Fixed bug with boxing glove facing the wrong way
Added new tile type: metal More troublshooting code for catching bug
This commit is contained in:
parent
db8fa02c72
commit
9cab0704cf
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@ -351,3 +351,9 @@ id 5
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solid 0
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file newtiles/railleft.png
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end
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tile land
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id 4
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solid 1
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file newtiles/metal.png
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end
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@ -30,5 +30,6 @@
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101,level101.dat,Sand Castle
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102,level102.dat,Diving Pool
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18,level8.5.dat,Look out above...
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110,level110.dat,Portrait Gallery #1
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109,level109.dat,THE END SO FAR
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99,level99.dat,TEST LEVEL
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Binary file not shown.
After Width: | Height: | Size: 766 B |
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@ -0,0 +1,65 @@
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bgfile beach1.png
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bg 0
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hurryup 60
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help
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endhelp
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monsters
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0 2 23
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23 10 3
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12 20 18
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1 31 19
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1 9 19
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6 19 3
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1 36 11
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1 4 11
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49 32 7
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49 4 7
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60 30 26
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60 6 27
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18 11 28
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18 33 28
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1 33 15
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1 6 15
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endmonsters
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exitdir 1
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44,0,0,0,0,0,0,0,0,0,0,0,0,0,56,56,56,56,56,56,56,56,56,56,56,56,56,0,0,0,0,0,0,0,0,0,0,0,0,44,
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44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,53,53,53,53,53,53,53,53,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,44,
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44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,33,33,33,33,33,33,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,44,
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44,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,33,33,33,33,33,33,33,33,33,23,23,23,23,23,23,23,23,23,23,23,23,23,23,44,
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44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,33,33,33,33,33,33,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,44,
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44,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,33,33,33,33,33,33,33,33,33,16,16,16,16,16,16,16,16,16,16,16,16,16,16,44,
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44,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,33,33,33,33,33,33,33,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,44,
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44,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,33,33,33,33,33,33,33,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,44,
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44,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,44,
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layer2
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19,19,28
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20,19,28
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21,19,28
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17,28,15
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18,28,15
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19,28,15
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20,28,15
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21,28,15
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22,28,15
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23,28,15
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14
rc.c
14
rc.c
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@ -1347,19 +1347,20 @@ void checkcollide(sprite_t *s) {
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/* check for colission with our net */
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if (s->netting ) {
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if ((isnettable(s2->id) && !s2->invuln) || (s->netsticky && isfruit(s2->id))){
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if ((isnettable(s2) && !s2->invuln) || (s->netsticky && isfruit(s2->id))){
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if ((s->x + s->netlen*s->netdir) > s2->x) {
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xdiff = (s->x + s->netlen*s->netdir) - s2->x;
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} else {
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xdiff = s2->x - (s->x + s->netlen*s->netdir);
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}
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//if (xdiff < 0) xdiff = -xdiff;
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if (xdiff < 0) xdiff = -xdiff;
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if (s->netystart > (s2->y - s2->img->h/2)) {
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ydiff = s->netystart - (s2->y - s2->img->h/2);
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} else {
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ydiff = (s2->y - s2->img->h/2) - s->netystart;
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}
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//if (ydiff < 0) ydiff = -ydiff;
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if (ydiff < 0) ydiff = -ydiff;
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ythresh = s2->img->h;
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// check...
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@ -1382,8 +1383,6 @@ void checkcollide(sprite_t *s) {
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if ((xdiff <= s2->img->w/2) && (ydiff <= ythresh)) {
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// we hit something!
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printf("caught: s='%s',%0.0f,%0.0f s2='%s',%0.0f,%0.0f\n",
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s->name, s->x, s->y, s2->name,s2->x,s2->y);
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if (s->netsticky && isfruit(s2->id)) {
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getfruit(s, s2, 1);
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@ -1423,6 +1422,11 @@ void checkcollide(sprite_t *s) {
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// otherwise we caught it if we have enough nets
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if (s->netcaught < s->netmax) {
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printf("caught: ydiff=%0.0f,ythresh=%0.0f,s='%s',%0.0f,%0.0f s2='%s',%0.0f,%0.0f\n",
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ydiff,ythresh,
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s->name, s->x, s->y, s2->name,s2->x,s2->y);
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s2->caughtby = s;
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s2->jumping = B_FALSE;
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s2->falling = 0;
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26
shared.c
26
shared.c
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@ -1222,6 +1222,8 @@ int loadimagesets(void) {
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loadspriteimage(P_GLOVE,F_WALK1, "sprites/glove.png");
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imageset[P_GLOVE].numimages = 1;
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// manually do flipped images
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imageset[P_GLOVE].img[MAXFRAMES] = rotozoomSurfaceXY(imageset[P_GLOVE].img[0], 0, -1,1,0);
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loadspriteimage(P_DIAMOND,F_WALK1, "sprites/diamond.png");
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imageset[P_DIAMOND].numimages = 1;
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if (s->dir == -1) {
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frame += MAXFRAMES;
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}
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} else if (s->id == P_GLOVE) {
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if (s->dir == -1) {
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frame += MAXFRAMES;
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}
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} else if ((s->id == P_WINGLEFT) || (s->id == P_WINGRIGHT)) {
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if (player->dir == -1) {
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frame += MAXFRAMES;
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int num;
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num = rand() % 31;
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return P_BOXING;
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switch (num) {
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case 0:
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default:
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}
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}
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int isnettable(int monid) {
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if (ismonster(monid)) {
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switch (monid) {
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case P_BLACKCLOUD:
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case P_KINGRAT:
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return B_FALSE;
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default:
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return B_TRUE;
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int isnettable(sprite_t *s) {
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if (ismonster(s->id)) {
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if (ismonster(s->id)) {
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switch (s->id) {
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case P_BLACKCLOUD:
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case P_KINGRAT:
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return B_FALSE;
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default:
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return B_TRUE;
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}
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}
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}
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2
shared.h
2
shared.h
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@ -47,7 +47,7 @@ int loadlevellist(void);
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int savelevellist(void);
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int ispermenant(int pid);
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int isbosslevel(int lev);
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int isnettable(int monid);
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int isnettable(sprite_t *s);
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int isboss(int monid);
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int getbosshealth(int mid);
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void getpixelrgb(SDL_Surface *where, int x, int y, SDL_Color *clr);
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