Level graphical glitches fixed

This commit is contained in:
Rob Pearce 2008-11-22 11:02:19 +00:00
parent 8b6d3bb6af
commit 9e0bb1f76a
3 changed files with 5 additions and 6 deletions

View File

@ -75,6 +75,3 @@ exitdir 1
4,41,4,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,70,4, 4,41,4,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,70,4,
4,4,4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4, 4,4,4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,
layer2 layer2
8,0,1
9,0,1
10,0,1

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@ -9,7 +9,6 @@ monsters
134 11 25 134 11 25
23 28 6 23 28 6
6 11 12 6 11 12
6 28 24
6 29 18 6 29 18
6 6 11 6 6 11
18 9 5 18 9 5

View File

@ -1378,8 +1378,11 @@ int loadimagesets(void) {
loadspriteimage(P_CHOCOLATE,F_WALK1, "sprites/chocolate.png"); loadspriteimage(P_CHOCOLATE,F_WALK1, "sprites/chocolate.png");
imageset[P_CHOCOLATE].numimages = 1; imageset[P_CHOCOLATE].numimages = 1;
// don't load image for P_RANDOM // we never use it, but load an image for P_RANDOM
imageset[P_RANDOM].numimages = 0; // just in case... otehrwise we'll get crashes due to
// NULL images.
loadspriteimage(P_RANDOM,F_WALK1, "sprites/random.png");
imageset[P_RANDOM].numimages = 1;
loadspriteimage(P_NUMNETS,F_WALK1, "sprites/numnets.png"); loadspriteimage(P_NUMNETS,F_WALK1, "sprites/numnets.png");
imageset[P_NUMNETS].numimages = 1; imageset[P_NUMNETS].numimages = 1;