- Initial version of level editor
This commit is contained in:
parent
f757faa957
commit
a02da86334
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#!/bin/sh
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LEVELS="2 3 4 5 6 7 8 9"
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for l in $LEVELS; do
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cp world1/level${l}.dat world1/ORIG.level${l}.dat
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cat world1/level${l}.dat | awk -f fixlevel.awk > /tmp/$$
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mv -f /tmp/$$ world1/level${l}.dat
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done
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BEGIN {
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state = 0;
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nummons = 0;
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montype[0] = "c";
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montype[1] = "r";
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montype[2] = "S";
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montype[3] = "a";
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montype[4] = "s";
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montype[5] = "?";
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montype[6] = "1";
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montypes = 7;
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}
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{
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if (state == 0) {
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if (length($0) == 40) {
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state = 1;
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curline = 0;
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} else {
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print;
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}
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}
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if (state == 1) {
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pos = 1;
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# any monsters?
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for (mon = 0; mon < montypes; mon++) {
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# record locations
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for (pos = 1; pos <= length($0); pos++) {
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if (substr($0,pos,1) == montype[mon]) {
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monx[nummons] = pos-1;
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mony[nummons] = curline;
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monchar[nummons] = montype[mon];
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nummons++;
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}
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}
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# remove
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if (montype[mon] == "?") {
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gsub("\\?","0");
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} else {
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gsub(montype[mon],"0");
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}
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}
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line[curline] = $0;
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curline++;
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}
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}
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END {
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printf("monsters\n");
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for (m = 0; m < nummons; m++) {
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printf("%s %d %d\n",monchar[m],monx[m],mony[m]);
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}
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printf("endmonsters\n");
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for (l = 0; l < curline; l++) {
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printf("%s\n",line[l]);
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}
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}
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tileset green
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bg 0
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hurryup 30
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z,10
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endmaps
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help
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Use X to jump, Z to catch a monster.
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Once caught, use Down+Z to finish a monster!
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endhelp
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monsters
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r 26 15
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? 11 19
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? 27 19
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1 5 19
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endmonsters
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*~~~~~~~~~~~~~~~~~~~~~~~~**~~~~~~~~~~~~*
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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tileset green
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bg 0
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hurryup 80
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endmaps
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help
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Slam a monster onto another for a powerup.
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Catch this rat but don't kill it yet...
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Stand on this ledge then slam!
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endhelp
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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tileset green
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******>>>0000000000000000000000<<<00000*
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@ -0,0 +1,34 @@
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tileset green
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@ -0,0 +1,34 @@
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tileset castle
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*~~{{{~~************************{{{{{{{*
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*}}}}}}}}}}}}}s}}}}}*}}}}}s}}}}}}}}}}}}*
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*}}}}}}}}}}}}}}}}}}}*}}}}}}}}}}}}}}}}}}*
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*}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}*
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*}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}*
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*}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}*
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*}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}*
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@ -0,0 +1,34 @@
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tileset green
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bg 0
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hurryup 30
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endmaps
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***=***************}}}}****}}}}}****}}}*
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***=****************}}}}}}}}}}}}}}}}}}}*
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***=****************}}}}}}}}}}}}}}}}}}}*
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***=****************}}}}}}}}}}}}}}}}}}}*
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***=*****************}}}}}}}}r}}}}}}}}}*
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***=*****************}}}}}}*****}}}}}}}*
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***=*****************}}}}}}*000*}}}}}}}*
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***=*****************}}}}}}*.00*}}}}}}}*
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***=*****************}}}}}}*~{~*}}}}}}}*
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***=*****************}}}}}}}}}}}}}}}}}}*
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***=*****************}}}}}}}}}}}}}}}}}}*
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***=******************}}}}}}}}}}}}}}}}}*
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***=*******************}}}}}}}}}}}}}}}**
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*00=000000000000000*****}}}}}}}}}}}}}***
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*00=000000000000000******}}}}}}}}}}}****
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*00=00000000000000;*******}}}}}}}}}*****
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*00=0000000S000000:********}}}}}}}******
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@ -0,0 +1,45 @@
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tileset green
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bg 0
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hurryup 30
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z,10
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endmaps
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help
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Use X to jump, Z to catch a monster.
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Once caught, use Down+Z to finish a monster!
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endhelp
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monsters
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r 26 15
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? 11 19
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? 27 19
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1 5 19
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endmonsters
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*00000000000000000000000000000000000000*
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*00000000000000000000000000000000000000*
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*00000000000000000000000000000000000000*
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*00000000000000000000000000000000000000*
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*00000000000000000000000000000000000000*
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*~~~~~~~~~~~~~~~~~~~~~~~~**~~~~~~~~~~~~*
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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tileset green
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bg 0
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hurryup 80
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endmaps
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help
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Slam a monster onto another for a powerup.
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Catch this rat but don't kill it yet...
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Stand on this ledge then slam!
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endhelp
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monsters
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r 33 9
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r 16 10
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? 6 10
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? 9 10
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? 25 10
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1 4 10
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endmonsters
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******************************000000000*
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******************************000000000*
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******************************000000000*
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******************************000000000*
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******************************000000000*
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******************************000000000*
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*00000000000000000000000000000000000000*
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*00000000000000000000000000000000000000*
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*00000000000000~0~00000000000000*0*0000*
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*00000000000000*0*000000000~0000***0000*
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*~~~~~~~~~~~~~~~~~~~~~~~~~~*~~~~~~~~~~~*
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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****************************************
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tileset green
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bg 0
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hurryup 30
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endmaps
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monsters
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r 5 3
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r 34 3
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r 12 8
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r 27 8
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r 13 18
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r 27 18
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1 4 28
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endmonsters
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*00000000000000000000000000000000000000*
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*00000000000000000000000000000000000000*
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*00000000000000000000000000000000000000*
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*00000000000000000000000000000000000000*
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*~~~~~~~~~~000000000000000000~~~~~~~~~~*
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*00000000000000000000000000000000000000*
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*00000000000000000000000000000000000000*
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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tileset green
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bg 0
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hurryup 30
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endmaps
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monsters
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r 10 4
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1 17 8
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r 11 12
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r 33 12
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r 25 16
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r 12 20
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r 25 24
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endmonsters
|
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tileset castle
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tileset green
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endmaps
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tileset green
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tileset green
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
Loading…
Reference in New Issue