- Initial version of level editor
This commit is contained in:
parent
f757faa957
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#!/bin/sh
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LEVELS="2 3 4 5 6 7 8 9"
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for l in $LEVELS; do
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cp world1/level${l}.dat world1/ORIG.level${l}.dat
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cat world1/level${l}.dat | awk -f fixlevel.awk > /tmp/$$
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mv -f /tmp/$$ world1/level${l}.dat
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done
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BEGIN {
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state = 0;
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nummons = 0;
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montype[0] = "c";
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montype[1] = "r";
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montype[2] = "S";
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montype[3] = "a";
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montype[4] = "s";
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montype[5] = "?";
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montype[6] = "1";
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montypes = 7;
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}
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{
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if (state == 0) {
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if (length($0) == 40) {
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state = 1;
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curline = 0;
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} else {
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print;
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}
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}
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if (state == 1) {
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pos = 1;
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# any monsters?
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for (mon = 0; mon < montypes; mon++) {
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# record locations
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for (pos = 1; pos <= length($0); pos++) {
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if (substr($0,pos,1) == montype[mon]) {
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monx[nummons] = pos-1;
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mony[nummons] = curline;
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monchar[nummons] = montype[mon];
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nummons++;
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}
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}
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# remove
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if (montype[mon] == "?") {
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gsub("\\?","0");
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} else {
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gsub(montype[mon],"0");
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}
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}
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line[curline] = $0;
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curline++;
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}
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}
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END {
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printf("monsters\n");
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for (m = 0; m < nummons; m++) {
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printf("%s %d %d\n",monchar[m],monx[m],mony[m]);
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}
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printf("endmonsters\n");
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for (l = 0; l < curline; l++) {
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printf("%s\n",line[l]);
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}
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}
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Binary file not shown.
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tileset green
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bg 0
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hurryup 30
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z,10
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endmaps
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help
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Use X to jump, Z to catch a monster.
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Once caught, use Down+Z to finish a monster!
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endhelp
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monsters
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r 26 15
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? 11 19
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? 27 19
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1 5 19
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endmonsters
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*00000000000000000000000000000000000000*
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*00000000000000000000000000000000000000*
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*00000000000000000000000000000000000000*
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*00000000000000000000000000000000000000*
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*0000000000000000000000000r000000000000*
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*000000000000000~~~~~~~~~~~~~0000000000*
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*000000000000000000000000**00000000000**
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*000000000000000000000000**000000000000*
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*0000100000?0000000000000**?00000000000*
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*~~~~~~~~~~~~~~~~~~~~~~~~**~~~~~~~~~~~~*
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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tileset green
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bg 0
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hurryup 80
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endmaps
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help
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Slam a monster onto another for a powerup.
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Catch this rat but don't kill it yet...
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Stand on this ledge then slam!
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endhelp
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****************************************
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****************************************
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****************************************
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*00000000000000~0~00000000000000*r*0000*
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*00010?00?00000*r*000000000~0000***0000*
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*~~~~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~*
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****************************************
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tileset green
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bg 0
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hurryup 30
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endmaps
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*00000000000000000000000000000000000000*
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*00000000000000000000000000000000000000*
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*00000000000000000000000000000000000000*
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*0000r0000000000000000000000000000r0000*
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*~~~~~~~~~~000000000000000000~~~~~~~~~~*
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tileset green
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hurryup 30
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endmaps
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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*1000000000000000000000000000000000000=*
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*~0000000000000000r0000000000000000000=*
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*00000000000000~~~~~~~~~~0000000000000=*
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*0000000000000000000000000000000000000=*
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*>>>00000000000000000000000000000000<<~*
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****>0000000000000000r0000000000000<000*
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*****>000000000~~~~~~~~~~000000000<0000*
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******>>>0000000000000000000000<<<00000*
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*********>>>0000000000000000<<<00000000*
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************>>>>00000000<<<<00000000000*
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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endmaps
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*~~{{{~~************************{{{{{{{*
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*}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}*
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*}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}*
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*}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}*
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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endmaps
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****************************************
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***=*****************}}}}}}*****}}}}}}}*
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***=*****************}}}}}}*000*}}}}}}}*
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***=*****************}}}}}}*.00*}}}}}}}*
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***=*****************}}}}}}*~{~*}}}}}}}*
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***=*****************}}}}}}}}}}}}}}}}}}*
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***=*****************}}}}}}}}}}}}}}}}}}*
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***=******************}}}}}}}}}}}}}}}}}*
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***=*******************}}}}}}}}}}}}}}}**
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*00=000000000000000*****}}}}}}}}}}}}}***
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*00=000000000000000******}}}}}}}}}}}****
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*00=00000000000000;*******}}}}}}}}}*****
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*00=0000000S000000:********}}}}}}}******
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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z,10
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endmaps
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help
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Use X to jump, Z to catch a monster.
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Once caught, use Down+Z to finish a monster!
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endhelp
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monsters
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r 26 15
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? 11 19
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1 5 19
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endmonsters
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*00000000000000000000000000000000000000*
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*00000000000000000000000000000000000000*
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*000000000000000000000000**000000000000*
|
||||||
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*000000000000000000000000**000000000000*
|
||||||
|
*~~~~~~~~~~~~~~~~~~~~~~~~**~~~~~~~~~~~~*
|
||||||
|
****************************************
|
||||||
|
****************************************
|
||||||
|
****************************************
|
||||||
|
****************************************
|
||||||
|
****************************************
|
||||||
|
****************************************
|
||||||
|
****************************************
|
||||||
|
****************************************
|
||||||
|
****************************************
|
|
@ -0,0 +1,47 @@
|
||||||
|
tileset green
|
||||||
|
bg 0
|
||||||
|
hurryup 80
|
||||||
|
endmaps
|
||||||
|
help
|
||||||
|
Slam a monster onto another for a powerup.
|
||||||
|
Catch this rat but don't kill it yet...
|
||||||
|
Stand on this ledge then slam!
|
||||||
|
endhelp
|
||||||
|
monsters
|
||||||
|
r 33 9
|
||||||
|
r 16 10
|
||||||
|
? 6 10
|
||||||
|
? 9 10
|
||||||
|
? 25 10
|
||||||
|
1 4 10
|
||||||
|
endmonsters
|
||||||
|
******************************000000000*
|
||||||
|
******************************000000000*
|
||||||
|
******************************000000000*
|
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|
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|
*~~~~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~*
|
||||||
|
****************************************
|
||||||
|
****************************************
|
||||||
|
****************************************
|
||||||
|
****************************************
|
||||||
|
****************************************
|
||||||
|
****************************************
|
||||||
|
****************************************
|
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|
****************************************
|
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|
****************************************
|
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|
****************************************
|
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|
****************************************
|
||||||
|
****************************************
|
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|
****************************************
|
||||||
|
****************************************
|
||||||
|
****************************************
|
||||||
|
****************************************
|
||||||
|
****************************************
|
||||||
|
****************************************
|
|
@ -0,0 +1,43 @@
|
||||||
|
tileset green
|
||||||
|
bg 0
|
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|
hurryup 30
|
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|
endmaps
|
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|
monsters
|
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|
r 5 3
|
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|
r 34 3
|
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|
r 12 8
|
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|
r 27 8
|
||||||
|
r 13 18
|
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|
r 27 18
|
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|
1 4 28
|
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|
endmonsters
|
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|
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|
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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|
@ -0,0 +1,43 @@
|
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|
tileset green
|
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|
bg 0
|
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|
hurryup 30
|
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|
endmaps
|
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|
monsters
|
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|
r 10 4
|
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|
1 17 8
|
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|
r 11 12
|
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|
r 33 12
|
||||||
|
r 25 16
|
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|
r 12 20
|
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|
r 25 24
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|
endmonsters
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tileset green
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bg 0
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hurryup 30
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endmaps
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monsters
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r 10 4
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endmonsters
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|
@ -0,0 +1,41 @@
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|
tileset green
|
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|
bg 0
|
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|
hurryup 30
|
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|
endmaps
|
||||||
|
monsters
|
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|
r 27 9
|
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|
r 33 9
|
||||||
|
1 1 14
|
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|
r 18 15
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|
r 21 19
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|
endmonsters
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|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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|
@ -0,0 +1,42 @@
|
||||||
|
tileset green
|
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|
bg 0
|
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|
hurryup 30
|
||||||
|
endmaps
|
||||||
|
monsters
|
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|
a 21 4
|
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|
r 7 8
|
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|
r 32 13
|
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|
r 17 18
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|
r 28 22
|
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|
1 2 28
|
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|
endmonsters
|
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|
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|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@ -0,0 +1,44 @@
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|
tileset castle
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bg 0
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hurryup 30
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endmaps
|
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monsters
|
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|
a 10 3
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|
a 35 3
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|
r 19 6
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|
r 3 7
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|
r 37 8
|
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|
1 1 21
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|
s 14 23
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|
s 26 23
|
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|
endmonsters
|
||||||
|
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tileset green
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bg 0
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hurryup 30
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endmaps
|
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monsters
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|
1 1 2
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|
r 30 5
|
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|
r 33 7
|
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|
r 13 10
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|
r 29 16
|
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|
S 11 28
|
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|
endmonsters
|
||||||
|
****************************************
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@ -0,0 +1,34 @@
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|
tileset green
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bg 0
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hurryup 30
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endmaps
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tileset green
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endmaps
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****************************************
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*^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^*
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||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
@ -0,0 +1,34 @@
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||||||
|
tileset green
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bg 0
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hurryup 30
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||||||
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endmaps
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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|
@ -0,0 +1,34 @@
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|
tileset green
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bg 0
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hurryup 90
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endmaps
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@ -0,0 +1,34 @@
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|
tileset green
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|
bg 0
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hurryup 30
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|
endmaps
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*00000000000000000000000000000000000000*
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|
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|
*000000000000000000000000000000000000=0*
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|
*0100000^^^^^^^^000000000000000000000=0*
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
Loading…
Reference in New Issue