- Initial version of level editor

This commit is contained in:
Rob Pearce 2008-09-16 02:40:09 +00:00
parent f757faa957
commit a02da86334
28 changed files with 4112 additions and 0 deletions

3158
edit.c Normal file

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8
fixall.sh Executable file
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#!/bin/sh
LEVELS="2 3 4 5 6 7 8 9"
for l in $LEVELS; do
cp world1/level${l}.dat world1/ORIG.level${l}.dat
cat world1/level${l}.dat | awk -f fixlevel.awk > /tmp/$$
mv -f /tmp/$$ world1/level${l}.dat
done

63
fixlevel.awk Normal file
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BEGIN {
state = 0;
nummons = 0;
montype[0] = "c";
montype[1] = "r";
montype[2] = "S";
montype[3] = "a";
montype[4] = "s";
montype[5] = "?";
montype[6] = "1";
montypes = 7;
}
{
if (state == 0) {
if (length($0) == 40) {
state = 1;
curline = 0;
} else {
print;
}
}
if (state == 1) {
pos = 1;
# any monsters?
for (mon = 0; mon < montypes; mon++) {
# record locations
for (pos = 1; pos <= length($0); pos++) {
if (substr($0,pos,1) == montype[mon]) {
monx[nummons] = pos-1;
mony[nummons] = curline;
monchar[nummons] = montype[mon];
nummons++;
}
}
# remove
if (montype[mon] == "?") {
gsub("\\?","0");
} else {
gsub(montype[mon],"0");
}
}
line[curline] = $0;
curline++;
}
}
END {
printf("monsters\n");
for (m = 0; m < nummons; m++) {
printf("%s %d %d\n",monchar[m],monx[m],mony[m]);
}
printf("endmonsters\n");
for (l = 0; l < curline; l++) {
printf("%s\n",line[l]);
}
}

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help.bmp Normal file

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world1/.level1.dat.swp Normal file

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45
world1/ORIG.level1.dat Normal file
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tileset green
bg 0
hurryup 30
z,10
endmaps
help
Use X to jump, Z to catch a monster.
Once caught, use Down+Z to finish a monster!
endhelp
monsters
r 26 15
? 11 19
? 27 19
1 5 19
endmonsters
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39
world1/ORIG.level2.dat Normal file
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help
Slam a monster onto another for a powerup.
Catch this rat but don't kill it yet...
Stand on this ledge then slam!
endhelp
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world1/ORIG.level8.dat Normal file
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45
world1/level1.dat Normal file
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bg 0
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z,10
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help
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Once caught, use Down+Z to finish a monster!
endhelp
monsters
r 26 15
? 11 19
? 27 19
1 5 19
endmonsters
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47
world1/level2.dat Normal file
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@ -0,0 +1,47 @@
tileset green
bg 0
hurryup 80
endmaps
help
Slam a monster onto another for a powerup.
Catch this rat but don't kill it yet...
Stand on this ledge then slam!
endhelp
monsters
r 33 9
r 16 10
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43
world1/level3.dat Normal file
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world1/level4.dat Normal file
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world1/level5.dat Normal file
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world1/level6.dat Normal file
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