem-red.png"><br>Ruby</td><td width=40%>Worth 75 points.</td>
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</tr><tr><td width=10% align=center><img src="img/gem-yellow.png"><br>Topaz</td><td width=40%>Worth 50 points.</td>
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<td width=10% align=center><img src="img/gem-purple.png"><br>Amethyst</td><td width=40%>Worth 100 points.</td>
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</tr><tr><td width=10% align=center><img src="img/diamond.png"><br>Diamond</td><td width=40%>Worth 2500 points.</td>
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<td width=10% align=center><img src="img/pizza.png"><br>Pizza</td><td width=40%>Worth 2500 points.</td>
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</tr><tr><td width=10% align=center><img src="img/sundae.png"><br>Sundae</td><td width=40%>Worth 3000 points.</td>
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<td width=10% align=center><img src="img/candy.png"><br>Candy</td><td width=40%>Worth 3500 points.</td>
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</tr><tr><td width=10% align=center><img src="img/chocolate.png"><br>Chocolate</td><td width=40%>Worth 4000 points.</td>
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<td colspan=2> </td></tr><tr bgcolor="#ffff00"><th colspan=4>Permenant Powerups</th></tr>
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<tr><td align=center><img src="img/speed.png"><br>Speed Up</td><td>Makes you walk faster.</td>
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<td align=center><img src="img/numnets.png"><br>More Nets</td><td>Increases the number of monsters you can catch simultaneously.</td>
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